tge/lib/maxsdk70/include/MAXVERSION.R
2017-04-17 06:17:10 -06:00

110 lines
3.8 KiB
R
Executable File

#include "buildver.h" // For product-specific stuff like MAXVER_PRODUCTNAME
#include "maxversion.h" // For build number, etc.
//
// Should be overridden per-project/product
// either use these defaults or define in verroverrides.h and include it in the resource file before
// including this maxversion.r file
// and also make sure the version information has been removed from your resource file
// also see maxversion.h
#ifndef MAXVER_PRODUCTNAME
#if defined(GAME_FREE_VER)
#define MAXVER_PRODUCTNAME "gmax\0"
#elif defined(GAME_VER)
#define MAXVER_PRODUCTNAME "gmax dev\0"
#elif defined(RENDER_VER)
#define MAXVER_PRODUCTNAME "Autodesk VIZ Render\0"
#elif defined(DESIGN_VER)
#define MAXVER_PRODUCTNAME "Autodesk VIZ\0"
#elif defined(WEBVERSION)
#define MAXVER_PRODUCTNAME "plasma\0"
#else
#define MAXVER_PRODUCTNAME "3ds max\0"
#endif
#endif
#ifndef MAXVER_INTERNALNAME
#define MAXVER_INTERNALNAME "\0"
#endif
#ifndef MAXVER_ORIGINALFILENAME
#define MAXVER_ORIGINALFILENAME "\0"
#endif
#ifndef MAXVER_FILEDESCRIPTION
#define MAXVER_FILEDESCRIPTION "\0"
#endif
#ifndef MAXVER_COMMENTS
#define MAXVER_COMMENTS "\0"
#endif
#ifndef MAXVER_COPYRIGHT
#define MAXVER_COPYRIGHT "© 1994-2003 Autodesk, Inc. All rights reserved.\0"
#endif
#ifndef MAXVER_LEGALTRADEMARKS
#define MAXVER_LEGALTRADEMARKS "Discreet, Autodesk, Inc., Kinetix, 3D Studio MAX, Autodesk VIZ, Biped, Character Studio, Heidi, Kinetix, Physique, plasma, 3ds max, DWG Unplugged, FLI, FLIC, and DXF are either registered trademarks or trademarks of Discreet Logic Inc./Autodesk, Inc.\0"
#endif
#ifndef MAXVER_COMPANYNAME
#define MAXVER_COMPANYNAME "Discreet, a division of Autodesk, Inc.\0"
#endif
//
// Everything else is fixed...
//
#define _MAXVER_TOSTRING(x) #x
#define _MAXVER_RCVERSION(a, b, c, d) a,b,c,d
#define _MAXVER_RCVERSION_STR(a, b, c, d) _MAXVER_TOSTRING(a##.b##.c##.##d)
#define MAXVER_FILEVERSION _MAXVER_RCVERSION(MAX_VERSION_MAJOR, MAX_VERSION_MINOR, MAX_VERSION_POINT, VERSION_INT)
#define MAXVER_FILEVERSION_STR _MAXVER_RCVERSION_STR(MAX_VERSION_MAJOR, MAX_VERSION_MINOR, MAX_VERSION_POINT, VERSION_INT)
#define MAXVER_PRODUCTVERSION _MAXVER_RCVERSION(MAX_PRODUCT_VERSION_MAJOR, MAX_PRODUCT_VERSION_MINOR, MAX_PRODUCT_VERSION_POINT, VERSION_INT)
#define MAXVER_PRODUCTVERSION_STR _MAXVER_RCVERSION_STR(MAX_PRODUCT_VERSION_MAJOR, MAX_PRODUCT_VERSION_MINOR, MAX_PRODUCT_VERSION_POINT, VERSION_INT)
#define MAXVER_PRIVATE_BUILD VERSION_STRING
//
// Version resource
//
// why not allow this to remain in each .rc file - that way this method can be overridden with per-dll changes as necessary?
//q:would be nice if the below stuff could be kept in the .rc file ...
//A:when msdev writes out an .rc file it does so destructively...
VS_VERSION_INFO VERSIONINFO
FILEVERSION MAXVER_FILEVERSION
PRODUCTVERSION MAXVER_PRODUCTVERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", MAXVER_COMPANYNAME
VALUE "FileVersion", MAXVER_FILEVERSION_STR
VALUE "InternalName", MAXVER_INTERNALNAME
VALUE "LegalCopyright", MAXVER_COPYRIGHT
VALUE "OriginalFilename", MAXVER_ORIGINALFILENAME
VALUE "Private Build Data", MAXVER_PRIVATE_BUILD
VALUE "ProductName", MAXVER_PRODUCTNAME
VALUE "ProductVersion", MAXVER_PRODUCTVERSION_STR
VALUE "FileDescription", MAXVER_FILEDESCRIPTION
VALUE "Comments", MAXVER_COMMENTS
VALUE "LegalTrademarks", MAXVER_LEGALTRADEMARKS
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END