tge/lib/maxsdk70/include/IRadiosityPreferences.h
2017-04-17 06:17:10 -06:00

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3.2 KiB
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Executable File

/*==============================================================================
file: IRadiosityPreferences.h
author: Daniel Levesque
created: 7 September 2001
description:
Interface for accessing radiosity preferences.
modified: September 14, 2001 David Cunningham
- added use/compute radiosity file setting access
September 17, 2001 Daniel Levesque
- addition of Get/Set 'Save Geometry' methods
May 20, 2003 Alexandre Cossette
- addition of Get/Set 'Update Data When Required on Start'
June 9, 2003 Alexandre Cossette
- removed 'Display Warning on GI Props Change'
© 2001 Autodesk
==============================================================================*/
#ifndef _IRADIOSITYPREFERENCES_H_
#define _IRADIOSITYPREFERENCES_H_
#include "ifnpub.h"
#define IRADIOSITYPREFERENCES_INTERFACE Interface_ID(0x54442e40, 0x401621a4)
//==============================================================================
// class IRadiosityPreferences
//
// This class defines the interface for accessing the Radiosity Preferences
// from the 'Radiosity' tab in the preferences dialog.
//
// It also provides access to the use/compute radiosity controls found in the
// Rendering dialog.
//
// To get the a pointer to the interface, call:
// static_cast<IRadiosityPreferences*>(GetCOREInterface(IRADIOSITYPREFERENCES_INTERFACE))
//
//==============================================================================
class IRadiosityPreferences : public FPStaticInterface {
public:
// Global user settings that are stored in a .ini file
// Automatically process refine steps stored in objects
virtual BOOL GetAutoProcessObjectRefine() const = 0;
virtual void SetAutoProcessObjectRefine(BOOL val) = 0;
//Display reflectance/transmittance information in the material editor
virtual BOOL GetDisplayReflectanceInMEditor() const = 0;
virtual void SetDisplayReflectanceInMEditor(BOOL val) = 0;
// Display radiosity in the viewport
virtual BOOL GetDisplayInViewport() const = 0;
virtual void SetDisplayInViewport(BOOL val) = 0;
// Display warning on reset
virtual BOOL GetDisplayResetWarning() const = 0;
virtual void SetDisplayResetWarning(BOOL val) = 0;
// Automatically update solution data when required
virtual BOOL GetUpdateDataWhenRequiredOnStart() const = 0;
virtual void SetUpdateDataWhenRequiredOnStart(BOOL val) = 0;
// Save the geometry along with the solution in the .max file, for faster load times.
virtual BOOL GetSaveScene() const = 0;
virtual void SetSaveScene(BOOL val) = 0;
/**
* The functions below provide access to current radiosity settings.
* These properties are saved on a per file basis, so they
* are not written into the .ini file.
*/
// Use radiosity when rendering
virtual BOOL GetUseRadiosity() const = 0;
virtual void SetUseRadiosity(BOOL val) = 0;
// Automatically compute radiosity when rendering, if necessary.
virtual BOOL GetComputeRadiosity() const = 0;
virtual void SetComputeRadiosity(BOOL val) = 0;
};
#endif