2017-04-17 06:17:10 -06:00

189 lines
6.7 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFnBase
#define _MFnBase
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnBase
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnBase)
//
// The API provides access to Maya Objects as generic MObjects. Under the
// C++ class scheme MObjects simply have type MObject with no base or
// derived hierarchy. However, MObjects may be many different types of
// model or scene objects, from Attributes to Xforms, within Maya. This
// allows many different types of objects to be moved across or accessed
// through the API without undue concern on the part of plug-in developers
// for the type of object being manipulated.
//
// Since it is impractical to provide every applicable method on MObjects,
// the methods applicable to Maya Objects are encapsulated in Function
// Sets. Function Sets can be attached to compatible MObjects to provide
// an external interface to methods appropriate to that MObject.
//
// The link between an MObject and the role it performs as a Maya scene or
// model object, as well as the compatibility between MObjects and
// Function Sets is managed by the API Run-Time Type Identification (RTTI)
// system. The two key concepts of this system are the Maya Object type
// and the Function Set type (both are MFn::Type). All MObjects have
// one and only one Maya Object type. All Function Sets have one and only
// one Function Set type. MObjects may, however, be compatible with many
// types of Function Sets. This compatibility follows the class hierarchy
// of the Function Sets. Thus an MObject with Maya Object type
// MFn::kNurbsSurface would be compatible with MFnNurbsSurface,
// MFnDagNode, MFnDependencyNode, MFnNamedObject and MFnBase.
//
// Any MObject can be queried with the MObject::hasFn() method to
// determine if it is comaptible with a given Function Set.
//
// The purpose of the Base Function Set (MFnBase) is to provide methods
// for determining whether or not a Function Set is compatible with a
// given Maya Object (MObject) type (MFn::Type) or a specific MObject. See:
// MFnBase::hasObj(MFn::Type)
// and
// MFnBase::hasObj(const MObject &)
//
// As well, this Function Set provides virtual methods for determining the
// type of a Function Set under the API RTTI system.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFn.h>
#include <maya/MStatus.h>
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
class MObject;
class MPtrBase;
// *****************************************************************************
// CLASS DECLARATION (MFnBase)
/// Function Set Base Class
/**
Defines the interface for the API RTTI and Maya Object attachment methods
common to all Function Set Classes.
Implements the Function Set compatibility test methods for all Function Sets.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnBase
{
public:
///
virtual ~MFnBase();
///
virtual MFn::Type type() const;
///
bool hasObj( MFn::Type ) const;
///
bool hasObj( const MObject & ) const;
///
MObject object( MStatus* ReturnStatus = NULL ) const;
///
virtual MStatus setObject( MObject & object );
///
virtual MStatus setObject( const MObject & object );
protected:
MFnBase();
virtual const char* className() const;
void setPtr( MPtrBase* );
void setPtr( const MPtrBase* );
void setPtrNull();
virtual bool objectChanged( MFn::Type, MStatus * );
MPtrBase* f_ptr; // initialized/set with volatile
const MPtrBase* f_constptr; // initialized/set with volatile/const
// Specific for function sets which use internally reference counted objects!
// Only those function sets which use these objects need to set this to true.
// By default it is set to false.
//
// Classes which do not use internally reference counted objects must not
// tamper with this boolean value. Doing so can cause crashes when dealing with
// manually deleted objects.
//
bool fIsReferenceCounted;
private:
#ifndef _WIN32
MFnBase & operator=( const MFnBase & ) const;
#endif
MFnBase & operator=( const MFnBase & );
MFnBase * operator& () const;
MFnBase * operator& ();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#define declareMinimalMFn( MFnClass ) \
public: \
virtual MFn::Type type() const; \
virtual ~MFnClass(); \
\
protected: \
virtual const char* className() const; \
\
private: \
MFnClass & operator=( const MFnClass & ) const; \
MFnClass & operator=( const MFnClass & ); \
MFnClass * operator& () const; \
MFnClass * operator& ()
#define declareMFn( MFnClass, MFnParentClass ) \
declareMinimalMFn( MFnClass ); \
public: \
MFnClass() {}; \
MFnClass( MObject & object, MStatus * ReturnStatus = NULL );\
MFnClass( const MObject & object, MStatus * ReturnStatus = NULL )
// Standard MFn class interface *without* the class constructor. This
// is to allow derived MFn classes to optionally specify their own
// custom constructor. For example if they wanted to declare that they
// use internally reference counted objects, they could set fIsReferenceCounted
// to true inside their own custom constructor.
//
#define declareMFnNoConstructor( MFnClass, MFnParentClass ) \
declareMinimalMFn( MFnClass ); \
public: \
MFnClass( MObject & object, MStatus * ReturnStatus = NULL );\
MFnClass( const MObject & object, MStatus * ReturnStatus = NULL )
#endif /* __cplusplus */
#endif /* _MFnBase */