2017-04-17 06:17:10 -06:00

114 lines
2.6 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// 3D Sounds
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Single shot sounds
datablock AudioDescription(AudioDefault3d)
{
volume = 1.0;
isLooping= false;
is3D = true;
ReferenceDistance= 20.0;
MaxDistance= 100.0;
type = $SimAudioType;
};
datablock AudioDescription(AudioClose3d)
{
volume = 1.0;
isLooping= false;
is3D = true;
ReferenceDistance= 10.0;
MaxDistance= 60.0;
type = $SimAudioType;
};
datablock AudioDescription(AudioClosest3d)
{
volume = 1.0;
isLooping= false;
is3D = true;
ReferenceDistance= 5.0;
MaxDistance= 30.0;
type = $SimAudioType;
};
//-----------------------------------------------------------------------------
// Looping sounds
datablock AudioDescription(AudioDefaultLooping3d)
{
volume = 1.0;
isLooping= true;
is3D = true;
ReferenceDistance= 20.0;
MaxDistance= 100.0;
type = $SimAudioType;
};
datablock AudioDescription(AudioCloseLooping3d)
{
volume = 1.0;
isLooping= true;
is3D = true;
ReferenceDistance= 10.0;
MaxDistance= 50.0;
type = $SimAudioType;
};
datablock AudioDescription(AudioClosestLooping3d)
{
volume = 1.0;
isLooping= true;
is3D = true;
ReferenceDistance= 5.0;
MaxDistance= 30.0;
type = $SimAudioType;
};
//-----------------------------------------------------------------------------
// 2d sounds
//-----------------------------------------------------------------------------
// Used for non-looping environmental sounds (like power on, power off)
datablock AudioDescription(Audio2D)
{
volume = 1.0;
isLooping = false;
is3D = false;
type = $SimAudioType;
};
// Used for Looping Environmental Sounds
datablock AudioDescription(AudioLooping2D)
{
volume = 1.0;
isLooping = true;
is3D = false;
type = $SimAudioType;
};
//-----------------------------------------------------------------------------
datablock AudioProfile(takeme)
{
filename = "~/data/sound/takeme.wav";
description = "AudioDefaultLooping3d";
preload = false;
};