213 lines
4.7 KiB
C#
Executable File
213 lines
4.7 KiB
C#
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Hook into the mission editor.
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function fxLightData::create(%data)
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{
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// The mission editor invokes this method when it wants to create
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// an object of the given datablock type.
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%obj = new fxLight() {
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dataBlock = %data;
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};
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return %obj;
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}
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//-----------------------------------------------------------------------------
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datablock fxLightData(LightHalo)
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{
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category = "fxLights";
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// Dynamic light
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LightOn = false;
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Radius = 1.0;
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Brightness = 1.0;
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Colour = "1 1 1";
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// Flare effect
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FlareOn = true;
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FlareTP = true;
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FlareBitmap = "common/lighting/corona";
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FlareColour = "1 1 0.5";
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ConstantSizeOn = false;
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ConstantSize = 0.2;
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NearSize = 1.2;
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FarSize = 0.2;
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NearDistance = 10.0;
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FarDistance = 30.0;
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FadeTime = 0.1;
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BlendMode = 0;
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LinkFlare = true;
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LinkFlareSize = false;
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// Brightness animation
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AnimBrightness = true;
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MinBrightness = 0.8;
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MaxBrightness = 1.0;
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BrightnessTime = 0.2;
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LerpBrightness = true;
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BrightnessKeys = "AZA";
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// Color animation
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AnimColour = false;
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MinColour = "0 0 0";
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MaxColour = "1 1 1";
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ColourTime = 1.0;
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LerpColour = true;
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SingleColourKeys = true;
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RedKeys = "AZA";
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GreenKeys = "AZA";
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BlueKeys = "AZA";
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// Radius animation
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AnimRadius = false;
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MinRadius = 0.1;
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MaxRadius = 20.0;
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RadiusTime = 5.0;
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LerpRadius = true;
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RadiusKeys = "AZA";
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// Offset animation
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AnimOffset = false;
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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OffsetTime = 5.0;
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LerpOffset = true;
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OffsetKeys = "AZA";
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// Rotation animation
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AnimRotation = false;
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MinRotation = 0;
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MaxRotation = 350;
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RotationTime = 5.0;
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LerpRotation = true;
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RotationKeys = "AZA";
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};
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//-----------------------------------------------------------------------------
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datablock fxLightData(FlameLight)
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{
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category = "fxLights";
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// Dynamic light
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LightOn = true;
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Radius = 3.0;
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Brightness = 1.0;
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Colour = "1 1 0.5";
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// Flare effect
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FlareOn = true;
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FlareTP = true;
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FlareBitmap = "common/lighting/corona";
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FlareColour = "1 1 0.5";
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ConstantSizeOn = false;
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ConstantSize = 0.2;
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NearSize = 0.5;
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FarSize = 0.2;
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NearDistance = 10.0;
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FarDistance = 30.0;
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FadeTime = 0.1;
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BlendMode = 0;
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LinkFlare = true;
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LinkFlareSize = false;
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// Brightness animation
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AnimBrightness = true;
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MinBrightness = 0.8;
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MaxBrightness = 1.0;
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BrightnessTime = 0.2;
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LerpBrightness = true;
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BrightnessKeys = "AZA";
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// Color animation
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AnimColour = false;
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MinColour = "0 0 0";
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MaxColour = "1 1 1";
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ColourTime = 1.0;
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LerpColour = true;
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SingleColourKeys = true;
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RedKeys = "AZA";
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GreenKeys = "AZA";
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BlueKeys = "AZA";
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// Radius animation
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AnimRadius = false;
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MinRadius = 0.1;
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MaxRadius = 20.0;
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RadiusTime = 5.0;
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LerpRadius = true;
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RadiusKeys = "AZA";
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// Offset animation
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AnimOffset = false;
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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OffsetTime = 5.0;
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LerpOffset = true;
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OffsetKeys = "AZA";
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// Rotation animation
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AnimRotation = false;
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MinRotation = 0;
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MaxRotation = 350;
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RotationTime = 5.0;
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LerpRotation = true;
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RotationKeys = "AZA";
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};
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//-----------------------------------------------------------------------------
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datablock ParticleData(FlameSmoke)
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{
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textureName = "~/data/shapes/particles/smoke";
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dragCoefficient = 0.0;
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gravityCoefficient = -0.2; // rises slowly
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windCoefficient = 0;
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inheritedVelFactor = 0.00;
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lifetimeMS = 2000;
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lifetimeVarianceMS = 250;
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useInvAlpha = false;
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spinRandomMin = -30.0;
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spinRandomMax = 30.0;
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colors[0] = "0.6 0.6 0.6 0.1";
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colors[1] = "0.6 0.6 0.6 0.1";
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colors[2] = "0.6 0.6 0.6 0.0";
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sizes[0] = 0.25;
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sizes[1] = 0.5;
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sizes[2] = 1.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1;
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};
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datablock ParticleEmitterData(FlameSmokeEmitter)
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{
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ejectionPeriodMS = 40;
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periodVarianceMS = 5;
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ejectionVelocity = 0.25;
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velocityVariance = 0.10;
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thetaMin = 0.0;
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thetaMax = 90.0;
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particles = FlameSmoke;
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};
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datablock ParticleEmitterNodeData(FlameSmokeEmitterNode)
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{
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timeMultiple = 1;
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};
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