tge/lib/mayasdk5/include/maya/MDrawRequest.h
2017-04-17 06:17:10 -06:00

196 lines
5.6 KiB
C++
Executable File

#ifndef _MDrawRequest
#define _MDrawRequest
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MDrawRequest
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MDrawRequest)
//
// This class encapsulates all the information needed to fulfill
// a request to draw an object or part of an object.
// This class is used by the draw methods of MPxSurfaceShapeUI
// derived objects.
//
// The draw request should be created in the overridden
// MPxSurfaceShapeUI::getDrawRequests method. Once created the
// appropriate "set" methods of this class should be used to define
// what is being requested. Then the request should be placed on the
// draw reqeust queue using MDrawRequestQueue::add.
//
// When your request gets processed by maya, your overriden
// MPxSurfaceShape::draw method will get called with your request.
// Use the query methods of this class to determine what to draw.
//
// You create a draw request using the method MDrawInfo::getPrototype.
// A draw request automatically picks up certain information (listed
// below) upon it's creation. So you don't have to set any of this
// information unless you want to change it.
//
// Information automatically set by MDrawInfo::getPrototype :
// path - path to object to be drawn
// view - view to draw in
// matrix - world matrix for object
// display appearance - how object should be drawn
// display status - active, dormant etc.
//
// The draw token is an integer value which you can use to specify
// what is to be drawn. This is object specific and so you should
// define an enum with the information you require to decide what
// is being drawn in your MPxSurfaceShapeUI::draw method.
//
// Here is an example of draw token values for a polygonal mesh
// object as defined in an MPxSurfaceShapeUI derived class.
//
// // Draw Tokens
// //
// enum {
// kDrawVertices, // component token
// kDrawWireframe,
// kDrawWireframeOnShaded,
// kDrawSmoothShaded,
// kDrawFlatShaded,
// kLastToken
// };
//
// *****************************************************************************
//
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/M3dView.h>
// *****************************************************************************
// DECLARATIONS
class MSelectionMask;
class MPoint;
class MPointArray;
class MVector;
class MSelectionList;
class MMatrix;
class MPxSurfaceShapeUI;
class MMaterial;
class MDrawData;
// *****************************************************************************
// CLASS DECLARATION (MDrawRequest)
/// A draw reqeust used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MDrawRequest
{
public:
///
MDrawRequest();
///
MDrawRequest( const MDrawRequest& in );
///
~MDrawRequest();
public:
// the view to draw to
///
M3dView view() const;
///
void setView( M3dView & );
///
const MDagPath multiPath() const;
///
void setMultiPath( const MDagPath & );
///
MObject component() const;
///
void setComponent( MObject & );
///
MDrawData drawData() const;
///
void setDrawData( MDrawData & );
///
M3dView::DisplayStatus displayStatus() const;
///
void setDisplayStatus( M3dView::DisplayStatus );
///
bool displayCulling() const;
///
void setDisplayCulling( bool );
///
bool displayCullOpposite() const;
///
void setDisplayCullOpposite( bool );
///
M3dView::DisplayStyle displayStyle() const;
///
void setDisplayStyle( M3dView::DisplayStyle );
///
int color( M3dView::ColorTable table ) const;
///
void setColor( int, M3dView::ColorTable table );
///
MMaterial material() const;
///
void setMaterial( MMaterial& );
///
bool isTransparent() const;
///
void setIsTransparent( bool );
///
bool drawLast() const;
///
void setDrawLast( bool );
///
int token() const;
///
void setToken( int );
///
MDrawRequest& operator = ( const MDrawRequest& other );
protected:
// No protected members
private:
const char* className() const;
MDrawRequest( void* in, bool own );
void* fDrawRequest;
bool fOwn;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MDrawRequest */