121 lines
3.3 KiB
C#
Executable File
121 lines
3.3 KiB
C#
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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// Load up common script base
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loadDir("common");
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//-----------------------------------------------------------------------------
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// Load up default console values.
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exec("./client/defaults.cs");
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exec("./server/defaults.cs");
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// Preferences (overide defaults)
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exec("./prefs.cs");
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//-----------------------------------------------------------------------------
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// Package overrides to initialize the game
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package ttb {
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function onStart()
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{
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// Initialize the client and the server
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Parent::onStart();
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initServer();
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initClient();
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$Editor::newMissionOverride = "tutorial.base/data/missions/flat.mis";
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}
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function onExit()
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{
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// Save off our current preferences for next time
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echo("Exporting prefs");
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export("$Pref::*", "./prefs.cs", False);
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Parent::onExit();
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}
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}; // Client package
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activatePackage(ttb);
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//-----------------------------------------------------------------------------
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function initServer()
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{
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echo("\n--------- Initializing TTB: Server ---------");
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// The common module provides the basic server functionality
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initBaseServer();
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// Load up game server support scripts
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exec("./server/game.cs");
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}
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//-----------------------------------------------------------------------------
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function initClient()
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{
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echo("\n--------- Initializing TTB: Client ---------");
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// The common module provides basic client functionality
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initBaseClient();
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// InitCanvas starts up the graphics system.
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// The canvas needs to be constructed before the gui scripts are
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// run because many of the controls assume the canvas exists at
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// load time.
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initCanvas("Torque Tutorial Base");
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// Load client-side Audio Profiles/Descriptions
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exec("./client/audioProfiles.cs");
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// Load up the shell and game GUIs
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exec("./client/ui/PlayGui.gui");
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exec("./client/ui/mainMenuGui.gui");
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exec("./client/ui/optionsDlg.gui");
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exec("./client/ui/loadingGui.gui");
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// Client scripts
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exec("./client/optionsDlg.cs");
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exec("./client/missionDownload.cs");
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exec("./client/serverConnection.cs");
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exec("./client/loadingGui.cs");
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exec("./client/playGui.cs");
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// Default player key bindings
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exec("./client/default.bind.cs");
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// Copy saved script prefs into C++ code.
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setShadowDetailLevel( $pref::shadows );
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setDefaultFov( $pref::Player::defaultFov );
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setZoomSpeed( $pref::Player::zoomSpeed );
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// Start up the main menu...
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Canvas.setContent(MainMenuGui);
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Canvas.setCursor("DefaultCursor");
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}
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//-----------------------------------------------------------------------------
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// LOAD MY MISSION
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function loadMyMission()
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{
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// make sure we are not connected to a server already
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disconnect();
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// Create the server and load the mission
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createServer("SinglePlayer", expandFilename("./data/missions/gameonemission.mis"));
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// Make a local connection
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%conn = new GameConnection(ServerConnection);
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RootGroup.add(ServerConnection);
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%conn.setConnectArgs("Player");
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%conn.setJoinPassword("None");
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%conn.connectLocal();
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}
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