87 lines
2.5 KiB
Plaintext
Executable File
87 lines
2.5 KiB
Plaintext
Executable File
//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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desc0 = "The tutorial base example mission. This mission contains a minimal set of example art and textures.";
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name = "F World";
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};
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new MissionArea(MissionArea) {
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Area = "-360 -648 720 1296";
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flightCeiling = "300";
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flightCeilingRange = "20";
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locked = "true";
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};
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new Sky(Sky) {
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position = "336 136 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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materialList = "~/data/skies/sky_day.dml";
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cloudHeightPer[0] = "0.349971";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.199973";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "500";
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fogDistance = "300";
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fogColor = "0.82 0.828 0.844 1";
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fogStorm1 = "0";
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fogStorm2 = "0";
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fogStorm3 = "0";
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fogVolume1 = "300 0 71";
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fogVolume2 = "0 0 0";
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fogVolume3 = "0 0 0";
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fogVolumeColor1 = "128 128 128 -2.22768e+038";
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fogVolumeColor2 = "128 128 128 0";
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fogVolumeColor3 = "128 128 128 -1.70699e+038";
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windVelocity = "1 1 0";
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windEffectPrecipitation = "1";
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SkySolidColor = "0.547 0.641 0.789 0";
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useSkyTextures = "1";
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renderBottomTexture = "0";
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noRenderBans = "0";
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locked = "true";
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};
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new Sun() {
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azimuth = "0";
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elevation = "35";
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color = "0.988 0.985 0.98 1";
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ambient = "0.5 0.5 0.5 1";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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direction = "0.57735 0.57735 -0.57735";
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position = "0 0 0";
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locked = "true";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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terrainFile = "./flat.ter";
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squareSize = "8";
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emptySquares = "99744 443522 443778 444034";
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bumpScale = "1";
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bumpOffset = "0.01";
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zeroBumpScale = "8";
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tile = "1";
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position = "-1024 -1024 0";
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locked = "true";
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};
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new SimGroup(PlayerDropPoints) {
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new SpawnSphere() {
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position = "23.1063 -410.857 166.036";
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rotation = "0 0 1 130.062";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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radius = "100";
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sphereWeight = "100";
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indoorWeight = "100";
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outdoorWeight = "100";
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lockCount = "0";
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locked = "false";
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homingCount = "0";
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};
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};
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};
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//--- OBJECT WRITE END ---
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