tge/example/common/lighting/lights/sgRedLightDataBlock.cs
2017-04-17 06:17:10 -06:00

87 lines
1.9 KiB
C#
Executable File

//-----------------------------------------------
// Copyright © Synapse Gaming 2003
// Written by John Kabus
//-----------------------------------------------
//--- OBJECT WRITE BEGIN ---
datablock sgUniversalStaticLightData(sgRedLightDataBlock) {
canSaveDynamicFields = "1";
className = "sgUniversalStaticLightData";
LightOn = "1";
Radius = "10";
Brightness = "1";
Colour = "0.804598 0.586207 0.321839 1";
FlareOn = "0";
FlareTP = "1";
FlareColour = "1 1 1 1";
ConstantSizeOn = "0";
ConstantSize = "3";
NearSize = "3";
FarSize = "0.5";
NearDistance = "10";
FarDistance = "30";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "0";
AnimRadius = "0";
AnimOffsets = "0";
AnimRotation = "0";
LinkFlare = "1";
LinkFlareSize = "0";
MinColour = "0 0 0 1";
MaxColour = "0.804598 0.586207 0.321839 1";
MinBrightness = "0";
MaxBrightness = "1";
MinRadius = "0.1";
MaxRadius = "10";
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = "0";
MaxRotation = "359";
SingleColourKeys = "1";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZA";
RadiusKeys = "AZA";
OffsetKeys = "AZA";
RotationKeys = "AZA";
ColourTime = "5";
BrightnessTime = "5";
RadiusTime = "5";
OffsetTime = "5";
RotationTime = "5";
LerpColour = "1";
LerpBrightness = "1";
LerpRadius = "1";
LerpOffset = "1";
LerpRotation = "1";
StaticLight = "1";
SpotLight = "0";
SpotAngle = "1";
AdvancedLightingModel = "0";
EffectsDTSObjects = "1";
CastsShadows = "1";
DiffuseRestrictZone = "1";
AmbientRestrictZone = "1";
LocalAmbientAmount = "0";
SmoothSpotLight = "0";
DoubleSidedAmbient = "0";
UseNormals = "1";
MountPoint = "0";
MountPosition = "0 0 0";
MountRotation = "1 0 0 0";
};
//--- OBJECT WRITE END ---