2017-04-17 06:17:10 -06:00

115 lines
3.6 KiB
C++
Executable File

/**********************************************************************
*<
FILE: matrix2.h
DESCRIPTION: Class definitions for Matrix2
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __MATRIX2__
#define __MATRIX2_
#include "ioapi.h"
#include "point2.h"
#include "point3.h"
#if _MSC_VER < 1300 // Visual Studio .NET
class ostream;
#else
#include <iosfwd>
// using std::ostream; CA - 10/24/02 - Removed to preserve compatibility for 3rd parties
#endif
class Matrix2 {
Point2& operator[](int i) { return((Point2&)(*m[i])); }
Point2& operator[](int i) const { return((Point2&)(*m[i])); }
public:
float m[3][2];
// Constructors
Matrix2(){} // NO INITIALIZATION done in this constructor!! (can use Zero or IdentityMatrix)
Matrix2(BOOL init) { IdentityMatrix(); } // An option to initialize
DllExport Matrix2(float (*fp)[2]);
// Data member
static const Matrix2 Identity;
// Assignment operators
DllExport Matrix2& operator-=( const Matrix2& M);
DllExport Matrix2& operator+=( const Matrix2& M);
DllExport Matrix2& operator*=( const Matrix2& M); // Matrix multiplication
// Conversion function
operator float*() { return(&m[0][0]); }
// Initialize matrix
DllExport void IdentityMatrix(); // Set to the Identity Matrix
DllExport void Zero(); // Set all elements to 0
Point2 GetRow(int i) const { return (*this)[i]; }
DllExport void SetRow(int i, Point2 p) { (*this)[i] = p; }
DllExport Point3 GetColumn(int i);
DllExport void SetColumn(int i, Point3 col);
DllExport Point2 GetColumn2(int i);
// Access the translation row
void SetTrans(const Point2 p) { (*this)[2] = p; }
void SetTrans(int i, float v) { (*this)[2][i] = v; }
Point2 GetTrans() { return (*this)[2]; }
// Apply Incremental transformations to this matrix
DllExport void Translate(const Point2& p);
DllExport void Rotate(float angle);
// if trans = FALSE the translation component is unaffected:
DllExport void Scale(const Point2& s, BOOL trans=FALSE);
// Apply Incremental transformations to this matrix
// Equivalent to multiplying on the LEFT by transform
DllExport void PreTranslate(const Point2& p);
DllExport void PreRotate(float angle);
DllExport void PreScale(const Point2& s, BOOL trans = FALSE);
// Set matrix as described
DllExport void SetTranslate(const Point2& s); // makes translation matrix
DllExport void SetRotate(float angle); // makes rotation matrix
DllExport void Invert();
// Binary operators
DllExport Matrix2 operator*(const Matrix2& B) const;
DllExport Matrix2 operator+(const Matrix2& B) const;
DllExport Matrix2 operator-(const Matrix2& B) const;
DllExport IOResult Save(ISave* isave);
DllExport IOResult Load(ILoad* iload);
};
// Build new matrices for transformations
Matrix2 DllExport RotateMatrix(float angle);
Matrix2 DllExport TransMatrix(const Point2& p);
Matrix2 DllExport ScaleMatrix(const Point2& s);
Matrix2 DllExport Inverse(const Matrix2& M);
// Transform point with matrix:
Point2 DllExport operator*(const Matrix2& A, const Point2& V);
Point2 DllExport operator*( const Point2& V, const Matrix2& A);
Point2 DllExport VectorTransform(const Matrix2& M, const Point2& V);
// Printout
#if _MSC_VER < 1300 // Visual Studio .NET
ostream DllExport &operator<<(ostream& s, const Matrix2& A);
#else
std::ostream DllExport &operator<<(std::ostream& s, const Matrix2& A);
#endif
#endif