172 lines
4.6 KiB
C++
Executable File
172 lines
4.6 KiB
C++
Executable File
#ifndef _MFloatMatrix
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#define _MFloatMatrix
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFloatMatrix
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatMatrix)
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//
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// This class provides access to Maya's internal matrix math library allowing
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// matrices to be handled easily, and in a manner compatible with internal
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// Maya data structures.
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//
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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#define MFloatMatrix_kTol 1.0e-5F
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// *****************************************************************************
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// CLASS DECLARATION (MFloatMatrix)
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/// A matrix math class for 4x4 matrices of floats
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/**
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This class provides access to Maya's matrix math library
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*/
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#if defined(_WIN32)
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatMatrix
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{
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public:
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///
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MFloatMatrix();
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///
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MFloatMatrix( const MFloatMatrix & src );
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///
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MFloatMatrix( const double m[4][4] );
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///
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MFloatMatrix( const float m[4][4] );
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///
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~MFloatMatrix();
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///
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MFloatMatrix& operator = (const MFloatMatrix &);
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///
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float& operator()(unsigned row, unsigned col );
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///
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float operator()(unsigned row, unsigned col ) const;
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///
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float* operator[]( unsigned row );
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///
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const float* operator[]( unsigned row ) const;
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///
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MStatus get( double dest[4][4] ) const;
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///
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MStatus get( float dest[4][4] ) const;
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///
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MFloatMatrix transpose() const;
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///
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MFloatMatrix & setToIdentity();
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///
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MFloatMatrix & setToProduct( const MFloatMatrix & left,
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const MFloatMatrix & right );
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///
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MFloatMatrix & operator+=( const MFloatMatrix & right );
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///
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MFloatMatrix operator+ ( const MFloatMatrix & right ) const;
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///
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MFloatMatrix & operator-=( const MFloatMatrix & right );
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///
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MFloatMatrix operator- ( const MFloatMatrix & right ) const;
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///
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MFloatMatrix & operator*=( const MFloatMatrix & right );
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///
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MFloatMatrix operator* ( const MFloatMatrix & right ) const;
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///
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MFloatMatrix & operator*=( float );
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///
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MFloatMatrix operator* ( float ) const;
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///
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friend OPENMAYA_EXPORT MFloatMatrix operator* ( float,
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const MFloatMatrix & right );
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///
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bool operator==( const MFloatMatrix & other ) const;
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///
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bool operator!=( const MFloatMatrix & other ) const;
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///
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MFloatMatrix inverse() const;
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///
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MFloatMatrix adjoint() const;
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///
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MFloatMatrix homogenize() const;
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///
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float det4x4() const;
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///
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float det3x3() const;
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///
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bool isEquivalent( const MFloatMatrix & other,
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float tolerance = MFloatMatrix_kTol )
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const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<< ( IOS_REF(ostream)& os,
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const MFloatMatrix& m );
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/// the matrix data
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float matrix[4][4];
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protected:
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// No protected members
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private:
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static const char* className();
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};
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#if defined(_WIN32)
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#pragma warning(default: 4522)
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#endif // _WIN32
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inline float& MFloatMatrix::operator()(unsigned row, unsigned col )
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{
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return matrix[row][col];
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}
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inline float MFloatMatrix::operator()(unsigned row, unsigned col ) const
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{
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return matrix[row][col];
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}
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inline float* MFloatMatrix::operator[]( unsigned row )
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{
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return matrix[row];
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}
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inline const float* MFloatMatrix::operator[]( unsigned row ) const
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{
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return matrix[row];
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}
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatMatrix */
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