tge/lib/mayasdk4/include/maya/MPxSelectionContext.h
2017-04-17 06:17:10 -06:00

133 lines
3.4 KiB
C++
Executable File

#ifndef LINUX
#pragma once
#endif
#ifndef _MPxSelectionContext
#define _MPxSelectionContext
//
// *****************************************************************************
//
// Copyright (C) 1996-2001 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MPxSelectionContext
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxSelectionContext)
//
// This is the base class for contexts.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MPxContext.h>
#include <maya/MPoint.h>
// *****************************************************************************
// DECLARATIONS
class MString;
// *****************************************************************************
// CLASS DECLARATION (MPxSelectionContext)
/// Base class for interative selection tools (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxSelectionContext : public MPxContext
{
public:
///
MPxSelectionContext ();
///
virtual ~MPxSelectionContext ();
///
virtual MStatus doPress ( MEvent & event );
///
virtual MStatus doRelease ( MEvent & event );
///
virtual MStatus doDrag ( MEvent & event );
///
virtual MStatus doHold ( MEvent & event );
///
virtual MStatus addManipulator( const MObject & manipulator );
///
virtual MStatus deleteManipulators();
///
MStatus setImage( const MString & image, ImageIndex index );
///
MStatus getImage( MString & image, ImageIndex index ) const;
protected:
// Thise methods determine whether the tool will select
// an object or operate on an object
///
bool isSelecting();
// Get the world space location of the selection point
///
MPoint startPoint(); // point where dragging started
///
MPoint lastDragPoint(); // preview drag point (both in WS)
// Create an instance of a tool command for use in
// this context.
//
///
virtual MPxToolCommand * newToolCommand();
virtual const char* className() const;
public:
// Temporarily putting these virtual functions at the end
///
virtual void abortAction();
///
virtual bool processNumericalInput( const MDoubleArray &values,
const MIntArray &flags,
bool isAbsolute );
///
virtual bool feedbackNumericalInput() const;
///
virtual MSyntax::MArgType argTypeNumericalInput( unsigned index ) const;
///
virtual void getClassName( MString & name ) const;
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxSelectionContext */