tge/lib/maxsdk70/include/ProductSDKVer.h
2017-04-17 06:17:10 -06:00

75 lines
1.8 KiB
C
Executable File

/*****************************************************************************
* FILE: ProductSDKVer.h
* DESCRIPTION: Defines symbols for changing the SDK ver per product
* CREATED BY: Michael Russo
* HISTORY:
* - 2003.oct.14 - AS - Pulled them out in their own file
******************************************************************************
* Copyright (c) 2003 Autodesk, All Rights Reserved.
******************************************************************************/
#ifndef _PRODUCT_SDK_VER_H_
#define _PRODUCT_SDK_VER_H_
#include "buildver.h"
#ifdef USE_PRODUCT_SDK_VER
// Do not change SDK_ORDER_VER or SDK_RESERVED_VER without notifying the build team.
#if defined(RENDER_VER) // Viz Render
#define SDK_ORDER_VER 3
#define SDK_RESERVED_VER 1
#elif defined(GAME_VER) // GMax Dev
#define SDK_ORDER_VER 1
#define SDK_RESERVED_VER 1
#elif defined(WEBVERSION) // Plasma
#define SDK_ORDER_VER 1
#define SDK_RESERVED_VER 3
#else // Max, Viz
#error "USE_PRODUCT_SDK_VER should be off for this product!"
#endif // Product
#define SDK_BASE_METHOD(a,b) virtual void sdkReservedMethod##a##b (void){return;}
#if (SDK_RESERVED_VER > 2)
#define SDK_RESERVED_METHOD(a) \
SDK_BASE_METHOD(a,1); \
SDK_BASE_METHOD(a,2); \
SDK_BASE_METHOD(a,3);
#elif (SDK_RESERVED_VER > 1)
#define SDK_RESERVED_METHOD(a) \
SDK_BASE_METHOD(a,1); \
SDK_BASE_METHOD(a,2);
#elif (SDK_RESERVED_VER > 0)
#define SDK_RESERVED_METHOD(a) \
SDK_BASE_METHOD(a,1);
#else
#define SDK_RESERVED_METHOD(a)
#endif
#else // USE_PRODUCT_SDK_VER
#define SDK_RESERVED_METHOD(a)
#define SDK_ORDER_VER 0
#endif // USE_PRODUCT_SDK_VER
#endif // _PRODUCT_SDK_VER_H_