tge/example/demo/server/scripts/environment.cs
2017-04-17 06:17:10 -06:00

105 lines
2.7 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//Env Pack: Heavy Rain Datablock
// Look to starter.fps for proper scripting blocks, these are demo specific
//datablock AudioProfile(HeavyRainSound)
//{
// filename = "~/data/sound/amb.ogg";
// description = AudioLooping2d;
//};
datablock PrecipitationData(HeavyRain2)
{
dropTexture = "~/data/environment/mist";
splashTexture = "~/data/environment/mist2";
dropSize = 10;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 250;
};
datablock PrecipitationData(HeavyRain3)
{
dropTexture = "~/data/environment/shine";
splashTexture = "~/data/environment/mist2";
dropSize = 20;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 250;
};
datablock PrecipitationData(HeavyRain)
{
//soundProfile = "HeavyRainSound";
dropTexture = "~/data/environment/rain";
splashTexture = "~/data/environment/water_splash";
dropSize = 0.35;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 500;
};
//-----------------------------------------------------------------------------
datablock AudioProfile(ThunderCrash1Sound)
{
filename = "~/data/sound/environment/ambient/thunder1.ogg";
description = Audio2d;
};
datablock AudioProfile(ThunderCrash2Sound)
{
filename = "~/data/sound/environment/ambient/thunder2.ogg";
description = Audio2d;
};
datablock AudioProfile(ThunderCrash3Sound)
{
filename = "~/data/sound/environment/ambient/thunder3.ogg";
description = Audio2d;
};
datablock AudioProfile(ThunderCrash4Sound)
{
filename = "~/data/sound/environment/ambient/thunder4.ogg";
description = Audio2d;
};
//datablock AudioProfile(LightningHitSound)
//{
// filename = "~/data/sound/crossbow_explosion.ogg";
// description = AudioLightning3d;
//};
datablock LightningData(LightningStorm)
{
strikeTextures[0] = "demo/data/environment/lightning1frame1";
strikeTextures[1] = "demo/data/environment/lightning1frame2";
strikeTextures[2] = "demo/data/environment/lightning1frame3";
//strikeSound = LightningHitSound;
thunderSounds[0] = ThunderCrash1Sound;
thunderSounds[1] = ThunderCrash2Sound;
thunderSounds[2] = ThunderCrash3Sound;
thunderSounds[3] = ThunderCrash4Sound;
};
datablock PrecipitationData(Leaves)
{
//soundProfile = "Blackforest";
dropTexture = "~/data/environment/leaves";
//splashTexture = "~/data/environment/deathrain_splash";
dropSize = 0.35;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 500;
};