tge/lib/maxsdk31/meshadj.h
2017-04-17 06:17:10 -06:00

209 lines
7.0 KiB
C++
Executable File

/**********************************************************************
*<
FILE: meshadj.h
DESCRIPTION: Adjacency list for meshes.
CREATED BY: Rolf Berteig
HISTORY: Extended for Shiva by: Steve Anderson
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __MESHADJ__
#define __MESHADJ__
#include "export.h"
#ifndef UNDEFINED
#define UNDEFINED 0xffffffff
#endif
class AdjFaceList;
class MEdge {
public:
DWORD f[2];
DWORD v[2];
DllExport int EdgeIndex(Face *faces,int side);
DllExport BOOL Selected (Face *faces,BitArray &esel);
DllExport BOOL Visible (Face *faces);
DllExport BOOL Hidden (Face *faces);
DllExport Point3 Center(Point3 *verts);
DllExport BOOL AFaceSelected(BitArray &fsel);
DllExport Point3 ButterFlySubdivide(Mesh *mesh,AdjFaceList *af,float tens);
DWORD OtherVert (DWORD vv) { return (v[0] == vv) ? v[1] : v[0]; }
DWORD OtherFace (DWORD ff) { return (f[0] == ff) ? f[1] : f[0]; }
};
class AdjEdgeList {
public:
DWORDTab *list; // 1 DWORDTab per vertex. The Tab is a list of indices into the edge list, 1 for each edge adjacent to the vertex
Tab<MEdge> edges; // Table of edges
int nverts; // size of 'list'.
DllExport AdjEdgeList(Mesh& amesh);
~AdjEdgeList() { if (list) delete [] list; }
DllExport void AddEdge( DWORD fi, DWORD v1, DWORD v2 );
DWORDTab& operator[](int i) { return list[i]; }
DllExport int FindEdge(DWORD v0, DWORD v1);
DllExport int FindEdge(DWORDTab& vmap,DWORD v0, DWORD v1);
DllExport void TransferEdges(DWORD from,DWORD to,DWORD except1,DWORD except2,DWORD del);
DllExport void RemoveEdge(DWORD from,DWORD e);
DllExport void OrderAllEdges (Face *faces); // only affects order in each vert's list.
DllExport void OrderVertEdges (DWORD v, Face *faces, Tab<DWORD> *flist=NULL);
DllExport void GetFaceList (DWORD v, Tab<DWORD> & flist);
DllExport void MyDebugPrint ();
void AddEdgeToVertex(DWORD v,DWORD e) { list[v].Append (1, &e); }
};
class AdjFace {
public:
DWORD f[3];
AdjFace() {f[0] = f[1] = f[2] = UNDEFINED;}
};
class AdjFaceList {
public:
Tab<AdjFace> list;
AdjFace& operator[](int i) {return list[i];}
DllExport AdjFaceList(Mesh& mesh,AdjEdgeList& el);
};
class FaceElementList {
public:
// For each face, which element is it in
DWORDTab elem;
DWORD count;
DllExport FaceElementList(Mesh &mesh,AdjFaceList& af);
DWORD operator[](int i) {return elem[i];}
};
class FaceClusterList {
public:
// Cluster #, one for each face - non-selected faces have UNDEFINED for their id.
DWORDTab clust;
DWORD count;
// This version separates cluster also using a minimum angle and optionally the selection set
DllExport FaceClusterList(Mesh *mesh, AdjFaceList& adj,float angle,BOOL useSel=TRUE);
// Uses selection set
DllExport FaceClusterList (BitArray& fsel, AdjFaceList& adj);
DWORD operator[](int i) { return clust[i]; }
DllExport void MakeVertCluster(Mesh &mesh, Tab<DWORD> & vclust);
DllExport void GetNormalsCenters (Mesh &mesh, Tab<Point3> & norm, Tab<Point3> & ctr);
DllExport void GetBorder (DWORD clustID, AdjFaceList & af, Tab<DWORD> & cbord);
DllExport void GetOutlineVectors (Mesh & m, AdjFaceList & af, Tab<Point3> & cnorms, Tab<Point3> & odir);
};
class EdgeClusterList {
public:
DWORDTab clust;
DWORD count;
DllExport EdgeClusterList(Mesh &mesh,BitArray &esel,AdjEdgeList &adj);
DWORD ID(int f, int e) {return clust[f*3+e];}
DWORD operator[](int i) {return clust[i];}
DllExport void MakeVertCluster (Mesh &mesh, Tab<DWORD> & vclust);
DllExport void GetNormalsCenters (Mesh &mesh, Tab<Point3> & norm, Tab<Point3> & ctr);
};
class MeshChamferData {
public:
Tab<Point3> vdir;
Tab<float> vmax;
Tab<UVVert> *mdir;
MeshChamferData () { mdir=NULL; }
MeshChamferData (const Mesh & m) { mdir=NULL; InitToMesh(m); }
~MeshChamferData () { if (mdir) delete [] mdir; }
DllExport void InitToMesh (const Mesh & m);
DllExport void setNumVerts (int nv, bool keep=TRUE, int resizer=0);
};
// following is never saved: it's a collection of all the temporary data you might want to cache about a mesh.
// Extrusion types:
#define MESH_EXTRUDE_CLUSTER 1
#define MESH_EXTRUDE_LOCAL 2
class MeshTempData {
private:
AdjEdgeList *adjEList;
AdjFaceList *adjFList;
EdgeClusterList *edgeCluster;
FaceClusterList *faceCluster;
Tab<DWORD> *vertCluster;
Tab<Point3> *normals;
Tab<Point3> *centers;
Tab<Point3> *vnormals;
Tab<Tab<float> *> *clustDist;
Tab<float> *selDist;
Tab<float> *vsWeight;
MeshChamferData *chamData;
Tab<Point3> *extDir;
Tab<Point3> *outlineDir;
Mesh *mesh;
public:
DllExport MeshTempData ();
DllExport MeshTempData (Mesh *m);
DllExport ~MeshTempData ();
void SetMesh (Mesh *m) { mesh = m; }
DllExport AdjEdgeList *AdjEList ();
DllExport AdjFaceList *AdjFList ();
DllExport FaceClusterList *FaceClusters ();
DllExport EdgeClusterList *EdgeClusters ();
DllExport Tab<DWORD> *VertexClusters (DWORD sl);
DllExport Tab<Point3> *ClusterNormals (DWORD sl);
DllExport Tab<Point3> *ClusterCenters (DWORD sl);
DllExport Matrix3 ClusterTM (int clust);
DllExport Tab<Point3> *VertexNormals ();
DllExport Tab<float> *VSWeight (BOOL useEdgeDist, int edgeIts,
BOOL ignoreBack, float falloff, float pinch, float bubble);
DllExport Tab<float> *SelectionDist (BOOL useEdgeDist, int edgeIts);
DllExport Tab<float> *ClusterDist (DWORD sl, int clustId, BOOL useEdgeDist, int edgeIts);
DllExport Tab<Point3> *EdgeExtDir (Tab<Point3> *edir, int extrusionType);
DllExport Tab<Point3> *FaceExtDir (int extrusionType);
Tab<Point3> *CurrentExtDir () { return extDir; }
DllExport Tab<Point3> *OutlineDir (int extrusionType);
DllExport MeshChamferData *ChamferData();
DllExport void Invalidate (DWORD part);
DllExport void InvalidateDistances ();
DllExport void InvalidateAffectRegion ();
DllExport void freeClusterDist ();
DllExport void freeBevelInfo ();
DllExport void freeChamferData();
DllExport void freeAll ();
};
DllExport float AffectRegionFunction (float dist, float falloff, float pinch, float bubble);
DllExport Point3 SoftSelectionColor (float selAmount);
DllExport void MatrixFromNormal (Point3& normal, Matrix3& mat);
DllExport void AverageVertexNormals (Mesh & mesh, Tab<Point3> & vnormals);
DllExport Point3 AverageSelVertNormal (Mesh& mesh);
DllExport Point3 AverageSelVertCenter (Mesh& mesh);
DllExport void DeselectHiddenFaces (Mesh &mesh);
DllExport void DeselectHiddenEdges (Mesh &mesh);
DllExport void HiddenFacesToVerts (Mesh &mesh, BitArray alsoHide);
DllExport void SelectionDistance (Mesh & mesh, float *selDist);
DllExport void SelectionDistance (Mesh & mesh, float *selDist, int iters, AdjEdgeList *ae=NULL);
DllExport void ClustDistances (Mesh & mesh, DWORD numClusts, DWORD *vclust,
Tab<float> **clustDist);
DllExport void ClustDistances (Mesh & mesh, DWORD numClusts, DWORD *vclust,
Tab<float> **clustDist, int iters, AdjEdgeList *ae=NULL);
#endif //__MESHADJ__