2017-04-17 06:17:10 -06:00

213 lines
4.7 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Hook into the mission editor.
function fxLightData::create(%data)
{
// The mission editor invokes this method when it wants to create
// an object of the given datablock type.
%obj = new fxLight() {
dataBlock = %data;
};
return %obj;
}
//-----------------------------------------------------------------------------
datablock fxLightData(LightHalo)
{
category = "fxLights";
// Dynamic light
LightOn = false;
Radius = 1.0;
Brightness = 1.0;
Colour = "1 1 1";
// Flare effect
FlareOn = true;
FlareTP = true;
FlareBitmap = "common/lighting/corona";
FlareColour = "1 1 0.5";
ConstantSizeOn = false;
ConstantSize = 0.2;
NearSize = 1.2;
FarSize = 0.2;
NearDistance = 10.0;
FarDistance = 30.0;
FadeTime = 0.1;
BlendMode = 0;
LinkFlare = true;
LinkFlareSize = false;
// Brightness animation
AnimBrightness = true;
MinBrightness = 0.8;
MaxBrightness = 1.0;
BrightnessTime = 0.2;
LerpBrightness = true;
BrightnessKeys = "AZA";
// Color animation
AnimColour = false;
MinColour = "0 0 0";
MaxColour = "1 1 1";
ColourTime = 1.0;
LerpColour = true;
SingleColourKeys = true;
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
// Radius animation
AnimRadius = false;
MinRadius = 0.1;
MaxRadius = 20.0;
RadiusTime = 5.0;
LerpRadius = true;
RadiusKeys = "AZA";
// Offset animation
AnimOffset = false;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
OffsetTime = 5.0;
LerpOffset = true;
OffsetKeys = "AZA";
// Rotation animation
AnimRotation = false;
MinRotation = 0;
MaxRotation = 350;
RotationTime = 5.0;
LerpRotation = true;
RotationKeys = "AZA";
};
//-----------------------------------------------------------------------------
datablock fxLightData(FlameLight)
{
category = "fxLights";
// Dynamic light
LightOn = true;
Radius = 3.0;
Brightness = 1.0;
Colour = "1 1 0.5";
// Flare effect
FlareOn = true;
FlareTP = true;
FlareBitmap = "common/lighting/corona";
FlareColour = "1 1 0.5";
ConstantSizeOn = false;
ConstantSize = 0.2;
NearSize = 0.5;
FarSize = 0.2;
NearDistance = 10.0;
FarDistance = 30.0;
FadeTime = 0.1;
BlendMode = 0;
LinkFlare = true;
LinkFlareSize = false;
// Brightness animation
AnimBrightness = true;
MinBrightness = 0.8;
MaxBrightness = 1.0;
BrightnessTime = 0.2;
LerpBrightness = true;
BrightnessKeys = "AZA";
// Color animation
AnimColour = false;
MinColour = "0 0 0";
MaxColour = "1 1 1";
ColourTime = 1.0;
LerpColour = true;
SingleColourKeys = true;
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
// Radius animation
AnimRadius = false;
MinRadius = 0.1;
MaxRadius = 20.0;
RadiusTime = 5.0;
LerpRadius = true;
RadiusKeys = "AZA";
// Offset animation
AnimOffset = false;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
OffsetTime = 5.0;
LerpOffset = true;
OffsetKeys = "AZA";
// Rotation animation
AnimRotation = false;
MinRotation = 0;
MaxRotation = 350;
RotationTime = 5.0;
LerpRotation = true;
RotationKeys = "AZA";
};
//-----------------------------------------------------------------------------
datablock ParticleData(FlameSmoke)
{
textureName = "~/data/shapes/particles/smoke";
dragCoefficient = 0.0;
gravityCoefficient = -0.2; // rises slowly
windCoefficient = 0;
inheritedVelFactor = 0.00;
lifetimeMS = 2000;
lifetimeVarianceMS = 250;
useInvAlpha = false;
spinRandomMin = -30.0;
spinRandomMax = 30.0;
colors[0] = "0.6 0.6 0.6 0.1";
colors[1] = "0.6 0.6 0.6 0.1";
colors[2] = "0.6 0.6 0.6 0.0";
sizes[0] = 0.25;
sizes[1] = 0.5;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1;
};
datablock ParticleEmitterData(FlameSmokeEmitter)
{
ejectionPeriodMS = 40;
periodVarianceMS = 5;
ejectionVelocity = 0.25;
velocityVariance = 0.10;
thetaMin = 0.0;
thetaMax = 90.0;
particles = FlameSmoke;
};
datablock ParticleEmitterNodeData(FlameSmokeEmitterNode)
{
timeMultiple = 1;
};