57 lines
2.1 KiB
C++
Executable File
57 lines
2.1 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include <ApplicationServices/ApplicationServices.h>
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#include "platform/platformFont.h"
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class MacCarbFont : public PlatformFont
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{
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private:
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// Caches style, layout and colorspace data to speed up character drawing.
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// TODO: style colors
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ATSUStyle mStyle;
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ATSUTextLayout mLayout;
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CGColorSpaceRef mColorSpace;
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// Cache the baseline and height for the getter methods below.
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U32 mHeight; // distance between lines
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U32 mBaseline; // distance from drawing point to typographic baseline,
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// think of the drawing point as the upper left corner of a text box.
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// note: 'baseline' is synonymous with 'ascent' in Torque.
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// Cache the size and name requested in create()
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U32 mSize;
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StringTableEntry mName;
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public:
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MacCarbFont();
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virtual ~MacCarbFont();
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/// Look up the requested font, cache style, layout, colorspace, and some metrics.
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virtual bool create( const char* name, U32 size, U32 charset = TGE_ANSI_CHARSET);
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/// Determine if the character requested is a drawable character, or if it should be ignored.
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virtual bool isValidChar( const UTF16 ch) const;
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virtual bool isValidChar( const UTF8 *str) const;
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/// Get some vertical data on the font at large. Useful for drawing multiline text, and sizing text boxes.
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virtual U32 getFontHeight() const;
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virtual U32 getFontBaseLine() const;
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// Draw the character to a temporary bitmap, and fill the CharInfo with various text metrics.
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virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const;
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virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const;
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};
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inline U32 MacCarbFont::getFontHeight() const
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{
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return mHeight;
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}
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inline U32 MacCarbFont::getFontBaseLine() const
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{
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return mBaseline;
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} |