tge/lib/mayasdk5/include/maya/MFnStateManip.h
2017-04-17 06:17:10 -06:00

97 lines
2.6 KiB
C++
Executable File

#ifndef _MFnStateManip
#define _MFnStateManip
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MFnStateManip
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnStateManip)
//
// Function set for a base manipulator - the state manipulator.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnBase.h>
#include <maya/MFnManip3D.h>
#include <maya/MObject.h>
// *****************************************************************************
// DECLARATIONS
class MPoint;
// *****************************************************************************
// CLASS DECLARATION (MFnStateManip)
/// StateManip function set (OpenMayaUI)
/**
MFnStateManip is the function set for state manipulators.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MFnStateManip : public MFnManip3D
{
declareDagMFn(MFnStateManip, MFnManip3D);
public:
///
MObject create(MStatus *ReturnStatus = NULL);
///
MObject create(const MString &manipName,
const MString &stateName,
MStatus *ReturnStatus = NULL);
///
MStatus connectToStatePlug(MPlug &statePlug);
///
MStatus setInitialState(unsigned initialState);
///
MStatus setMaxStates(unsigned numStates);
///
unsigned maxStates(MStatus *ReturnStatus = NULL) const;
///
unsigned state(MStatus *ReturnStatus = NULL) const;
///
unsigned positionIndex(MStatus *ReturnStatus = NULL) const;
///
unsigned stateIndex(MStatus *ReturnStatus = NULL) const;
protected:
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnStateManip */