2017-04-17 06:17:10 -06:00

121 lines
3.3 KiB
C#
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// Load up common script base
loadDir("common");
//-----------------------------------------------------------------------------
// Load up default console values.
exec("./client/defaults.cs");
exec("./server/defaults.cs");
// Preferences (overide defaults)
exec("./prefs.cs");
//-----------------------------------------------------------------------------
// Package overrides to initialize the game
package ttb {
function onStart()
{
// Initialize the client and the server
Parent::onStart();
initServer();
initClient();
$Editor::newMissionOverride = "tutorial.base/data/missions/flat.mis";
}
function onExit()
{
// Save off our current preferences for next time
echo("Exporting prefs");
export("$Pref::*", "./prefs.cs", False);
Parent::onExit();
}
}; // Client package
activatePackage(ttb);
//-----------------------------------------------------------------------------
function initServer()
{
echo("\n--------- Initializing TTB: Server ---------");
// The common module provides the basic server functionality
initBaseServer();
// Load up game server support scripts
exec("./server/game.cs");
}
//-----------------------------------------------------------------------------
function initClient()
{
echo("\n--------- Initializing TTB: Client ---------");
// The common module provides basic client functionality
initBaseClient();
// InitCanvas starts up the graphics system.
// The canvas needs to be constructed before the gui scripts are
// run because many of the controls assume the canvas exists at
// load time.
initCanvas("Torque Tutorial Base");
// Load client-side Audio Profiles/Descriptions
exec("./client/audioProfiles.cs");
// Load up the shell and game GUIs
exec("./client/ui/PlayGui.gui");
exec("./client/ui/mainMenuGui.gui");
exec("./client/ui/optionsDlg.gui");
exec("./client/ui/loadingGui.gui");
// Client scripts
exec("./client/optionsDlg.cs");
exec("./client/missionDownload.cs");
exec("./client/serverConnection.cs");
exec("./client/loadingGui.cs");
exec("./client/playGui.cs");
// Default player key bindings
exec("./client/default.bind.cs");
// Copy saved script prefs into C++ code.
setShadowDetailLevel( $pref::shadows );
setDefaultFov( $pref::Player::defaultFov );
setZoomSpeed( $pref::Player::zoomSpeed );
// Start up the main menu...
Canvas.setContent(MainMenuGui);
Canvas.setCursor("DefaultCursor");
}
//-----------------------------------------------------------------------------
// LOAD MY MISSION
function loadMyMission()
{
// make sure we are not connected to a server already
disconnect();
// Create the server and load the mission
createServer("SinglePlayer", expandFilename("./data/missions/gameonemission.mis"));
// Make a local connection
%conn = new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
%conn.setConnectArgs("Player");
%conn.setJoinPassword("None");
%conn.connectLocal();
}