tge/lib/mayasdk4/include/maya/MFloatPointArray.h
2017-04-17 06:17:10 -06:00

144 lines
3.9 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFloatPointArray
#define _MFloatPointArray
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFloatPointArray
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFloatPointArray)
//
// This class implements an array of MFloatPoints. Common convenience
// functions are available, and the implementation is compatible with the
// internal Maya implementation so that it can be passed efficiently between
// plugins and internal maya data structures.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MTypes.h>
#include <maya/MStatus.h>
#include <maya/MFloatPoint.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFloatPointArray)
/// Array of MFloatPoint data type
/**
Implement an array of MFloatPoint data type.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFloatPointArray
{
public:
///
MFloatPointArray();
///
MFloatPointArray( const MFloatPointArray& other );
///
MFloatPointArray( const MFloatPoint points[], unsigned count );
///
MFloatPointArray( const float points[][4], unsigned count );
///
MFloatPointArray( const double points[][4], unsigned count );
///
MFloatPointArray( unsigned initialSize,
const MFloatPoint &initialValue
= MFloatPoint::origin );
///
~MFloatPointArray();
///
const MFloatPoint& operator[]( unsigned index ) const;
///
MFloatPoint& operator[]( unsigned index );
///
MFloatPointArray & operator=( const MFloatPointArray & other );
///
MStatus set( const MFloatPoint& element, unsigned index);
///
MStatus set( unsigned index, float x, float y, float z=0,
float w=1);
///
MStatus set( float element[4], unsigned index);
///
MStatus set( double element[4], unsigned index);
///
MStatus setLength( unsigned length );
///
unsigned length() const;
///
MStatus remove( unsigned index );
///
MStatus insert( const MFloatPoint & element, unsigned index );
///
MStatus append( const MFloatPoint & element );
///
MStatus append( float x, float y, float z=0, float w=1 );
///
MStatus copy( const MFloatPointArray& source );
///
MStatus clear();
///
MStatus get( float [][4] ) const;
///
MStatus get( double [][4] ) const;
///
void setSizeIncrement ( unsigned newIncrement );
///
unsigned sizeIncrement () const;
///
friend OPENMAYA_EXPORT ostream &operator<<(ostream &os,
const MFloatPointArray &array);
protected:
// No protected members
private:
MFloatPointArray( void* );
void * arr;
bool own;
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFloatPointArray */