2017-04-17 06:17:10 -06:00

225 lines
5.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platformWin32/winFont.h"
#include "dgl/gFont.h"
#include "dgl/gBitmap.h"
#include "math/mRect.h"
#include "console/console.h"
#include "core/unicode.h"
static HDC fontHDC = NULL;
static HBITMAP fontBMP = NULL;
static U32 charsetMap[]=
{
ANSI_CHARSET,
SYMBOL_CHARSET,
SHIFTJIS_CHARSET,
HANGEUL_CHARSET,
HANGUL_CHARSET,
GB2312_CHARSET,
CHINESEBIG5_CHARSET,
OEM_CHARSET,
JOHAB_CHARSET,
HEBREW_CHARSET,
ARABIC_CHARSET,
GREEK_CHARSET,
TURKISH_CHARSET,
VIETNAMESE_CHARSET,
THAI_CHARSET,
EASTEUROPE_CHARSET,
RUSSIAN_CHARSET,
MAC_CHARSET,
BALTIC_CHARSET,
};
#define NUMCHARSETMAP (sizeof(charsetMap) / sizeof(U32))
void createFontInit(void);
void createFontShutdown(void);
void CopyCharToBitmap(GBitmap *pDstBMP, HDC hSrcHDC, const RectI &r);
void createFontInit()
{
fontHDC = CreateCompatibleDC(NULL);
fontBMP = CreateCompatibleBitmap(fontHDC, 256, 256);
}
void createFontShutdown()
{
DeleteObject(fontBMP);
DeleteObject(fontHDC);
}
void CopyCharToBitmap(GBitmap *pDstBMP, HDC hSrcHDC, const RectI &r)
{
for (S32 i = r.point.y; i < r.point.y + r.extent.y; i++)
{
for (S32 j = r.point.x; j < r.point.x + r.extent.x; j++)
{
COLORREF color = GetPixel(hSrcHDC, j, i);
if (color)
*pDstBMP->getAddress(j, i) = 255;
else
*pDstBMP->getAddress(j, i) = 0;
}
}
}
//////////////////////////////////////////////////////////////////////////
// WinFont class
//////////////////////////////////////////////////////////////////////////
PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
{
PlatformFont *retFont = new WinFont;
if(retFont->create(name, size, charset))
return retFont;
delete retFont;
return NULL;
}
WinFont::WinFont() : mFont(NULL)
{
}
WinFont::~WinFont()
{
if(mFont)
{
DeleteObject(mFont);
}
}
bool WinFont::create(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
{
if(name == NULL || size < 1)
return false;
if(charset > NUMCHARSETMAP)
charset = TGE_ANSI_CHARSET;
#ifdef UNICODE
UTF16 n[512];
convertUTF8toUTF16((UTF8 *)name, n, sizeof(n));
mFont = CreateFont(size,0,0,0,0,0,0,0,DEFAULT_CHARSET,OUT_TT_PRECIS,0,PROOF_QUALITY,0,n);
#else
mFont = CreateFont(size,0,0,0,0,0,0,0,charsetMap[charset],OUT_TT_PRECIS,0,PROOF_QUALITY,0,name);
#endif
if(mFont == NULL)
return false;
SelectObject(fontHDC, fontBMP);
SelectObject(fontHDC, mFont);
GetTextMetrics(fontHDC, &mTextMetric);
return true;
}
bool WinFont::isValidChar(const UTF16 ch) const
{
return ch != 0 /* && (ch >= mTextMetric.tmFirstChar && ch <= mTextMetric.tmLastChar)*/;
}
bool WinFont::isValidChar(const UTF8 *str) const
{
return isValidChar(oneUTF8toUTF32(str));
}
PlatformFont::CharInfo &WinFont::getCharInfo(const UTF16 ch) const
{
static PlatformFont::CharInfo c;
dMemset(&c, 0, sizeof(c));
c.bitmapIndex = -1;
static U8 scratchPad[65536];
COLORREF backgroundColorRef = RGB( 0, 0, 0);
COLORREF foregroundColorRef = RGB(255, 255, 255);
SelectObject(fontHDC, fontBMP);
SelectObject(fontHDC, mFont);
SetBkColor(fontHDC, backgroundColorRef);
SetTextColor(fontHDC, foregroundColorRef);
MAT2 matrix;
GLYPHMETRICS metrics;
RectI clip;
FIXED zero;
zero.fract = 0;
zero.value = 0;
FIXED one;
one.fract = 0;
one.value = 1;
matrix.eM11 = one;
matrix.eM12 = zero;
matrix.eM21 = zero;
matrix.eM22 = one;
if(GetGlyphOutline(
fontHDC, // handle of device context
ch, // character to query
GGO_GRAY8_BITMAP, // format of data to return
&metrics, // address of structure for metrics
sizeof(scratchPad), // size of buffer for data
scratchPad, // address of buffer for data
&matrix // address of transformation matrix structure
) != GDI_ERROR)
{
U32 rowStride = (metrics.gmBlackBoxX + 3) & ~3; // DWORD aligned
U32 size = rowStride * metrics.gmBlackBoxY;
for(U32 j = 0; j < size; j++)
{
U32 pad = U32(scratchPad[j]) << 2;
if(pad > 255)
pad = 255;
scratchPad[j] = pad;
}
S32 inc = metrics.gmCellIncX;
if(inc < 0)
inc = -inc;
c.xOffset = 0;
c.yOffset = 0;
c.width = metrics.gmBlackBoxX;
c.height = metrics.gmBlackBoxY;
c.xOrigin = metrics.gmptGlyphOrigin.x;
c.yOrigin = metrics.gmptGlyphOrigin.y;
c.xIncrement = metrics.gmCellIncX;
c.bitmapData = new U8[c.width * c.height];
for(U32 y = 0; S32(y) < c.height; y++)
{
U32 x;
for(x = 0; x < c.width; x++)
c.bitmapData[y * c.width + x] = scratchPad[y * rowStride + x];
}
}
else
{
SIZE size;
GetTextExtentPoint32W(fontHDC, &ch, 1, &size);
if(size.cx)
{
c.xIncrement = size.cx;
c.bitmapIndex = 0;
}
}
return c;
}
PlatformFont::CharInfo &WinFont::getCharInfo(const UTF8 *str) const
{
return getCharInfo(oneUTF8toUTF32(str));
}