tge/example/common/lighting/lights/sgFirePitPSDataBlock.cs
2017-04-17 06:17:10 -06:00

79 lines
1.8 KiB
C#
Executable File

//--- OBJECT WRITE BEGIN ---
datablock sgUniversalStaticLightData(sgFirePitPSDataBlock) {
className = "sgUniversalStaticLightData";
LightOn = "1";
Radius = "3.25";
Brightness = "1";
Colour = "1.000000 1.000000 1.000000 1.000000";
FlareOn = "0";
FlareTP = "1";
FlareColour = "1.000000 1.000000 1.000000 1.000000";
ConstantSizeOn = "0";
ConstantSize = "1";
NearSize = "3";
FarSize = "0.5";
NearDistance = "10";
FarDistance = "30";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "0";
AnimRadius = "0";
AnimOffsets = "0";
AnimRotation = "0";
LinkFlare = "1";
LinkFlareSize = "0";
MinColour = "0.000000 0.000000 0.000000 1.000000";
MaxColour = "1.000000 1.000000 1.000000 1.000000";
MinBrightness = "0";
MaxBrightness = "1";
MinRadius = "0.1";
MaxRadius = "20";
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = "0";
MaxRotation = "359";
SingleColourKeys = "1";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZA";
RadiusKeys = "AZA";
OffsetKeys = "AZA";
RotationKeys = "AZA";
ColourTime = "5";
BrightnessTime = "5";
RadiusTime = "5";
OffsetTime = "5";
RotationTime = "5";
LerpColour = "1";
LerpBrightness = "1";
LerpRadius = "1";
LerpOffset = "1";
LerpRotation = "1";
StaticLight = "0";
SpotLight = "0";
SpotAngle = "1";
EffectsDTSObjects = "1";
CastsShadows = "1";
DiffuseRestrictZone = "0";
AmbientRestrictZone = "0";
LocalAmbientAmount = "0";
SmoothSpotLight = "0";
DoubleSidedAmbient = "0";
LightingModelName = "SG - Original Stock (Lighting Pack)";
};
//--- OBJECT WRITE END ---