tge/lib/mayasdk4/include/maya/MFloatPoint.h
2017-04-17 06:17:10 -06:00

157 lines
4.1 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFloatPoint
#define _MFloatPoint
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFloatPoint
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFloatPoint)
//
// This class provides an implementation of a point in float. Numerous
// convienence operators are provided to help with the manipulation of
// points. This includes operators that work with the MFloatVector and
// MFloatMatrix classes.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
class MFloatMatrix;
class MFloatVector;
#define MFloatPoint_kTol 1.0e-10
// *****************************************************************************
// CLASS DECLARATION (MFloatPoint)
/// implementation of a point
/**
This class implements the Maya representation of a point in floats
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFloatPoint
{
public:
///
MFloatPoint(); // defaults to 0,0,0,1
///
MFloatPoint( const MFloatPoint & srcpt );
///
MFloatPoint( float xx, float yy,
float zz = 0.0, float ww = 1.0 );
///
MFloatPoint( const float[4] );
///
~MFloatPoint();
///
bool get( float[4] ) const;
///
MFloatPoint & operator=( const MFloatPoint & src );
///
float & operator()(unsigned i);
///
float operator()(unsigned i) const;
///
float & operator[](unsigned i);
///
float operator[](unsigned i) const;
///
MFloatVector operator-( const MFloatPoint & other ) const;
///
MFloatPoint operator+( const MFloatVector & other ) const;
///
MFloatPoint operator-( const MFloatVector & other ) const;
///
MFloatPoint & operator+=( const MFloatVector & vector );
///
MFloatPoint & operator-=( const MFloatVector & vector );
///
MFloatPoint operator*(const float scale) const;
///
MFloatPoint operator/(const float scale) const;
///
MFloatPoint operator*(const MFloatMatrix &) const;
///
MFloatPoint & operator*=(const MFloatMatrix &);
///
friend OPENMAYA_EXPORT MFloatPoint operator*( const MFloatMatrix &,
const MFloatPoint & );
///
bool operator==( const MFloatPoint & other ) const;
///
bool operator!=( const MFloatPoint & other ) const;
///
MFloatPoint & cartesianize();
///
MFloatPoint & rationalize();
///
MFloatPoint & homogenize();
///
float distanceTo( const MFloatPoint & other ) const;
///
bool isEquivalent( const MFloatPoint & other,
float tolerance = MFloatPoint_kTol)
const;
///
friend OPENMAYA_EXPORT ostream& operator<< ( ostream& os,
const MFloatPoint& p );
///
static const MFloatPoint origin;
/// the x component of the point
float x;
/// the y component of the point
float y;
/// the z component of the point
float z;
/// the w component of the point
float w;
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFloatPoint */