107 lines
3.0 KiB
C++
Executable File
107 lines
3.0 KiB
C++
Executable File
/**********************************************************************
|
|
*<
|
|
FILE: ipoint3.h
|
|
|
|
DESCRIPTION: Class definitions for IPoint3
|
|
|
|
CREATED BY: Dan Silva
|
|
|
|
HISTORY:
|
|
|
|
*> Copyright (c) 1994, All Rights Reserved.
|
|
**********************************************************************/
|
|
|
|
#ifndef __IPOINT3__
|
|
|
|
#define __IPOINT3__
|
|
|
|
#if _MSC_VER < 1300 // Visual Studio .NET
|
|
class ostream;
|
|
#else
|
|
#include <iosfwd>
|
|
// using std::ostream; CA - 10/24/02 - Removed to preserve compatibility for 3rd parties
|
|
#endif
|
|
|
|
class IPoint3 {
|
|
public:
|
|
int x,y,z;
|
|
|
|
// Constructors
|
|
IPoint3(){}
|
|
IPoint3(int X, int Y, int Z) { x = X; y = Y; z = Z; }
|
|
IPoint3(const IPoint3& a) { x = a.x; y = a.y; z = a.z; }
|
|
IPoint3(int ai[3]) { x = ai[0]; y = ai[1]; z = ai[2]; }
|
|
|
|
// Access operators
|
|
int& operator[](int i) { return (&x)[i]; }
|
|
const int& operator[](int i) const { return (&x)[i]; }
|
|
|
|
// Conversion function
|
|
operator int*() { return(&x); }
|
|
|
|
// Unary operators
|
|
IPoint3 operator-() const { return(IPoint3(-x,-y,-z)); }
|
|
IPoint3 operator+() const { return *this; }
|
|
|
|
// Assignment operators
|
|
DllExport IPoint3& operator-=(const IPoint3&);
|
|
DllExport IPoint3& operator+=(const IPoint3&);
|
|
|
|
// Binary operators
|
|
DllExport IPoint3 operator-(const IPoint3&) const;
|
|
DllExport IPoint3 operator+(const IPoint3&) const;
|
|
DllExport int operator*(const IPoint3&) const; // DOT PRODUCT
|
|
DllExport int DotProd(const IPoint3&) const; // DOT PRODUCT
|
|
DllExport IPoint3 operator^(const IPoint3&) const; // CROSS PRODUCT
|
|
DllExport IPoint3 CrossProd(const IPoint3&) const; // CROSS PRODUCT
|
|
|
|
// Relational operators
|
|
int operator==(const IPoint3& p) const { return (x == p.x && y == p.y && z == p.z); }
|
|
int operator!=(const IPoint3& p) const { return ( (x != p.x) || (y != p.y) || (z != p.z) ); }
|
|
};
|
|
|
|
// friends, so you can write Length(A) instead of A.Length(), etc.
|
|
int DllExport MaxComponent(const IPoint3&); // the component with the maximum abs value
|
|
int DllExport MinComponent(const IPoint3&); // the component with the minimum abs value
|
|
|
|
#if _MSC_VER < 1300 // Visual Studio .NET
|
|
ostream DllExport &operator<<(ostream&, const IPoint3&);
|
|
#else
|
|
std::ostream DllExport &operator<<(std::ostream&, const IPoint3&);
|
|
#endif
|
|
|
|
// Inlines:
|
|
|
|
inline float Length(const IPoint3& v) {
|
|
return (float)sqrt((double)(v.x*v.x+v.y*v.y+v.z*v.z));
|
|
}
|
|
|
|
inline IPoint3& IPoint3::operator-=(const IPoint3& a) {
|
|
x -= a.x; y -= a.y; z -= a.z;
|
|
return *this;
|
|
}
|
|
|
|
inline IPoint3& IPoint3::operator+=(const IPoint3& a) {
|
|
x += a.x; y += a.y; z += a.z;
|
|
return *this;
|
|
}
|
|
|
|
inline IPoint3 IPoint3::operator-(const IPoint3& b) const {
|
|
return(IPoint3(x-b.x,y-b.y,z-b.z));
|
|
}
|
|
|
|
inline IPoint3 IPoint3::operator+(const IPoint3& b) const {
|
|
return(IPoint3(x+b.x,y+b.y,z+b.z));
|
|
}
|
|
|
|
inline int IPoint3::operator*(const IPoint3& b) const {
|
|
return(x*b.x+y*b.y+z*b.z);
|
|
}
|
|
|
|
inline int IPoint3::DotProd(const IPoint3& b) const {
|
|
return(x*b.x+y*b.y+z*b.z);
|
|
}
|
|
|
|
#endif
|
|
|