2017-04-17 06:17:10 -06:00

178 lines
6.0 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MPxData
#define _MPxData
//
// *****************************************************************************
//
// Copyright (C) 1997-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MPxData
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxData)
//
// In Maya, both intrinsic and user-defined Maya Objects are registered
// and recognized by their type identifier (MTypeId). Data which flows in
// the Dependency Graph (DG) is implemented as Maya objects, therefore,
// the type characteristics of DG Data are specified by the type id
// (MTypeId). The type id is used to at run-time to determine how to
// create and destroy Maya Objects, and how they are to be input/output
// from/to files.
//
// User-defined Data has two parts. One part is an internal Maya Data
// object of neutral type which is common to all user-defined types. This
// common Data object implements the interface and behaviour
// characteristics required for user-defined Data to act as Data within
// Maya. The second part is unique to each user-defined type and
// implements the type-specific behaviour.
//
// The Proxy Data (MPxData) class is the base class for user-defined Data
// types. All user-defined Data that is to be passed between Nodes in the
// DG must be derived from MPxData. MPxData transparently incorporates
// the common behaviour and defines the common interface required for DG
// Data. When initialized with a unique type id, Data objects of classes
// derived from MPxData are recognized by Maya the same as built-in DG
// Data types, but are be able to implement user-specified behaviour.
//
// The MPxData class defines the interface for methods to read, write and
// assign Data objects of the the user-defined type. User-defined types
// must override these methods to provide type-specific behaviour.
//
// MPxData also provides common methods for querying the type id and type
// name of the Data object.
//
// All user-defined DG Data types require an associated static creator
// function that returns a void pointer to a new instance of the data
// class. This function is usually a static function within the user
// defined data type class.
//
// The registration of the new data type is performed by the
// MFnPlugin::registerData() which is invoked in the initializePlugin()
// function during Plug-in loading. One of the most important thing that
// the registration does is it associates the type id with the data.
//
// Once a user-defined Data type based on MPxData has been defined and
// registered, use the Typed Attribute Function Set (MFnTypedAttribute) to
// create an Attribute of the user-defined type. The Attribute may also
// be an multi-Attribute (array). Use the DG Node Function Set
// (MFnDependencyNode) to add the Attribute to a user- defined Node. This
// is usually done in the initialize() method of the Node creator.
//
// Data of a user-defined type on a Node is accessed in the same way as
// intrinsic Data types. The Data is actually held in an Data Block
// (MDataBlock). Use a Data Handle (MDataHandle) or Array Data Handle
// (MArrayDataHandle) to access the Data within a Data Block. Use a Data
// Block to obtain a Data Handle or Array Data Handle for either an
// Attribute or the associated Plug on the Attribute. The Data Handle or
// Array data handle can then be queried for the underlying Data object.
// The underlying Data object is a generic Maya Object (MObject) with a
// type id of the user-defined type.
//
// Use the Plug-in Data Function Set (MFnPluginData) to obtain an MPxData
// pointer which can be safely cast to a pointer of the user-defined type.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
// *****************************************************************************
// DECLARATIONS
class MString;
class MObject;
class MTypeId;
class MPlug;
class MArgList;
// *****************************************************************************
// CLASS DECLARATION (MPxData)
/// Base Class for User-defined Dependency Graph Data Types
/**
Read and write user-defined Data from both ASCII and binary formatted files.
Determine the type id and type name.
Access an instance of the creator for the user-defined type.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MPxData
{
public:
///
enum Type {
///
kData,
///
kGeometryData,
///
kLast
};
///
MPxData();
///
virtual ~MPxData();
///
virtual MStatus readASCII( const MArgList& argList,
unsigned& endOfTheLastParsedElement );
///
virtual MStatus readBinary( istream& in, unsigned length );
///
virtual MStatus writeASCII( ostream& out );
///
virtual MStatus writeBinary( ostream& out );
///
virtual void copy( const MPxData& src) = 0;
///
virtual MTypeId typeId() const = 0;
///
virtual MString name() const = 0;
protected:
friend class MDataHandle;
void* instance;
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxData */