tge/lib/mayasdk4/include/maya/MFnReflectShader.h
2017-04-17 06:17:10 -06:00

101 lines
2.8 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MFnReflectShader
#define _MFnReflectShader
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnReflectShader
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnReflectShader)
//
// MFnReflectShader allows manipulation of dependency graph nodes representing
// reflective surface shaders. This includes Phong and Blinn shaders.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnLambertShader.h>
// *****************************************************************************
// DECLARATIONS
class MFnLambertShader;
class MColor;
// *****************************************************************************
// CLASS DECLARATION (MFnReflectShader)
/// Manage Reflective Surface Shaders
/**
Facilitate the creation and manipulation of reflective surface shaders.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader
{
declareMFn( MFnReflectShader, MFn::kReflect );
public:
///
short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectedRayDepthLimit( const short& new_limit );
///
MColor specularColor( MStatus * ReturnStatus = NULL ) const;
///
MStatus setSpecularColor( const MColor& specular_color );
///
float reflectivity( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectivity( const float& reflectivity );
///
MColor reflectedColor( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectedColor( const MColor& reflected_color );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnReflectShader */