tge/lib/maxsdk40/color.h
2017-04-17 06:17:10 -06:00

255 lines
7.0 KiB
C++
Executable File

/**********************************************************************
*<
FILE: color.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef _COLOR_H
#define _COLOR_H
#include "point3.h"
#define FLto255(x) ((int)((x)*255.0f+.5))
class Color;
struct RealPixel {
unsigned char r,g,b; // mantissas
unsigned char e; // exponent
DllExport operator Color();
};
DllExport RealPixel MakeRealPixel(float r, float g, float b);
DllExport void ExpandRealPixel(const RealPixel &rp, float &r, float &g, float &b);
class Color {
public:
float r,g,b;
// Constructors
Color() {}
Color(float R, float G, float B) { r = R; g = G; b = B; }
Color(double R, double G, double B) { r = (float)R; g = (float)G; b = (float)B; }
Color(int R, int G, int B) { r = (float)R; g = (float)G; b = (float)B; }
Color(const Color& a) { r = a.r; g = a.g; b = a.b; }
DllExport Color(DWORD rgb); // from Windows RGB value
Color(Point3 p) { r = p.x; g = p.y; b = p.z; }
Color(float af[3]) { r = af[0]; g = af[1]; b = af[2]; }
Color(RealPixel rp) { ExpandRealPixel(rp,r,g,b); }
Color(const BMM_Color_24& c) {
r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f;
}
Color(const BMM_Color_32& c) {
r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f;
}
Color(const BMM_Color_48& c) {
r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f;
}
Color(const BMM_Color_64& c) {
r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f;
}
Color(const BMM_Color_fl& c) {
r = c.r; g = c.g; b = c.b;
}
void Black() { r = g = b = 0.0f; }
void White() { r = g = b = 1.0f; }
DllExport void ClampMax(); // makes components >= 0.0
DllExport void ClampMin(); // makes components <= 1.0
DllExport void ClampMinMax(); // makes components in [0,1]
// Access operators
float& operator[](int i) { return (&r)[i]; }
const float& operator[](int i) const { return (&r)[i]; }
// Conversion function
operator float*() { return(&r); }
operator const float*() const { return(&r); }
// Convert to Windows RGB
operator DWORD() { return RGB(FLto255(r),FLto255(g), FLto255(b)); }
// Convert to Point3
operator Point3() { return Point3(r,g,b); }
// Convert to RealPixel
DllExport operator RealPixel() { return MakeRealPixel(r,g,b); }
// Convert to Bitmap Manager types
operator BMM_Color_24() {
BMM_Color_24 c;
c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f);
return c;
}
operator BMM_Color_32() {
BMM_Color_32 c;
c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f);
return c;
}
operator BMM_Color_48() {
BMM_Color_48 c;
c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f);
return c;
}
operator BMM_Color_64() {
BMM_Color_64 c;
c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f);
return c;
}
operator BMM_Color_fl() {
BMM_Color_fl c;
c.r = r; c.g = g; c.b = b;
return c;
}
// Unary operators
Color operator-() const { return(Color(-r,-g,-b)); }
Color operator+() const { return *this; }
// Assignment operators
inline Color& operator-=(const Color&);
inline Color& operator+=(const Color&);
inline Color& operator*=(float);
inline Color& operator/=(float);
inline Color& operator*=(const Color&); // element-by-element multiplg.
// Test for equality
int operator==(const Color& p) const { return ((p.r==r)&&(p.g==g)&&(p.b==b)); }
int operator!=(const Color& p) const { return ((p.r!=r)||(p.g!=g)||(p.b!=b)); }
// Binary operators
inline Color operator-(const Color&) const;
inline Color operator+(const Color&) const;
inline Color operator/(const Color&) const;
inline Color operator*(const Color&) const;
inline Color operator^(const Color&) const; // CROSS PRODUCT
};
int DllExport MaxComponent(const Color&); // index of the component with the maximum abs value
int DllExport MinComponent(const Color&); // index of the component with the minimum abs value
float DllExport MaxVal(const Color&); // value of the component with the maximum abs value
float DllExport MinVal(const Color&); // value of the component with the minimum abs value
// Inlines:
inline float Length(const Color& v) {
return (float)sqrt(v.r*v.r+v.g*v.g+v.b*v.b);
}
inline Color& Color::operator-=(const Color& a) {
r -= a.r; g -= a.g; b -= a.b;
return *this;
}
inline Color& Color::operator+=(const Color& a) {
r += a.r; g += a.g; b += a.b;
return *this;
}
inline Color& Color::operator*=(float f) {
r *= f; g *= f; b *= f;
return *this;
}
inline Color& Color::operator/=(float f) {
r /= f; g /= f; b /= f;
return *this;
}
inline Color& Color::operator*=(const Color& a) {
r *= a.r; g *= a.g; b *= a.b;
return *this;
}
inline Color Color::operator-(const Color& c) const {
return(Color(r-c.r,g-c.g,b-c.b));
}
inline Color Color::operator+(const Color& c) const {
return(Color(r+c.r,g+c.g,b+c.b));
}
inline Color Color::operator/(const Color& c) const {
return Color(r/c.r,g/c.g,b/c.b);
}
inline Color Color::operator*(const Color& c) const {
return Color(r*c.r, g*c.g, b*c.b);
}
inline Color operator*(float f, const Color& a) {
return(Color(a.r*f, a.g*f, a.b*f));
}
inline Color operator*(const Color& a, float f) {
return(Color(a.r*f, a.g*f, a.b*f));
}
inline Color operator/(const Color& a, float f) {
return(Color(a.r/f, a.g/f, a.b/f));
}
inline Color operator+(const Color& a, float f) {
return(Color(a.r+f, a.g+f, a.b+f));
}
inline Color operator+(float f, const Color& a) {
return(Color(a.r+f, a.g+f, a.b+f));
}
inline Color operator-(const Color& a, float f) {
return(Color(a.r-f, a.g-f, a.b-f));
}
inline Color operator-(float f, const Color& a) {
return(Color(f-a.r, f-a.g, f-a.b));
}
struct LogLUV32Pixel {
DWORD32 value;
operator Color() const { Color c; GetRGB(c); return c; }
LogLUV32Pixel& operator=(const float c[3]) { SetRGB(c); return *this; }
DllExport void GetRGB(float rgb[3]) const;
DllExport void SetRGB(const float rgb[3]);
DllExport void GetXYZ(float xyz[3]) const;
DllExport void SetXYZ(const float xyz[3]);
DllExport static void XYZtoRGB(const float xyz[3], float rgb[3]);
DllExport static void RGBtoXYZ(const float rgb[3], float xyz[3]);
};
struct LogLUV24Pixel {
unsigned char value[3];
operator Color() const { Color c; GetRGB(c); return c; }
LogLUV24Pixel& operator=(const float c[3]) { SetRGB(c); return *this; }
DllExport void GetRGB(float rgb[3]) const;
DllExport void SetRGB(const float rgb[3]);
DllExport void GetXYZ(float xyz[3]) const;
DllExport void SetXYZ(const float xyz[3]);
DllExport static void XYZtoRGB(const float xyz[3], float rgb[3]);
DllExport static void RGBtoXYZ(const float rgb[3], float xyz[3]);
};
#endif