54 lines
1.8 KiB
C#
Executable File
54 lines
1.8 KiB
C#
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Game start / end events sent from the server
|
|
//----------------------------------------------------------------------------
|
|
|
|
function clientCmdGameStart(%seq)
|
|
{
|
|
PlayerListGui.zeroScores();
|
|
}
|
|
|
|
function clientCmdGameEnd(%seq)
|
|
{
|
|
// Stop local activity... the game will be destroyed on the server
|
|
alxStopAll();
|
|
|
|
// Copy the current scores from the player list into the
|
|
// end game gui (bit of a hack for now).
|
|
EndGameGuiList.clear();
|
|
for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++) {
|
|
%text = PlayerListGuiList.getRowText(%i);
|
|
%id = PlayerListGuiList.getRowId(%i);
|
|
EndGameGuiList.addRow(%id,%text);
|
|
}
|
|
EndGameGuiList.sortNumerical(1,false);
|
|
|
|
// Display the end-game screen
|
|
Canvas.setContent(EndGameGui);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Game gui
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize GameGUI to the default gui screen.
|
|
$Client::GameGUI = "PlayGUI";
|
|
|
|
function clientCmdSetGameGui(%gui)
|
|
{
|
|
// The GameGUI isn't loaded here directly. Game gui is normally loaded
|
|
// when the client first recieves a control object from the server. (This is
|
|
// handled by the GameConnection scripts, located in serverConnection.cs)
|
|
// But if we aren't in the editor and the game is currently in progress,
|
|
// then we probably should load the gui...
|
|
$Client::GameGUI = %gui;
|
|
}
|
|
|
|
|
|
|