2017-04-17 06:17:10 -06:00

54 lines
1.8 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Game start / end events sent from the server
//----------------------------------------------------------------------------
function clientCmdGameStart(%seq)
{
PlayerListGui.zeroScores();
}
function clientCmdGameEnd(%seq)
{
// Stop local activity... the game will be destroyed on the server
alxStopAll();
// Copy the current scores from the player list into the
// end game gui (bit of a hack for now).
EndGameGuiList.clear();
for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++) {
%text = PlayerListGuiList.getRowText(%i);
%id = PlayerListGuiList.getRowId(%i);
EndGameGuiList.addRow(%id,%text);
}
EndGameGuiList.sortNumerical(1,false);
// Display the end-game screen
Canvas.setContent(EndGameGui);
}
//----------------------------------------------------------------------------
// Game gui
//----------------------------------------------------------------------------
// Initialize GameGUI to the default gui screen.
$Client::GameGUI = "PlayGUI";
function clientCmdSetGameGui(%gui)
{
// The GameGUI isn't loaded here directly. Game gui is normally loaded
// when the client first recieves a control object from the server. (This is
// handled by the GameConnection scripts, located in serverConnection.cs)
// But if we aren't in the editor and the game is currently in progress,
// then we probably should load the gui...
$Client::GameGUI = %gui;
}