tge/lib/maxsdk70/include/ParticleFlow/IParticleChannelShapeTexture.h
2017-04-17 06:17:10 -06:00

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/*! \file IParticleChannelShapeTexture.h
\brief Channel-specific interfaces for ParticleChannelShapeTexture
The channel is used to store particle mapping
The channel is a wrap around ParticleChannelMeshMap
*/
/**********************************************************************
*<
CREATED BY: Oleg Bayborodin
HISTORY: created 06-21-02
*> Copyright (c) 2001, All Rights Reserved.
**********************************************************************/
#ifndef _IPARTICLECHANNELSHAPETEXTURE_H_
#define _IPARTICLECHANNELSHAPETEXTURE_H_
#include "IParticleChannelMeshMap.h"
// standard particle channel "Shape Texture"
// interface ID
#define PARTICLECHANNELSHAPETEXTURER_INTERFACE Interface_ID(0x74f93b10, 0x1eb34500)
#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE Interface_ID(0x74f93b10, 0x1eb34501)
#define GetParticleChannelShapeTextureRInterface(obj) ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))
#define GetParticleChannelShapeTextureWInterface(obj) ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))
#endif // _IPARTICLECHANNELSHAPETEXTURE_H_