tge/lib/mayasdk5/include/maya/MItMeshFaceVertex.h
2017-04-17 06:17:10 -06:00

173 lines
5.1 KiB
C++
Executable File

#ifndef _MItMeshFaceVertex
#define _MItMeshFaceVertex
//
// *****************************************************************************
//
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MItMeshFaceVertex
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MItMeshFaceVertex)
//
// This class is the iterator for polygonal surfaces - iterates over
// face vertices.
//
// The iterator functions in two modes depending on whether a component
// is specified. When a component is not given or is NULL the iteration
// will be over all polygons for the surface. When a component is given
// this iterator will iterate over the polygons specified in the component.
// When iterating over components a DAG path to the surface must also be
// supplied.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MVector.h>
#include <maya/MPoint.h>
#include <maya/MColor.h>
#include <maya/MFloatArray.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MVectorArray.h>
#include <maya/MColorArray.h>
#include <maya/MString.h>
// *****************************************************************************
// DECLARATIONS
class MPointArray;
class MDoubleArray;
class MIntArray;
class MDGModifier;
// *****************************************************************************
// CLASS DECLARATION (MItMeshFaceVertex)
/// Face vertex iterator
/**
Iterate over face vertices of polygonal surfaces
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MItMeshFaceVertex
{
public:
///
MItMeshFaceVertex( const MObject & polyObject, MStatus * ReturnStatus = NULL );
///
MItMeshFaceVertex( const MDagPath &polyObject,
MObject & component = MObject::kNullObj,
MStatus * ReturnStatus = NULL );
///
virtual ~MItMeshFaceVertex();
///
bool isDone( MStatus * ReturnStatus = NULL );
///
MStatus next();
///
MStatus reset();
///
MStatus reset( const MObject & polyObject );
///
MStatus reset( const MDagPath &polyObject,
MObject & component = MObject::kNullObj );
///
int vertId( MStatus * ReturnStatus = NULL ) const;
///
int faceId( MStatus * ReturnStatus = NULL ) const;
///
int faceVertId( MStatus * ReturnStatus = NULL ) const;
///
MPoint position( MSpace::Space space = MSpace::kObject,
MStatus * ReturnStatus = NULL );
/// Get/Set methods for normals.
MStatus getNormal( MVector & normal,
MSpace::Space space = MSpace::kObject );
///
int normalId( MStatus * ReturnStatus = NULL );
/// UV methods. Mention sharing in docs when setUVs
///
bool hasUVs( MStatus * ReturnStatus = NULL ) const;
///
bool hasUVs( const MString & uvSet,
MStatus * ReturnStatus = NULL ) const;
///
MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL) const;
///
MStatus getUVIndex( int & index, const MString *uvSet = NULL );
///
MStatus getUVIndex( int & index, float & u, float & v,
const MString *uvSet = NULL);
/// Color methods. Mention sharing in docs when setUVs
///
bool hasColor(MStatus * ReturnStatus = NULL ) const;
///
MStatus getColor(MColor &color);
///
MStatus getColorIndex( int & index );
///
MStatus updateSurface();
///
MStatus geomChanged();
///
MStatus setIndex(int faceId, int vertFaceId,
int &prevFaceId, int &prevVertId );
protected:
bool getUVSetIndex( const MString * uvSetName,
int & uvSet) const;
private:
static const char* className();
MPtrBase * f_shape;
void * f_path;
void * f_geom;
void * f_ref;
void * fCompIter; // face component iterator
void * fElements; // pointer to the face component list
int fCurrFaceId;
int fCurrOffset;
int fCurrVertOff;
int fNumbFaceVerts; // number of all face vertices
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MItMeshFaceVertex */