tge/engine/platformWin32/winDInputDevice.cc
2017-04-17 06:17:10 -06:00

1653 lines
55 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef INITGUID
#define INITGUID
#endif
#include "math/mMath.h"
#include "platformWin32/winDInputDevice.h"
#include "console/console.h"
#include "platform/gameInterface.h"
#include "core/unicode.h"
// Static class data:
LPDIRECTINPUT8 DInputDevice::smDInputInterface;
U8 DInputDevice::smKeyboardCount;
U8 DInputDevice::smMouseCount;
U8 DInputDevice::smJoystickCount;
U8 DInputDevice::smUnknownCount;
U8 DInputDevice::smModifierKeys;
bool DInputDevice::smKeyStates[256];
bool DInputDevice::smInitialized = false;
#ifdef LOG_INPUT
const char* getKeyName( U16 key );
#endif
//------------------------------------------------------------------------------
DInputDevice::DInputDevice( const DIDEVICEINSTANCE* dii )
{
mDeviceInstance = *dii;
mDevice = NULL;
mAcquired = false;
mNeedSync = false;
mObjInstance = NULL;
mObjFormat = NULL;
mObjInfo = NULL;
mObjBuffer1 = NULL;
mObjBuffer2 = NULL;
mPrevObjBuffer = NULL;
mPrevPOVPos = 0;
switch ( GET_DIDEVICE_TYPE( mDeviceInstance.dwDevType ) )
{
case DI8DEVTYPE_KEYBOARD:
mDeviceType = KeyboardDeviceType;
mDeviceID = smKeyboardCount++;
dSprintf( mName, 29, "keyboard%d", mDeviceID );
break;
case DI8DEVTYPE_MOUSE:
mDeviceType = MouseDeviceType;
mDeviceID = smMouseCount++;
dSprintf( mName, 29, "mouse%d", mDeviceID );
break;
case DI8DEVTYPE_JOYSTICK:
case DI8DEVTYPE_GAMEPAD:
mDeviceType = JoystickDeviceType;
mDeviceID = smJoystickCount++;
dSprintf( mName, 29, "joystick%d", mDeviceID );
break;
default:
mDeviceType = UnknownDeviceType;
mDeviceID = smUnknownCount++;
dSprintf( mName, 29, "unknown%d", mDeviceID );
break;
}
}
//------------------------------------------------------------------------------
DInputDevice::~DInputDevice()
{
destroy();
}
//------------------------------------------------------------------------------
void DInputDevice::init()
{
if ( !smInitialized )
{
dMemset( smKeyStates, 0, sizeof( smKeyStates ) );
smInitialized = true;
}
// Reset all of the static variables:
smDInputInterface = NULL;
smKeyboardCount = 0;
smMouseCount = 0;
smJoystickCount = 0;
smUnknownCount = 0;
smModifierKeys = 0;
}
//------------------------------------------------------------------------------
void DInputDevice::resetModifierKeys()
{
smModifierKeys = 0;
setModifierKeys( 0 );
}
//------------------------------------------------------------------------------
bool DInputDevice::create()
{
HRESULT result;
if ( smDInputInterface )
{
result = smDInputInterface->CreateDevice( mDeviceInstance.guidInstance, &mDevice, NULL );
if ( result == DI_OK )
{
mDeviceCaps.dwSize = sizeof( DIDEVCAPS );
if ( FAILED( mDevice->GetCapabilities( &mDeviceCaps ) ) )
{
Con::errorf( " Failed to get the capabilities of the %s input device.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to get the capabilities of &s!\n", mName );
#endif
return false;
}
#ifdef LOG_INPUT
Input::log( "%s detected, created as %s (%s).\n", mDeviceInstance.tszProductName, mName, ( isPolled() ? "polled" : "asynchronous" ) );
#endif
if ( enumerateObjects() )
{
// Set the device's data format:
DIDATAFORMAT dataFormat;
dMemset( &dataFormat, 0, sizeof( DIDATAFORMAT ) );
dataFormat.dwSize = sizeof( DIDATAFORMAT );
dataFormat.dwObjSize = sizeof( DIOBJECTDATAFORMAT );
dataFormat.dwFlags = ( mDeviceType == MouseDeviceType ) ? DIDF_RELAXIS : DIDF_ABSAXIS;
dataFormat.dwDataSize = mObjBufferSize;
dataFormat.dwNumObjs = mObjCount;
dataFormat.rgodf = mObjFormat;
result = mDevice->SetDataFormat( &dataFormat );
if ( FAILED( result ) )
{
Con::errorf( " Failed to set the data format for the %s input device.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to set the data format for %s!\n", mName );
#endif
return false;
}
// Set up the data buffer for buffered input:
DIPROPDWORD prop;
prop.diph.dwSize = sizeof( DIPROPDWORD );
prop.diph.dwHeaderSize = sizeof( DIPROPHEADER );
prop.diph.dwObj = 0;
prop.diph.dwHow = DIPH_DEVICE;
if ( isPolled() )
prop.dwData = mObjBufferSize;
else
prop.dwData = QUEUED_BUFFER_SIZE;
result = mDevice->SetProperty( DIPROP_BUFFERSIZE, &prop.diph );
if ( FAILED( result ) )
{
Con::errorf( " Failed to set the buffer size property for the %s input device.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to set the buffer size property for %s!\n", mName );
#endif
return false;
}
// If this device is a mouse, set it to relative axis mode:
if ( mDeviceType == MouseDeviceType )
{
prop.diph.dwObj = 0;
prop.diph.dwHow = DIPH_DEVICE;
prop.dwData = DIPROPAXISMODE_REL;
result = mDevice->SetProperty( DIPROP_AXISMODE, &prop.diph );
if ( FAILED( result ) )
{
Con::errorf( " Failed to set relative axis mode for the %s input device.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to set relative axis mode for %s!\n", mName );
#endif
return false;
}
}
}
}
else
{
#ifdef LOG_INPUT
switch ( result )
{
case DIERR_DEVICENOTREG:
Input::log( "CreateDevice failed -- The device or device instance is not registered with DirectInput.\n" );
break;
case DIERR_INVALIDPARAM:
Input::log( "CreateDevice failed -- Invalid parameter.\n" );
break;
case DIERR_NOINTERFACE:
Input::log( "CreateDevice failed -- The specified interface is not supported by the object.\n" );
break;
case DIERR_OUTOFMEMORY:
Input::log( "CreateDevice failed -- Out of memory.\n" );
break;
default:
Input::log( "CreateDevice failed -- Unknown error.\n" );
break;
};
#endif // LOG_INPUT
Con::printf( " CreateDevice failed for the %s input device!", mName );
return false;
}
}
Con::printf( " %s input device created.", mName );
return true;
}
//------------------------------------------------------------------------------
void DInputDevice::destroy()
{
if ( mDevice )
{
unacquire();
mDevice->Release();
mDevice = NULL;
delete [] mObjInstance;
delete [] mObjFormat;
delete [] mObjInfo;
delete [] mObjBuffer1;
delete [] mObjBuffer2;
mObjInstance = NULL;
mObjFormat = NULL;
mObjInfo = NULL;
mObjBuffer1 = NULL;
mObjBuffer2 = NULL;
mPrevObjBuffer = NULL;
mName[0] = 0;
}
}
//------------------------------------------------------------------------------
bool DInputDevice::acquire()
{
if ( mDevice )
{
if ( mAcquired )
return( true );
bool result = false;
// Set the cooperative level:
// (do this here so that we have a valid app window)
DWORD coopLevel = DISCL_BACKGROUND;
if ( mDeviceType == JoystickDeviceType
// #ifndef DEBUG
// || mDeviceType == MouseDeviceType
// #endif
)
coopLevel |= DISCL_EXCLUSIVE;
else
coopLevel |= DISCL_NONEXCLUSIVE;
result = mDevice->SetCooperativeLevel( winState.appWindow, coopLevel );
if ( FAILED( result ) )
{
Con::errorf( "Failed to set the cooperative level for the %s input device.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to set the cooperative level for %s!\n", mName );
#endif
return false;
}
S32 code = mDevice->Acquire();
result = SUCCEEDED( code );
if ( result )
{
Con::printf( "%s input device acquired.", mName );
#ifdef LOG_INPUT
Input::log( "%s acquired.\n", mName );
#endif
mAcquired = true;
// Update all of the key states:
if ( !isPolled() )
mNeedSync = true;
}
else
{
const char* reason;
switch ( code )
{
case DIERR_INVALIDPARAM: reason = "Invalid parameter" ; break;
case DIERR_NOTINITIALIZED: reason = "Not initialized"; break;
case DIERR_OTHERAPPHASPRIO: reason = "Other app has priority"; break;
case S_FALSE: reason = "Already acquired"; break;
default: reason = "Unknown error"; break;
}
Con::warnf( "%s input device NOT acquired: %s", mName, reason );
#ifdef LOG_INPUT
Input::log( "Failed to acquire %s: %s\n", mName, reason );
#endif
}
return( result );
}
return( false );
}
//------------------------------------------------------------------------------
bool DInputDevice::unacquire()
{
if ( mDevice )
{
if ( !mAcquired )
return( true );
bool result = false;
result = SUCCEEDED( mDevice->Unacquire() );
if ( result )
{
Con::printf( "%s input device unacquired.", mName );
#ifdef LOG_INPUT
Input::log( "%s unacquired.\n", mName );
#endif
mAcquired = false;
}
else
{
Con::warnf( ConsoleLogEntry::General, "%s input device NOT unacquired.", mName );
#ifdef LOG_INPUT
Input::log( "Failed to unacquire %s!\n", mName );
#endif
}
return( result );
}
return( false );
}
//------------------------------------------------------------------------------
BOOL CALLBACK DInputDevice::EnumObjectsProc( const DIDEVICEOBJECTINSTANCE* doi, LPVOID pvRef )
{
// Don't enumerate unknown types:
if ( doi->guidType == GUID_Unknown )
return (DIENUM_CONTINUE);
// Reduce a couple pointers:
DInputDevice* diDevice = (DInputDevice*) pvRef;
DIDEVICEOBJECTINSTANCE* objInstance = &diDevice->mObjInstance[diDevice->mObjEnumCount];
DIOBJECTDATAFORMAT* objFormat = &diDevice->mObjFormat[diDevice->mObjEnumCount];
// Fill in the object instance structure:
*objInstance = *doi;
// DWORD objects must be DWORD aligned:
if ( !(objInstance->dwType & DIDFT_BUTTON ) )
diDevice->mObjBufferOfs = ( diDevice->mObjBufferOfs + 3 ) & ~3;
objInstance->dwOfs = diDevice->mObjBufferOfs;
// Fill in the object data format structure:
objFormat->pguid = &objInstance->guidType;
objFormat->dwType = objInstance->dwType;
objFormat->dwFlags= 0;
objFormat->dwOfs = diDevice->mObjBufferOfs;
// Advance the enumeration counters:
if ( objFormat->dwType & DIDFT_BUTTON )
diDevice->mObjBufferOfs += SIZEOF_BUTTON;
else
diDevice->mObjBufferOfs += SIZEOF_AXIS;
diDevice->mObjEnumCount++;
return (DIENUM_CONTINUE);
}
//------------------------------------------------------------------------------
bool DInputDevice::enumerateObjects()
{
if ( !mDevice )
return false;
// Calculate the needed buffer sizes and allocate them:
mObjCount = ( mDeviceCaps.dwAxes + mDeviceCaps.dwButtons + mDeviceCaps.dwPOVs );
mObjBufferSize = mObjCount * sizeof( DWORD );
mObjInstance = new DIDEVICEOBJECTINSTANCE[mObjCount];
mObjFormat = new DIOBJECTDATAFORMAT[mObjCount];
mObjInfo = new ObjInfo[mObjCount];
if ( isPolled() )
{
mObjBuffer1 = new U8[mObjBufferSize];
dMemset( mObjBuffer1, 0, mObjBufferSize );
mObjBuffer2 = new U8[mObjBufferSize];
dMemset( mObjBuffer2, 0, mObjBufferSize );
}
mObjEnumCount = 0;
mObjBufferOfs = 0;
// Enumerate all of the 'objects' detected on the device:
if ( FAILED( mDevice->EnumObjects( EnumObjectsProc, this, DIDFT_ALL ) ) )
return false;
// if we enumerated fewer objects that are supposedly available, reset the
// object count
if (mObjEnumCount < mObjCount)
mObjCount = mObjEnumCount;
mObjBufferSize = ( mObjBufferSize + 3 ) & ~3; // Fill in the actual size to nearest DWORD
U32 buttonCount = 0;
U32 povCount = 0;
U32 xAxisCount = 0;
U32 yAxisCount = 0;
U32 zAxisCount = 0;
U32 rAxisCount = 0;
U32 uAxisCount = 0;
U32 vAxisCount = 0;
U32 sliderCount = 0;
U32 keyCount = 0;
U32 unknownCount = 0;
// Fill in the device object's info structure:
for ( U32 i = 0; i < mObjCount; i++ )
{
if ( mObjInstance[i].guidType == GUID_Button )
{
mObjInfo[i].mType = SI_BUTTON;
mObjInfo[i].mInst = KEY_BUTTON0 + buttonCount++;
}
else if ( mObjInstance[i].guidType == GUID_POV )
{
mObjInfo[i].mType = SI_POV;
mObjInfo[i].mInst = povCount++;
}
else if ( mObjInstance[i].guidType == GUID_XAxis )
{
mObjInfo[i].mType = SI_XAXIS;
mObjInfo[i].mInst = xAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_YAxis )
{
mObjInfo[i].mType = SI_YAXIS;
mObjInfo[i].mInst = yAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_ZAxis )
{
mObjInfo[i].mType = SI_ZAXIS;
mObjInfo[i].mInst = zAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_RxAxis )
{
mObjInfo[i].mType = SI_RXAXIS;
mObjInfo[i].mInst = rAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_RyAxis )
{
mObjInfo[i].mType = SI_RYAXIS;
mObjInfo[i].mInst = uAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_RzAxis )
{
mObjInfo[i].mType = SI_RZAXIS;
mObjInfo[i].mInst = vAxisCount++;
}
else if ( mObjInstance[i].guidType == GUID_Slider )
{
mObjInfo[i].mType = SI_SLIDER;
mObjInfo[i].mInst = sliderCount++;
}
else if ( mObjInstance[i].guidType == GUID_Key )
{
mObjInfo[i].mType = SI_KEY;
mObjInfo[i].mInst = DIK_to_Key( DIDFT_GETINSTANCE( mObjFormat[i].dwType ) );
keyCount++;
}
else
{
mObjInfo[i].mType = SI_UNKNOWN;
mObjInfo[i].mInst = unknownCount++;
}
// Set the device object's min and max values:
if ( mObjInstance[i].guidType == GUID_Button
|| mObjInstance[i].guidType == GUID_Key
|| mObjInstance[i].guidType == GUID_POV )
{
mObjInfo[i].mMin = DIPROPRANGE_NOMIN;
mObjInfo[i].mMax = DIPROPRANGE_NOMAX;
}
else
{
// This is an axis or a slider, so find out its range:
DIPROPRANGE pr;
pr.diph.dwSize = sizeof( pr );
pr.diph.dwHeaderSize = sizeof( pr.diph );
pr.diph.dwHow = DIPH_BYID;
pr.diph.dwObj = mObjFormat[i].dwType;
if ( SUCCEEDED( mDevice->GetProperty( DIPROP_RANGE, &pr.diph ) ) )
{
mObjInfo[i].mMin = pr.lMin;
mObjInfo[i].mMax = pr.lMax;
}
else
{
mObjInfo[i].mMin = DIPROPRANGE_NOMIN;
mObjInfo[i].mMax = DIPROPRANGE_NOMAX;
}
}
}
#ifdef LOG_INPUT
Input::log( " %d total objects detected.\n", mObjCount );
if ( buttonCount )
Input::log( " %d buttons.\n", buttonCount );
if ( povCount )
Input::log( " %d POVs.\n", povCount );
if ( xAxisCount )
Input::log( " %d x-axis.\n", xAxisCount );
if ( yAxisCount )
Input::log( " %d y-axis.\n", yAxisCount );
if ( zAxisCount )
Input::log( " %d z-axis.\n", zAxisCount );
if ( rAxisCount )
Input::log( " %d r-axis.\n", rAxisCount );
if ( uAxisCount )
Input::log( " %d u-axis.\n", uAxisCount );
if ( vAxisCount )
Input::log( " %d v-axis.\n", vAxisCount );
if ( sliderCount )
Input::log( " %d sliders.\n", sliderCount );
if ( keyCount )
Input::log( " %d keys.\n", keyCount );
if ( unknownCount )
Input::log( " %d unknown objects.\n", unknownCount );
Input::log( "\n" );
#endif
return true;
}
//------------------------------------------------------------------------------
const char* DInputDevice::getName()
{
#ifdef UNICODE
static UTF8 buf[512];
convertUTF16toUTF8(mDeviceInstance.tszInstanceName, buf, sizeof(buf));
return (const char *)buf;
#else
return mDeviceInstance.tszInstanceName;
#endif
}
//------------------------------------------------------------------------------
const char* DInputDevice::getProductName()
{
#ifdef UNICODE
static UTF8 buf[512];
convertUTF16toUTF8(mDeviceInstance.tszProductName, buf, sizeof(buf));
return (const char *)buf;
#else
return mDeviceInstance.tszProductName;
#endif
}
//------------------------------------------------------------------------------
bool DInputDevice::process()
{
if ( mAcquired )
{
if ( isPolled() )
return processImmediate();
else
return processAsync();
}
return false;
}
//------------------------------------------------------------------------------
bool DInputDevice::processAsync()
{
DIDEVICEOBJECTDATA eventBuffer[QUEUED_BUFFER_SIZE];
DWORD numEvents = QUEUED_BUFFER_SIZE;
HRESULT result;
if ( !mDevice )
return false;
// Test for the "need sync" flag:
if ( mNeedSync )
{
// For now, only sync the keyboard:
if ( mDeviceType == KeyboardDeviceType )
syncKeyboardState();
mNeedSync = false;
}
do
{
result = mDevice->GetDeviceData( sizeof( DIDEVICEOBJECTDATA ), eventBuffer, &numEvents, 0 );
if ( !SUCCEEDED( result ) )
{
switch ( result )
{
case DIERR_INPUTLOST:
// Data stream was interrupted, so try to reacquire the device:
mAcquired = false;
acquire();
break;
case DIERR_INVALIDPARAM:
Con::errorf( "DInputDevice::processAsync -- Invalid parameter passed to GetDeviceData of the %s input device!", mName );
#ifdef LOG_INPUT
Input::log( "Invalid parameter passed to GetDeviceData for %s!\n", mName );
#endif
break;
case DIERR_NOTACQUIRED:
// We can't get the device, so quit:
mAcquired = false;
// Don't error out - this is actually a natural occurrence...
//Con::errorf( "DInputDevice::processAsync -- GetDeviceData called when %s input device is not acquired!", mName );
#ifdef LOG_INPUT
Input::log( "GetDeviceData called when %s is not acquired!\n", mName );
#endif
break;
}
return false;
}
// We have buffered input, so act on it:
for ( DWORD i = 0; i < numEvents; i++ )
buildEvent( findObjInstance( eventBuffer[i].dwOfs ), eventBuffer[i].dwData, eventBuffer[i].dwData );
// Check for buffer overflow:
if ( result == DI_BUFFEROVERFLOW )
{
// This is a problem, but we can keep going...
Con::errorf( "DInputDevice::processAsync -- %s input device's event buffer overflowed!", mName );
#ifdef LOG_INPUT
Input::log( "%s event buffer overflowed!\n", mName );
#endif
mNeedSync = true; // Let it know to resync next time through...
}
}
while ( numEvents );
return true;
}
//------------------------------------------------------------------------------
bool DInputDevice::processImmediate()
{
if ( !mDevice )
return false;
mDevice->Poll();
U8* buffer = ( mPrevObjBuffer == mObjBuffer1 ) ? mObjBuffer2 : mObjBuffer1;
HRESULT result = mDevice->GetDeviceState( mObjBufferSize, buffer );
if ( !SUCCEEDED( result ) )
{
switch ( result )
{
case DIERR_INPUTLOST:
// Data stream was interrupted, so try to reacquire the device:
mAcquired = false;
acquire();
break;
case DIERR_INVALIDPARAM:
Con::errorf( "DInputDevice::processPolled -- invalid parameter passed to GetDeviceState on %s input device!", mName );
#ifdef LOG_INPUT
Input::log( "Invalid parameter passed to GetDeviceState on %s.\n", mName );
#endif
break;
case DIERR_NOTACQUIRED:
Con::errorf( "DInputDevice::processPolled -- GetDeviceState called when %s input device is not acquired!", mName );
#ifdef LOG_INPUT
Input::log( "GetDeviceState called when %s is not acquired!\n", mName );
#endif
break;
case E_PENDING:
Con::warnf( "DInputDevice::processPolled -- Data not yet available for the %s input device!", mName );
#ifdef LOG_INPUT
Input::log( "Data pending for %s.", mName );
#endif
break;
}
return false;
}
// Loop through all of the objects and produce events where
// the states have changed:
S32 newData, oldData;
for ( DWORD i = 0; i < mObjCount; i++ )
{
if ( mObjFormat[i].dwType & DIDFT_BUTTON )
{
if ( mPrevObjBuffer )
{
newData = *( (U8*) ( buffer + mObjFormat[i].dwOfs ) );
oldData = *( (U8*) ( mPrevObjBuffer + mObjFormat[i].dwOfs ) );
if ( newData == oldData )
continue;
}
else
continue;
}
else if ( mObjFormat[i].dwType & DIDFT_POV )
{
if ( mPrevObjBuffer )
{
newData = *( (S32*) ( buffer + mObjFormat[i].dwOfs ) );
oldData = *( (S32*) ( mPrevObjBuffer + mObjFormat[i].dwOfs ) );
if ( LOWORD( newData ) == LOWORD( oldData ) )
continue;
}
else
continue;
}
else
{
// report normal axes every time through the loop:
newData = *( (S32*) ( buffer + mObjFormat[i].dwOfs ) );
}
// Build an event:
buildEvent( i, newData, oldData );
}
mPrevObjBuffer = buffer;
return true;
}
//------------------------------------------------------------------------------
bool DInputDevice::processKeyEvent( InputEvent &event )
{
if ( event.deviceType != KeyboardDeviceType || event.objType != SI_KEY )
return false;
bool modKey = false;
U8 DIKeyCode = Key_to_DIK( event.objInst );
if ( event.action == SI_MAKE )
{
// Maintain the key structure:
smKeyStates[DIKeyCode] = true;
switch ( event.objInst )
{
case KEY_LSHIFT:
smModifierKeys |= SI_LSHIFT;
modKey = true;
break;
case KEY_RSHIFT:
smModifierKeys |= SI_RSHIFT;
modKey = true;
break;
case KEY_LCONTROL:
smModifierKeys |= SI_LCTRL;
modKey = true;
break;
case KEY_RCONTROL:
smModifierKeys |= SI_RCTRL;
modKey = true;
break;
case KEY_LALT:
smModifierKeys |= SI_LALT;
modKey = true;
break;
case KEY_RALT:
smModifierKeys |= SI_RALT;
modKey = true;
break;
}
}
else
{
// Maintain the keys structure:
smKeyStates[DIKeyCode] = false;
switch ( event.objInst )
{
case KEY_LSHIFT:
smModifierKeys &= ~SI_LSHIFT;
modKey = true;
break;
case KEY_RSHIFT:
smModifierKeys &= ~SI_RSHIFT;
modKey = true;
break;
case KEY_LCONTROL:
smModifierKeys &= ~SI_LCTRL;
modKey = true;
break;
case KEY_RCONTROL:
smModifierKeys &= ~SI_RCTRL;
modKey = true;
break;
case KEY_LALT:
smModifierKeys &= ~SI_LALT;
modKey = true;
break;
case KEY_RALT:
smModifierKeys &= ~SI_RALT;
modKey = true;
break;
}
}
if ( modKey )
{
setModifierKeys( smModifierKeys );
event.modifier = 0;
}
else
event.modifier = smModifierKeys;
// TODO: alter this getAscii call
KEY_STATE state = STATE_LOWER;
if (event.modifier & (SI_CTRL|SI_ALT) )
{
state = STATE_GOOFY;
}
// else if ( event.modifier & SI_SHIFT )
if ( event.modifier & SI_SHIFT )
{
state = STATE_UPPER;
}
event.ascii = Input::getAscii( event.objInst, state );
return modKey;
}
//------------------------------------------------------------------------------
void DInputDevice::syncKeyboardState()
{
AssertFatal( mDeviceType == KeyboardDeviceType, "DInputDevice::syncKeyboardState - device is not a keyboard!" );
#ifdef LOG_INPUT
Input::log( "Resynching key states for %s!\n", mName );
#endif
U8* keyBuffer = new U8[mObjBufferSize];
dMemset( keyBuffer, 0, sizeof( keyBuffer ) );
HRESULT result = mDevice->GetDeviceState( mObjBufferSize, keyBuffer );
if ( SUCCEEDED( result ) )
{
S32 keyState;
bool keyIsDown, keyWasDown;
for ( DWORD i = 1; i < mObjCount; i++ ) // Valid key codes start at 1
{
keyState = *( (U8*) ( keyBuffer + mObjFormat[i].dwOfs ) );
keyWasDown = smKeyStates[i];
keyIsDown = bool( keyState & 0x80 );
if ( keyWasDown != keyIsDown )
buildEvent( i - 1, ( keyState & 0x80 ), ( keyWasDown ? 0x80 : 0 ) );
}
#ifdef LOG_INPUT
Input::log( "Resync done.\n" );
#endif
}
else
{
const char* errorString = NULL;
switch ( result )
{
case DIERR_INPUTLOST:
errorString = "DIERR_INPUTLOST";
break;
case DIERR_INVALIDPARAM:
errorString = "DIERR_INVALIDPARAM";
break;
case DIERR_NOTACQUIRED:
errorString = "DIERR_NOTACQUIRED";
break;
case E_PENDING:
errorString = "E_PENDING";
break;
default:
errorString = "Unknown Error";
}
#ifdef LOG_INPUT
Input::log( "Resync GetDeviceState on %s failed! %s\n", mName, errorString );
#endif
Con::errorf( "DInputDevice::syncKeyboardState - %s", errorString );
}
delete [] keyBuffer;
}
//------------------------------------------------------------------------------
DWORD DInputDevice::findObjInstance( DWORD offset )
{
DIDEVICEOBJECTINSTANCE *inst = mObjInstance;
for ( U32 i = 0; i < mObjCount; i++, inst++ )
{
if ( inst->dwOfs == offset )
return i;
}
AssertFatal( false, "DInputDevice::findObjInstance -- failed to locate object instance." );
return 0;
}
//------------------------------------------------------------------------------
bool DInputDevice::buildEvent( DWORD offset, S32 newData, S32 oldData )
{
DIDEVICEOBJECTINSTANCE &objInstance = mObjInstance[offset];
ObjInfo &objInfo = mObjInfo[offset];
if ( objInfo.mType == SI_UNKNOWN )
return false;
InputEvent newEvent;
newEvent.deviceType = mDeviceType;
newEvent.deviceInst = mDeviceID;
newEvent.objType = objInfo.mType;
newEvent.objInst = objInfo.mInst;
newEvent.modifier = smModifierKeys;
InputEvent newEvent2;
newEvent2.deviceType = mDeviceType;
newEvent2.deviceInst = mDeviceID;
newEvent2.objType = objInfo.mType;
newEvent2.objInst = objInfo.mInst;
newEvent2.modifier = smModifierKeys;
switch ( newEvent.objType )
{
case SI_XAXIS:
case SI_YAXIS:
case SI_ZAXIS:
case SI_RXAXIS:
case SI_RYAXIS:
case SI_RZAXIS:
case SI_SLIDER:
newEvent.action = SI_MOVE;
if ( newEvent.deviceType == MouseDeviceType )
{
newEvent.fValue = float( newData );
#ifdef LOG_INPUT
#ifdef LOG_MOUSEMOVE
if ( newEvent.objType == SI_XAXIS )
Input::log( "EVENT (DInput): %s move (%.1f, 0.0).\n", mName, newEvent.fValue );
else if ( newEvent.objType == SI_YAXIS )
Input::log( "EVENT (DInput): %s move (0.0, %.1f).\n", mName, newEvent.fValue );
else
#endif
if ( newEvent.objType == SI_ZAXIS )
Input::log( "EVENT (DInput): %s wheel move %.1f.\n", mName, newEvent.fValue );
#endif
}
else // Joystick or other device:
{
// Scale to the range -1.0 to 1.0:
if ( objInfo.mMin != DIPROPRANGE_NOMIN && objInfo.mMax != DIPROPRANGE_NOMAX )
{
float range = float( objInfo.mMax - objInfo.mMin );
//newEvent.fValue = float( newData - objInfo.mMin ) / range;
newEvent.fValue = float( ( 2 * newData ) - objInfo.mMax - objInfo.mMin ) / range;
}
else
newEvent.fValue = newData;
#ifdef LOG_INPUT
// Keep this commented unless you REALLY want these messages for something--
// they come once per each iteration of the main game loop.
//switch ( newEvent.objType )
//{
//case SI_XAXIS:
//if ( newEvent.fValue < -0.01f || newEvent.fValue > 0.01f )
//Input::log( "EVENT (DInput): %s X-axis move %.2f.\n", mName, newEvent.fValue );
//break;
//case SI_YAXIS:
//if ( newEvent.fValue < -0.01f || newEvent.fValue > 0.01f )
//Input::log( "EVENT (DInput): %s Y-axis move %.2f.\n", mName, newEvent.fValue );
//break;
//case SI_ZAXIS:
//Input::log( "EVENT (DInput): %s Z-axis move %.1f.\n", mName, newEvent.fValue );
//break;
//case SI_RXAXIS:
//Input::log( "EVENT (DInput): %s R-axis move %.1f.\n", mName, newEvent.fValue );
//break;
//case SI_RYAXIS:
//Input::log( "EVENT (DInput): %s U-axis move %.1f.\n", mName, newEvent.fValue );
//break;
//case SI_RZAXIS:
//Input::log( "EVENT (DInput): %s V-axis move %.1f.\n", mName, newEvent.fValue );
//break;
//case SI_SLIDER:
//Input::log( "EVENT (DInput): %s slider move %.1f.\n", mName, newEvent.fValue );
//break;
//};
#endif
}
Game->postEvent( newEvent );
break;
case SI_BUTTON:
newEvent.action = ( newData & 0x80 ) ? SI_MAKE : SI_BREAK;
newEvent.fValue = ( newEvent.action == SI_MAKE ) ? 1.0f : 0.0f;
#ifdef LOG_INPUT
if ( newEvent.action == SI_MAKE )
Input::log( "EVENT (DInput): %s button%d pressed. MODS:%c%c%c\n",
mName, newEvent.objInst - KEY_BUTTON0, ( smModifierKeys & SI_SHIFT ? 'S' : '.' ), ( smModifierKeys & SI_CTRL ? 'C' : '.' ), ( smModifierKeys & SI_ALT ? 'A' : '.' ) );
else
Input::log( "EVENT (DInput): %s button%d released.\n", mName, newEvent.objInst - KEY_BUTTON0 );
#endif
Game->postEvent( newEvent );
break;
case SI_KEY:
newEvent.action = ( newData & 0x80 ) ? SI_MAKE : SI_BREAK;
newEvent.fValue = ( newEvent.action == SI_MAKE ) ? 1.0f : 0.0f;
processKeyEvent( newEvent );
#ifdef LOG_INPUT
if ( newEvent.action == SI_MAKE )
Input::log( "EVENT (DInput): %s key pressed. MODS:%c%c%c\n", getKeyName( newEvent.objInst ), ( smModifierKeys & SI_SHIFT ? 'S' : '.' ), ( smModifierKeys & SI_CTRL ? 'C' : '.' ), ( smModifierKeys & SI_ALT ? 'A' : '.' ) );
else
Input::log( "EVENT (DInput): %s key released.\n", getKeyName( newEvent.objInst ) );
#endif
Game->postEvent( newEvent );
break;
case SI_POV:
// newEvent.action = SI_MOVE;
// if ( LOWORD( newData ) == 0xffff )
// {
// newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_XPOV : SI_XPOV2;
// newEvent.fValue = 0.5f;
// Game->postEvent( newEvent );
//
// newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_YPOV : SI_YPOV2;
// Game->postEvent( newEvent );
// }
// else
// {
// // Map 0-35999 data into 0.0-M_2PI fdata:
// float fdata = float( newData ) * ( 1.0 / 36000.0f ) * M_2PI;
// float x, y;
// mSinCos( fdata, x, y );
// x = ( x + 1.0f ) * 0.5f;
// y = ( -y + 1.0f ) * 0.5f;
// newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_XPOV : SI_XPOV2;
// newEvent.fValue = x;
// #ifdef LOG_INPUT
// Input::log( "EVENT (DInput): POV X-axis %d at %.1f.\n",
// ( newEvent.objInst == SI_XPOV ) ? 1 : 2, newEvent.fValue );
// #endif
// Game->postEvent( newEvent );
//
// newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_YPOV : SI_YPOV2;
// newEvent.fValue = y;
// #ifdef LOG_INPUT
// Input::log( "EVENT (DInput): POV Y-axis %d at %.1f.\n",
// ( newEvent.objInst == SI_YPOV ) ? 1 : 2, newEvent.fValue );
// #endif
// Game->postEvent( newEvent );
// }
// Handle artificial POV up/down/left/right buttons
// If we're not a polling device, oldData and newData are the same, so "fake" transitions
if(!isPolled()) {
oldData = mPrevPOVPos;
mPrevPOVPos = newData;
}
newData = LOWORD( newData );
oldData = LOWORD( oldData );
newData = ( newData == 0xffff ) ? 5 : ( ( ( newData + 31500 ) / 9000 ) -3 ) & 0x03;
oldData = ( oldData == 0xffff ) ? 5 : ( ( ( oldData + 31500 ) / 9000 ) -3 ) & 0x03;
if ( newData != oldData )
{
if ( oldData != 5 )
{
newEvent.action = SI_BREAK;
newEvent.fValue = 0.0f;
switch ( oldData )
{
case 0:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_UPOV : SI_UPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Up POV %d released.\n",
( newEvent.objInst == SI_UPOV ) ? 1 : 2 );
#endif
break;
case 1:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_RPOV : SI_RPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Right POV %d released.\n",
( newEvent.objInst == SI_RPOV ) ? 1 : 2 );
#endif
break;
case 2:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_DPOV : SI_DPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Down POV %d released.\n",
( newEvent.objInst == SI_DPOV ) ? 1 : 2 );
#endif
break;
case 3:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_LPOV : SI_LPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Left POV %d released.\n",
( newEvent.objInst == SI_LPOV ) ? 1 : 2 );
#endif
break;
}
Game->postEvent( newEvent );
}
if ( newData != 5 )
{
newEvent.action = SI_MAKE;
newEvent.fValue = 1.0f;
switch( newData )
{
case 0:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_UPOV : SI_UPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Up POV %d pressed.\n",
( newEvent.objInst == SI_UPOV ) ? 1 : 2 );
#endif
break;
case 1:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_RPOV : SI_RPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Right POV %d pressed.\n",
( newEvent.objInst == SI_RPOV ) ? 1 : 2 );
#endif
break;
case 2:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_DPOV : SI_DPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Down POV %d pressed.\n",
( newEvent.objInst == SI_DPOV ) ? 1 : 2 );
#endif
break;
case 3:
newEvent.objInst = ( newEvent.objInst == 0 ) ? SI_LPOV : SI_LPOV2;
#ifdef LOG_INPUT
Input::log( "EVENT (DInput): Left POV %d pressed.\n",
( newEvent.objInst == SI_LPOV ) ? 1 : 2 );
#endif
break;
}
Game->postEvent( newEvent );
}
}
break;
}
return true;
}
//------------------------------------------------------------------------------
//
// This function translates the DirectInput scan code to the associated
// internal key code (as defined in event.h).
//
//------------------------------------------------------------------------------
U16 DIK_to_Key( U8 dikCode )
{
switch ( dikCode )
{
case DIK_ESCAPE: return KEY_ESCAPE;
case DIK_1: return KEY_1;
case DIK_2: return KEY_2;
case DIK_3: return KEY_3;
case DIK_4: return KEY_4;
case DIK_5: return KEY_5;
case DIK_6: return KEY_6;
case DIK_7: return KEY_7;
case DIK_8: return KEY_8;
case DIK_9: return KEY_9;
case DIK_0: return KEY_0;
case DIK_MINUS: return KEY_MINUS;
case DIK_EQUALS: return KEY_EQUALS;
case DIK_BACK: return KEY_BACKSPACE;
case DIK_TAB: return KEY_TAB;
case DIK_Q: return KEY_Q;
case DIK_W: return KEY_W;
case DIK_E: return KEY_E;
case DIK_R: return KEY_R;
case DIK_T: return KEY_T;
case DIK_Y: return KEY_Y;
case DIK_U: return KEY_U;
case DIK_I: return KEY_I;
case DIK_O: return KEY_O;
case DIK_P: return KEY_P;
case DIK_LBRACKET: return KEY_LBRACKET;
case DIK_RBRACKET: return KEY_RBRACKET;
case DIK_RETURN: return KEY_RETURN;
case DIK_LCONTROL: return KEY_LCONTROL;
case DIK_A: return KEY_A;
case DIK_S: return KEY_S;
case DIK_D: return KEY_D;
case DIK_F: return KEY_F;
case DIK_G: return KEY_G;
case DIK_H: return KEY_H;
case DIK_J: return KEY_J;
case DIK_K: return KEY_K;
case DIK_L: return KEY_L;
case DIK_SEMICOLON: return KEY_SEMICOLON;
case DIK_APOSTROPHE: return KEY_APOSTROPHE;
case DIK_GRAVE: return KEY_TILDE;
case DIK_LSHIFT: return KEY_LSHIFT;
case DIK_BACKSLASH: return KEY_BACKSLASH;
case DIK_Z: return KEY_Z;
case DIK_X: return KEY_X;
case DIK_C: return KEY_C;
case DIK_V: return KEY_V;
case DIK_B: return KEY_B;
case DIK_N: return KEY_N;
case DIK_M: return KEY_M;
case DIK_COMMA: return KEY_COMMA;
case DIK_PERIOD: return KEY_PERIOD;
case DIK_SLASH: return KEY_SLASH;
case DIK_RSHIFT: return KEY_RSHIFT;
case DIK_MULTIPLY: return KEY_MULTIPLY;
case DIK_LALT: return KEY_LALT;
case DIK_SPACE: return KEY_SPACE;
case DIK_CAPSLOCK: return KEY_CAPSLOCK;
case DIK_F1: return KEY_F1;
case DIK_F2: return KEY_F2;
case DIK_F3: return KEY_F3;
case DIK_F4: return KEY_F4;
case DIK_F5: return KEY_F5;
case DIK_F6: return KEY_F6;
case DIK_F7: return KEY_F7;
case DIK_F8: return KEY_F8;
case DIK_F9: return KEY_F9;
case DIK_F10: return KEY_F10;
case DIK_NUMLOCK: return KEY_NUMLOCK;
case DIK_SCROLL: return KEY_SCROLLLOCK;
case DIK_NUMPAD7: return KEY_NUMPAD7;
case DIK_NUMPAD8: return KEY_NUMPAD8;
case DIK_NUMPAD9: return KEY_NUMPAD9;
case DIK_SUBTRACT: return KEY_SUBTRACT;
case DIK_NUMPAD4: return KEY_NUMPAD4;
case DIK_NUMPAD5: return KEY_NUMPAD5;
case DIK_NUMPAD6: return KEY_NUMPAD6;
case DIK_ADD: return KEY_ADD;
case DIK_NUMPAD1: return KEY_NUMPAD1;
case DIK_NUMPAD2: return KEY_NUMPAD2;
case DIK_NUMPAD3: return KEY_NUMPAD3;
case DIK_NUMPAD0: return KEY_NUMPAD0;
case DIK_DECIMAL: return KEY_DECIMAL;
case DIK_F11: return KEY_F11;
case DIK_F12: return KEY_F12;
case DIK_F13: return KEY_F13;
case DIK_F14: return KEY_F14;
case DIK_F15: return KEY_F15;
case DIK_KANA: return 0;
case DIK_CONVERT: return 0;
case DIK_NOCONVERT: return 0;
case DIK_YEN: return 0;
case DIK_NUMPADEQUALS: return 0;
case DIK_CIRCUMFLEX: return 0;
case DIK_AT: return 0;
case DIK_COLON: return 0;
case DIK_UNDERLINE: return 0;
case DIK_KANJI: return 0;
case DIK_STOP: return 0;
case DIK_AX: return 0;
case DIK_UNLABELED: return 0;
case DIK_NUMPADENTER: return KEY_NUMPADENTER;
case DIK_RCONTROL: return KEY_RCONTROL;
case DIK_NUMPADCOMMA: return KEY_SEPARATOR;
case DIK_DIVIDE: return KEY_DIVIDE;
case DIK_SYSRQ: return KEY_PRINT;
case DIK_RALT: return KEY_RALT;
case DIK_PAUSE: return KEY_PAUSE;
case DIK_HOME: return KEY_HOME;
case DIK_UP: return KEY_UP;
case DIK_PGUP: return KEY_PAGE_UP;
case DIK_LEFT: return KEY_LEFT;
case DIK_RIGHT: return KEY_RIGHT;
case DIK_END: return KEY_END;
case DIK_DOWN: return KEY_DOWN;
case DIK_PGDN: return KEY_PAGE_DOWN;
case DIK_INSERT: return KEY_INSERT;
case DIK_DELETE: return KEY_DELETE;
case DIK_LWIN: return KEY_WIN_LWINDOW;
case DIK_RWIN: return KEY_WIN_RWINDOW;
case DIK_APPS: return KEY_WIN_APPS;
case DIK_OEM_102: return KEY_OEM_102;
}
return KEY_NULL;
}
//------------------------------------------------------------------------------
//
// This function translates an internal key code to the associated
// DirectInput scan code
//
//------------------------------------------------------------------------------
U8 Key_to_DIK( U16 keyCode )
{
switch ( keyCode )
{
case KEY_BACKSPACE: return DIK_BACK;
case KEY_TAB: return DIK_TAB;
case KEY_RETURN: return DIK_RETURN;
//KEY_CONTROL:
//KEY_ALT:
//KEY_SHIFT:
case KEY_PAUSE: return DIK_PAUSE;
case KEY_CAPSLOCK: return DIK_CAPSLOCK;
case KEY_ESCAPE: return DIK_ESCAPE;
case KEY_SPACE: return DIK_SPACE;
case KEY_PAGE_DOWN: return DIK_PGDN;
case KEY_PAGE_UP: return DIK_PGUP;
case KEY_END: return DIK_END;
case KEY_HOME: return DIK_HOME;
case KEY_LEFT: return DIK_LEFT;
case KEY_UP: return DIK_UP;
case KEY_RIGHT: return DIK_RIGHT;
case KEY_DOWN: return DIK_DOWN;
case KEY_PRINT: return DIK_SYSRQ;
case KEY_INSERT: return DIK_INSERT;
case KEY_DELETE: return DIK_DELETE;
case KEY_HELP: return 0;
case KEY_0: return DIK_0;
case KEY_1: return DIK_1;
case KEY_2: return DIK_2;
case KEY_3: return DIK_3;
case KEY_4: return DIK_4;
case KEY_5: return DIK_5;
case KEY_6: return DIK_6;
case KEY_7: return DIK_7;
case KEY_8: return DIK_8;
case KEY_9: return DIK_9;
case KEY_A: return DIK_A;
case KEY_B: return DIK_B;
case KEY_C: return DIK_C;
case KEY_D: return DIK_D;
case KEY_E: return DIK_E;
case KEY_F: return DIK_F;
case KEY_G: return DIK_G;
case KEY_H: return DIK_H;
case KEY_I: return DIK_I;
case KEY_J: return DIK_J;
case KEY_K: return DIK_K;
case KEY_L: return DIK_L;
case KEY_M: return DIK_M;
case KEY_N: return DIK_N;
case KEY_O: return DIK_O;
case KEY_P: return DIK_P;
case KEY_Q: return DIK_Q;
case KEY_R: return DIK_R;
case KEY_S: return DIK_S;
case KEY_T: return DIK_T;
case KEY_U: return DIK_U;
case KEY_V: return DIK_V;
case KEY_W: return DIK_W;
case KEY_X: return DIK_X;
case KEY_Y: return DIK_Y;
case KEY_Z: return DIK_Z;
case KEY_TILDE: return DIK_GRAVE;
case KEY_MINUS: return DIK_MINUS;
case KEY_EQUALS: return DIK_EQUALS;
case KEY_LBRACKET: return DIK_LBRACKET;
case KEY_RBRACKET: return DIK_RBRACKET;
case KEY_BACKSLASH: return DIK_BACKSLASH;
case KEY_SEMICOLON: return DIK_SEMICOLON;
case KEY_APOSTROPHE: return DIK_APOSTROPHE;
case KEY_COMMA: return DIK_COMMA;
case KEY_PERIOD: return DIK_PERIOD;
case KEY_SLASH: return DIK_SLASH;
case KEY_NUMPAD0: return DIK_NUMPAD0;
case KEY_NUMPAD1: return DIK_NUMPAD1;
case KEY_NUMPAD2: return DIK_NUMPAD2;
case KEY_NUMPAD3: return DIK_NUMPAD3;
case KEY_NUMPAD4: return DIK_NUMPAD4;
case KEY_NUMPAD5: return DIK_NUMPAD5;
case KEY_NUMPAD6: return DIK_NUMPAD6;
case KEY_NUMPAD7: return DIK_NUMPAD7;
case KEY_NUMPAD8: return DIK_NUMPAD8;
case KEY_NUMPAD9: return DIK_NUMPAD9;
case KEY_MULTIPLY: return DIK_MULTIPLY;
case KEY_ADD: return DIK_ADD;
case KEY_SEPARATOR: return DIK_NUMPADCOMMA;
case KEY_SUBTRACT: return DIK_SUBTRACT;
case KEY_DECIMAL: return DIK_DECIMAL;
case KEY_DIVIDE: return DIK_DIVIDE;
case KEY_NUMPADENTER: return DIK_NUMPADENTER;
case KEY_F1: return DIK_F1;
case KEY_F2: return DIK_F2;
case KEY_F3: return DIK_F3;
case KEY_F4: return DIK_F4;
case KEY_F5: return DIK_F5;
case KEY_F6: return DIK_F6;
case KEY_F7: return DIK_F7;
case KEY_F8: return DIK_F8;
case KEY_F9: return DIK_F9;
case KEY_F10: return DIK_F10;
case KEY_F11: return DIK_F11;
case KEY_F12: return DIK_F12;
case KEY_F13: return DIK_F13;
case KEY_F14: return DIK_F14;
case KEY_F15: return DIK_F15;
case KEY_F16:
case KEY_F17:
case KEY_F18:
case KEY_F19:
case KEY_F20:
case KEY_F21:
case KEY_F22:
case KEY_F23:
case KEY_F24: return 0;
case KEY_NUMLOCK: return DIK_NUMLOCK;
case KEY_SCROLLLOCK: return DIK_SCROLL;
case KEY_LCONTROL: return DIK_LCONTROL;
case KEY_RCONTROL: return DIK_RCONTROL;
case KEY_LALT: return DIK_LALT;
case KEY_RALT: return DIK_RALT;
case KEY_LSHIFT: return DIK_LSHIFT;
case KEY_RSHIFT: return DIK_RSHIFT;
case KEY_WIN_LWINDOW: return DIK_LWIN;
case KEY_WIN_RWINDOW: return DIK_RWIN;
case KEY_WIN_APPS: return DIK_APPS;
case KEY_OEM_102: return DIK_OEM_102;
};
return 0;
}
#ifdef LOG_INPUT
//------------------------------------------------------------------------------
const char* getKeyName( U16 key )
{
switch ( key )
{
case KEY_BACKSPACE: return "Backspace";
case KEY_TAB: return "Tab";
case KEY_RETURN: return "Return";
case KEY_PAUSE: return "Pause";
case KEY_CAPSLOCK: return "CapsLock";
case KEY_ESCAPE: return "Esc";
case KEY_SPACE: return "SpaceBar";
case KEY_PAGE_DOWN: return "PageDown";
case KEY_PAGE_UP: return "PageUp";
case KEY_END: return "End";
case KEY_HOME: return "Home";
case KEY_LEFT: return "Left";
case KEY_UP: return "Up";
case KEY_RIGHT: return "Right";
case KEY_DOWN: return "Down";
case KEY_PRINT: return "PrintScreen";
case KEY_INSERT: return "Insert";
case KEY_DELETE: return "Delete";
case KEY_HELP: return "Help";
case KEY_NUMPAD0: return "Numpad 0";
case KEY_NUMPAD1: return "Numpad 1";
case KEY_NUMPAD2: return "Numpad 2";
case KEY_NUMPAD3: return "Numpad 3";
case KEY_NUMPAD4: return "Numpad 4";
case KEY_NUMPAD5: return "Numpad 5";
case KEY_NUMPAD6: return "Numpad 6";
case KEY_NUMPAD7: return "Numpad 7";
case KEY_NUMPAD8: return "Numpad 8";
case KEY_NUMPAD9: return "Numpad 9";
case KEY_MULTIPLY: return "Multiply";
case KEY_ADD: return "Add";
case KEY_SEPARATOR: return "Separator";
case KEY_SUBTRACT: return "Subtract";
case KEY_DECIMAL: return "Decimal";
case KEY_DIVIDE: return "Divide";
case KEY_NUMPADENTER: return "Numpad Enter";
case KEY_F1: return "F1";
case KEY_F2: return "F2";
case KEY_F3: return "F3";
case KEY_F4: return "F4";
case KEY_F5: return "F5";
case KEY_F6: return "F6";
case KEY_F7: return "F7";
case KEY_F8: return "F8";
case KEY_F9: return "F9";
case KEY_F10: return "F10";
case KEY_F11: return "F11";
case KEY_F12: return "F12";
case KEY_F13: return "F13";
case KEY_F14: return "F14";
case KEY_F15: return "F15";
case KEY_F16: return "F16";
case KEY_F17: return "F17";
case KEY_F18: return "F18";
case KEY_F19: return "F19";
case KEY_F20: return "F20";
case KEY_F21: return "F21";
case KEY_F22: return "F22";
case KEY_F23: return "F23";
case KEY_F24: return "F24";
case KEY_NUMLOCK: return "NumLock";
case KEY_SCROLLLOCK: return "ScrollLock";
case KEY_LCONTROL: return "LCtrl";
case KEY_RCONTROL: return "RCtrl";
case KEY_LALT: return "LAlt";
case KEY_RALT: return "RAlt";
case KEY_LSHIFT: return "LShift";
case KEY_RSHIFT: return "RShift";
case KEY_WIN_LWINDOW: return "LWin";
case KEY_WIN_RWINDOW: return "RWin";
case KEY_WIN_APPS: return "Apps";
}
static char returnString[5];
dSprintf( returnString, sizeof( returnString ), "%c", Input::getAscii( key, STATE_UPPER ) );
return returnString;
}
#endif // LOG_INPUT
//------------------------------------------------------------------------------
const char* DInputDevice::getJoystickAxesString()
{
if ( mDeviceType != JoystickDeviceType )
return( "" );
U32 axisCount = mDeviceCaps.dwAxes;
char buf[64];
dSprintf( buf, sizeof( buf ), "%d", axisCount );
for ( U32 i = 0; i < mObjCount; i++ )
{
switch ( mObjInfo[i].mType )
{
case SI_XAXIS:
dStrcat( buf, "\tX" );
break;
case SI_YAXIS:
dStrcat( buf, "\tY" );
break;
case SI_ZAXIS:
dStrcat( buf, "\tZ" );
break;
case SI_RXAXIS:
dStrcat( buf, "\tR" );
break;
case SI_RYAXIS:
dStrcat( buf, "\tU" );
break;
case SI_RZAXIS:
dStrcat( buf, "\tV" );
break;
case SI_SLIDER:
dStrcat( buf, "\tS" );
break;
}
}
char* returnString = Con::getReturnBuffer( dStrlen( buf ) + 1 );
dStrcpy( returnString, buf );
return( returnString );
}
//------------------------------------------------------------------------------
bool DInputDevice::joystickDetected()
{
return( smJoystickCount > 0 );
}