58 lines
2.2 KiB
C++
Executable File
58 lines
2.2 KiB
C++
Executable File
// Common macros for all MNMath.
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#ifndef MNEPS
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#define MNEPS 1e-04f
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#endif
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// Selection levels for internal use:
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#define MN_SEL_DEFAULT 0 // Default = use whatever's in mesh.
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#define MN_SEL_OBJECT 1
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#define MN_SEL_VERTEX 2
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#define MN_SEL_EDGE 3
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#define MN_SEL_FACE 4
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// Got sick of redoing the following everywhere:
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class FlagUser {
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DWORD FlagUserFlags;
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public:
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FlagUser () { FlagUserFlags=0; }
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void SetFlag (DWORD fl, bool val=TRUE) { if (val) FlagUserFlags |= fl; else FlagUserFlags -= (FlagUserFlags & fl); }
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void ClearFlag (DWORD fl) { FlagUserFlags -= (FlagUserFlags & fl); }
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bool GetFlag (DWORD fl) const { return (FlagUserFlags & fl) ? 1 : 0; }
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void ClearAllFlags () { FlagUserFlags = 0; }
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void CopyFlags (DWORD fl) { FlagUserFlags = fl; }
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void CopyFlags (const FlagUser & fu) { FlagUserFlags = fu.FlagUserFlags; }
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void CopyFlags (const FlagUser * fu) { FlagUserFlags = fu->FlagUserFlags; }
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void CopyFlags (DWORD fl, DWORD mask) { FlagUserFlags |= (fl & mask); }
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void CopyFlags (const FlagUser &fu, DWORD mask) { FlagUserFlags |= (fu.FlagUserFlags & mask); }
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void CopyFlags (const FlagUser *fu, DWORD mask) { FlagUserFlags |= (fu->FlagUserFlags & mask); }
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void OrFlags (const FlagUser & fu) { FlagUserFlags |= fu.FlagUserFlags; }
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void OrFlags (const FlagUser * fu) { FlagUserFlags |= fu->FlagUserFlags; }
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void AndFlags (const FlagUser & fu) { FlagUserFlags &= fu.FlagUserFlags; }
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void AndFlags (const FlagUser * fu) { FlagUserFlags &= fu->FlagUserFlags; }
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bool FlagMatch (DWORD fmask, DWORD fl) const {
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return ((FlagUserFlags & fmask) == (fl & fmask));
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}
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bool FlagMatch (DWORD fmask, const FlagUser & fu) const {
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return ((FlagUserFlags & fmask) == (fu.FlagUserFlags & fmask));
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}
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bool FlagMatch (DWORD fmask, const FlagUser * fu) const {
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return ((FlagUserFlags & fmask) == (fu->FlagUserFlags & fmask));
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}
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DWORD ExportFlags () const { return FlagUserFlags; }
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void ImportFlags (DWORD fl) { FlagUserFlags = fl; }
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IOResult WriteFlags (ISave *isave, ULONG *nb) const {
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return isave->Write(&FlagUserFlags, sizeof(DWORD), nb);
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}
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IOResult ReadFlags (ILoad *iload, ULONG *nb) {
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return iload->Read (&FlagUserFlags, sizeof(DWORD), nb);
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}
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};
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