30 lines
1.2 KiB
C
Executable File
30 lines
1.2 KiB
C
Executable File
/*! \file IParticleChannelShapeTexture.h
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\brief Channel-specific interfaces for ParticleChannelShapeTexture
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The channel is used to store particle mapping
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The channel is a wrap around ParticleChannelMeshMap
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*/
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/**********************************************************************
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*<
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CREATED BY: Oleg Bayborodin
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HISTORY: created 06-21-02
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*> Copyright (c) 2001, All Rights Reserved.
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**********************************************************************/
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#ifndef _IPARTICLECHANNELSHAPETEXTURE_H_
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#define _IPARTICLECHANNELSHAPETEXTURE_H_
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#include "IParticleChannelMeshMap.h"
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// standard particle channel "Shape Texture"
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// interface ID
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#define PARTICLECHANNELSHAPETEXTURER_INTERFACE Interface_ID(0x74f93b10, 0x1eb34500)
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#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE Interface_ID(0x74f93b10, 0x1eb34501)
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#define GetParticleChannelShapeTextureRInterface(obj) ((IParticleChannelMeshMapR*)obj->GetInterface(PARTICLECHANNELSHAPETEXTURER_INTERFACE))
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#define GetParticleChannelShapeTextureWInterface(obj) ((IParticleChannelMeshMapW*)obj->GetInterface(PARTICLECHANNELSHAPETEXTUREW_INTERFACE))
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#endif // _IPARTICLECHANNELSHAPETEXTURE_H_
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