47 lines
1.1 KiB
C++
Executable File
47 lines
1.1 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _BVQUADTREE_H_
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#define _BVQUADTREE_H_
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//#define BV_QUADTREE_DEBUG
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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#ifndef _BITVECTOR_H_
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#include "core/bitVector.h"
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#endif
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#ifndef _MPOINT_H_
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#include "math/mPoint.h"
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#endif
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/// A bit vector quad tree, used to track flags for the terrain.
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class BVQuadTree
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{
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protected:
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VectorPtr<BitVector*> mQTHierarchy;
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U32 mResolution;
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public:
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BVQuadTree(BitVector *bv = NULL);
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~BVQuadTree();
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bool isSet(const Point2F &pos, S32 level) const;
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bool isClear(const Point2F &pos, S32 level) const;
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void init(const BitVector &bv);
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#ifdef BV_QUADTREE_DEBUG
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void dump() const;
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#endif
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U32 countLevels() const { return(mQTHierarchy.size()); }
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protected:
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void buildHierarchy(U32 level);
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private:
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BVQuadTree(const BVQuadTree &);
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BVQuadTree& operator=(const BVQuadTree &);
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};
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#endif
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