tge/lib/maxsdk70/include/ParticleFlow/IParticleChannelShape.h
2017-04-17 06:17:10 -06:00

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/*! \file IParticleChannelShape.h
\brief Channel-specific interfaces for ParticleChannelShape
The channel is used to store particle representation
in mesh form for viewports and during render
The channel is a wrap around ParticleChannelMesh
*/
/**********************************************************************
*<
CREATED BY: Oleg Bayborodin
HISTORY: created 12-04-01
*> Copyright (c) 2001, All Rights Reserved.
**********************************************************************/
#ifndef _IPARTICLECHANNELSHAPE_H_
#define _IPARTICLECHANNELSHAPE_H_
#include "IParticleChannelMesh.h"
// standard particle channel "Shape"
// interface ID
#define PARTICLECHANNELSHAPER_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34500)
#define PARTICLECHANNELSHAPEW_INTERFACE Interface_ID(0x74f93b0c, 0x1eb34501)
#define GetParticleChannelShapeRInterface(obj) ((IParticleChannelMeshR*)obj->GetInterface(PARTICLECHANNELSHAPER_INTERFACE))
#define GetParticleChannelShapeWInterface(obj) ((IParticleChannelMeshW*)obj->GetInterface(PARTICLECHANNELSHAPEW_INTERFACE))
#endif // _IPARTICLECHANNELSHAPE_H_