92 lines
2.5 KiB
C++
Executable File
92 lines
2.5 KiB
C++
Executable File
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#ifndef _MFnDirectionalLight
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#define _MFnDirectionalLight
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//
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// *****************************************************************************
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//
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// Copyright (C) 1997-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MFnDirectionalLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnDirectionalLight)
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//
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// MFnDirectionalLight facilitates creation and manipulation of dependency
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// nodes representing direction lights.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnNonExtendedLight.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFnDirectionalLight)
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/// Manage Directional Light dependency Nodes
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/**
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Facilitate the creation and manipulation of directional light nodes.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnDirectionalLight : public MFnNonExtendedLight
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{
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declareDagMFn(MFnDirectionalLight,MFnNonExtendedLight);
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public:
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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MObject create( const MObject& parent, bool UIvisible = true,
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MStatus * ReturnStatus = NULL );
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///
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float shadowAngle( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setShadowAngle( const float& shadow_angle );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnDirectionalLight */
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