tge/lib/mayamacsdk5/include/maya/MFnBlendShapeDeformer.h
2017-04-17 06:17:10 -06:00

193 lines
6.1 KiB
C++
Executable File

#ifndef _MFnBlendShapeDeformer
#define _MFnBlendShapeDeformer
//
// *****************************************************************************
//
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnBlendShapeDeformer
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnBlendShapeDeformer)
//
// MFnBlendShapeDeformer is the function set for blend shape deformers. A
// blend shape deformer takes a base shape (polygonal surface, curve,
// surface, or lattice) and blends it with other target shapes based on
// weight values.
//
// The blend shape deformer is actually a small network of dependency
// nodes in the dependency graph. This function set is provided to make
// manipulation of the network easier. The main deformer node should be
// given to this function set as its object.
//
// There are three parts to a blend shape deformer. There are the base
// objects, the target objects, and the weight values.
//
// The base objects are the shapes that are to be deformed. There must be
// at least one base object. The base objects will change form as the
// targets and deformation parameters are modified.
//
// Each base object has a list of target objects that affect its shape.
// Each target is associated with one of the the deformer's weight
// values. When the weight value increases, the target has more influence
// on the base shape.
//
// There is just one array of weight values between all of the base
// objects and targets. So, it is possible for targets of different base
// objects to share the same weight index. When the weight value changes,
// it will affect all of the base objects that have targets using that
// weight value.
//
// It is also possible to chain together target shapes so that a base
// object will deform through each shape one at a time as the weight value
// increases. This is done by adding multiple targets to a base shape
// using the same weight index for all of them. When each target is
// added, a weight value is specified at which that target will be in full
// effect. Give each target a different full weight value.
//
// For example, one could take a sphere and make it blend into a cone and
// then into a cylinder. One way to do this is to make sphere the base
// shape. Then, add the cone as a target for the sphere at weight index 0
// with a full effect weight of 0.5. Next, add the cylinder as a second
// target for the sphere also at weight index 0, but with a full effect
// weight of 1.0. Now, as the weight goes from 0 to 1, the base shape
// will start as a sphere, morph into a cone, and then into a cylinder.
//
// It is not necessary for the base shape and it's targets to have
// identical geometry, but the blend will be more effective if they do.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDependencyNode.h>
#include <maya/MPoint.h>
// *****************************************************************************
// DECLARATIONS
class MDagPath;
class MObjectArray;
class MIntArray;
// *****************************************************************************
// CLASS DECLARATION (MFnBlendShapeDeformer)
/// blend shape deformer function set (OpenMayaAnim)
/**
Function set for blend shape deformer
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MFnBlendShapeDeformer : public MFnDependencyNode
{
declareMFn(MFnBlendShapeDeformer, MFnDependencyNode );
public:
///
enum Origin {
///
kLocalOrigin,
///
kWorldOrigin
};
///
enum HistoryLocation {
///
kFrontOfChain,
///
kNormal
};
///
MObject create( MObject baseObject,
Origin originSpace = kLocalOrigin,
MStatus * ReturnStatus = NULL );
///
MObject create( MObjectArray baseObjects,
Origin originSpace = kLocalOrigin,
HistoryLocation = kNormal,
MStatus * ReturnStatus = NULL );
///
MStatus addBaseObject( MObject & object );
///
MStatus getBaseObjects( MObjectArray & objects ) const;
///
MStatus addTarget( const MObject & baseObject, int weightIndex,
const MObject & newTarget, double fullWeight );
///
MStatus removeTarget( const MObject & baseObject,
int weightIndex,
const MObject & target,
double fullWeight );
///
MStatus getTargets( MObject baseObject, int weightIndex,
MObjectArray & targetObjects ) const;
///
unsigned numWeights( MStatus * ReturnStatus = NULL ) const;
///
MStatus weightIndexList( MIntArray& indexList ) const;
///
MStatus targetItemIndexList( unsigned targetIndex,
MObject baseObject,
MIntArray& inbetweens ) const;
///
float weight( unsigned index, MStatus * ReturnStatus = NULL ) const;
///
MStatus setWeight( unsigned index, float weight );
///
float envelope( MStatus * ReturnStatus = NULL ) const;
///
MStatus setEnvelope( float envelope );
///
Origin origin( MStatus * ReturnStatus = NULL ) const;
///
MStatus setOrigin( Origin space );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnBlendShapeDeformer */