tge/lib/mayasdk4/include/maya/MFnAmbientLight.h
2017-04-17 06:17:10 -06:00

101 lines
2.8 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFnAmbientLight
#define _MFnAmbientLight
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnAmbientLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnAmbientLight)
//
// MFnAmbientLight facilitates creation and manipulation of ambient light
// dependency graph nodes.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnLight.h>
// *****************************************************************************
// DECLARATIONS
class MPoint;
class MColor;
class MDagPath;
// *****************************************************************************
// CLASS DECLARATION (MFnAmbientLight)
/// Manage Ambient Light dependency Nodes
/**
Facilitate the creation and manipulation of ambient light nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight
{
declareDagMFn(MFnAmbientLight,MFnLight);
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
MObject create( const MObject& parent, bool UIvisible = true,
MStatus * ReturnStatus = NULL );
///
float ambientShade( MStatus * ReturnStatus = NULL ) const;
///
MStatus setAmbientShade( const float& ambient_shade );
///
bool castSoftShadows( MStatus * ReturnStatus = NULL ) const;
///
MStatus setCastSoftShadows( const bool& cast_soft_shadows );
///
float shadowRadius( MStatus * ReturnStatus = NULL ) const;
///
MStatus setShadowRadius( const float& shadow_radius );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnAmbientLight */