2017-04-17 06:17:10 -06:00

371 lines
12 KiB
C++
Executable File

#ifndef _MPlug
#define _MPlug
//
// *****************************************************************************
//
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MPlug
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPlug)
//
// MPlug provides methods for creating plugs, and accessing the plugs'
// dependency node and attributes.
//
// A plug is a point on a dependency node where a particular attribute can be
// connected. In simple cases the plug and attribute are equivalent.
// When you have array-attributes, however, the plug is more specific
// in that it indicates which of the array-elements is to be connected.
//
// There are two main types of plugs; networked plugs and non-networked plugs.
// Non-networked plugs can be considered user plugs as they are
// created by users and belong to users. Networked plugs can be considered
// dependency node plugs as they are part of the dependency node and can
// only be referenced by users.
//
// In every dependency node there is a network or "tree" of plugs indicating
// connections that have been made to attributes of the node. The plugs in
// this tree are known as {\bf networked} plugs as they belong to the
// dependency node's network.
//
// {\bf Non-networked} plugs are plugs that you can create in order to
// establish a new connection to an attribute, or to set or get a value
// on an attribute. When a connection is made using a non-networked plug, a
// networked version of the plug is created and added to the dependency
// nodes network.
//
// A {\bf networked} plug cannot be explicitly created. They are created when
// a connection is established for some attribute of the node.
//
// All a {\bf non-networked} plug knows is how to uniquely describe the
// attribute that it references, in fact the purpose of a non-networked
// plug is to specify, without amibiguity, an attribute of a dependency node.
// A non-networked plug contains an array of array indices that plot the
// path from the root plug to this plug.
//
// For simple attributes the plug and attribute are equivalent. Compound
// attributes are also unambiguous. A plug that refers to an array
// attribute, however, is more complex as it can refer to the {\bf array
// plug} or an {\bf element plug} in the array.
//
// Several methods are provided for navigating the plug tree. The child method
// can be used to retrieve the {\bf child plugs} of a {\bf compound plug}. The
// elementByLogicalIndex and elementByPhysicalIndex methods can be used to
// retrieve the element plugs of an array plug. The parent and array methods
// traverse the tree in the opposite direction: parent retrieves a compound
// plug from a child plug, and array retrieves the array plug from an
// element plug.
//
// Since connections to arrays are sparse, element plugs have both logical
// and physical indexes. The logical indexes are used by MEL, and are sparse.
// Physical indexes, on the other hand, are not sparse. It is guaranteed that
// the physical indexes will range from 0 to numElements() - 1. Using the
// physical indexes, iterating over the element plugs in an array is easy:
//
// for (i = 0; i < arrayPlug.numElements (); i++)
// {
// MPlug elementPlug = arrayPlug [i];
// unsigned logicalIndex = elementPlug.logicalIndex();
// // ...
// }
//
// This is equivalent to calling elementByPhysicalIndex since the bracket
// operator uses physical indexes.
//
// The ancestry of a plug is the tree above the plug: any parents or arrays
// which this plug belongs to. The {\em selectAncestorLogicalIndex} method
// provides quick access to element plugs without walking the plug tree.
//
// *****************************************************************************
//
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MDGContext.h>
#include <maya/MObject.h>
#include <maya/MIntArray.h>
// *****************************************************************************
// DECLARATIONS
class MString;
class MStringArray;
class MPlugArray;
class MTime;
class MPxData;
class MAngle;
class MDistance;
class MDataHandle;
// *****************************************************************************
// CLASS DECLARATION (MPlug)
/// Create and Access dependency node plugs.
/**
Methods for creating and accessing plugs and attributes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MPlug
{
public:
///
MPlug();
///
MPlug( const MPlug& in );
///
MPlug( const MObject & node, const MObject & attribute );
///
~MPlug();
///
MStatus setAttribute (MObject &attribute);
///
MObject attribute( MStatus* ReturnStatus = NULL ) const;
///
MObject node( MStatus* ReturnStatus = NULL ) const;
///
MString name( MStatus* ReturnStatus = NULL ) const;
///
MString partialName(
bool includeNodeName = false,
bool includeNonMandatoryIndices = false,
bool includeInstancedIndices = false,
bool useAlias = false,
bool useFullAttributePath = false,
bool useLongNames = false,
MStatus* ReturnStatus = NULL
) const;
//
// Which values to generate setAttr commands for.
//
///
enum MValueSelector {
///
kAll,
///
kNonDefault,
///
kChanged,
///
kLastAttrSelector
};
///
MStatus getSetAttrCmds(
MStringArray& cmds,
MValueSelector valueSelector = kAll,
bool useLongNames = false
);
///
bool isNetworked( MStatus* ReturnStatus = NULL ) const;
///
bool isArray( MStatus* ReturnStatus = NULL ) const;
///
bool isElement( MStatus* ReturnStatus = NULL) const;
///
bool isCompound( MStatus* ReturnStatus = NULL ) const;
///
bool isChild( MStatus* ReturnStatus = NULL ) const;
///
bool isProcedural( MStatus* ReturnStatus = NULL ) const;
///
unsigned logicalIndex( MStatus* ReturnStatus = NULL ) const;
///
MStatus selectAncestorLogicalIndex( unsigned index,
const MObject &attribute =
MObject::kNullObj);
///
unsigned getExistingArrayAttributeIndices( MIntArray& indices,
MStatus* ReturnStatus = NULL);
///
unsigned numElements( MStatus* ReturnStatus = NULL ) const;
///
unsigned evaluateNumElements( MStatus* ReturnStatus = NULL );
///
unsigned numChildren( MStatus* ReturnStatus = NULL ) const;
///
unsigned numConnectedElements( MStatus* ReturnStatus = NULL ) const;
///
unsigned numConnectedChildren( MStatus* ReturnStatus = NULL ) const;
///
MPlug child( MObject& attr, MStatus* ReturnStatus = NULL ) const;
///
MPlug child( unsigned index, MStatus* ReturnStatus = NULL ) const;
///
MPlug parent( MStatus* ReturnStatus = NULL ) const;
///
MPlug array( MStatus* ReturnStatus = NULL ) const;
///
MPlug elementByLogicalIndex( unsigned logicalIndex,
MStatus* ReturnStatus = NULL)
const;
///
MPlug elementByPhysicalIndex( unsigned physicalIndex,
MStatus* ReturnStatus = NULL)
const;
///
MPlug connectionByPhysicalIndex( unsigned physicalIndex,
MStatus* ReturnStatus = NULL)
const;
///
bool connectedTo( MPlugArray & array, bool asDst, bool asSrc,
MStatus* ReturnStatus = NULL ) const;
///
bool isConnected( MStatus* ReturnStatus = NULL ) const;
///
bool isKeyable( MStatus* ReturnStatus = NULL ) const;
///
MStatus setKeyable( bool keyable );
///
bool isLocked( MStatus* ReturnStatus = NULL ) const;
///
MStatus setLocked( bool locked );
///
bool isNull( MStatus* ReturnStatus = NULL ) const;
///
MString info( MStatus* ReturnStatus = NULL ) const;
///
bool isFromReferencedFile( MStatus* ReturnStatus = NULL ) const;
//
// Enums for isFreeToChange
//
///
enum FreeToChangeState {
/// All tested plugs are free to change
kFreeToChange = 0,
/// Some of the tested plugs are not free to change
kNotFreeToChange,
/// Some of the children are not free to change
kChildrenNotFreeToChange
};
///
MPlug::FreeToChangeState isFreeToChange(bool checkParents = true,
bool checkChildren = true,
MStatus* ReturnStatus = NULL ) const;
// functions to get and set attribute values
//-------------------------------------------
///
MStatus getValue( MObject &val, MDGContext& ctx=MDGContext::fsNormal )
const;
///
MStatus getValue( double&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( float&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( int&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( short&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( bool&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( MDistance&,
MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( MAngle&,
MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( MTime&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( char&, MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus getValue( MString&,
MDGContext& ctx=MDGContext::fsNormal ) const;
///
MStatus setValue( MObject & val );
///
MStatus setValue( MPxData * data );
///
MStatus setValue( MDataHandle & handle );
///
MStatus setValue( double );
///
MStatus setValue( float );
///
MStatus setValue( int );
///
MStatus setValue( short );
///
MStatus setValue( bool );
///
MStatus setValue( MDistance& );
///
MStatus setValue( MAngle& );
///
MStatus setValue( MTime& );
///
MStatus setValue( char );
///
MStatus setValue( MString& );
///
MStatus setValue( const char* );
// Operators
//------------------------------------------
///
MPlug& operator =( const MPlug& other );
///
MPlug operator[] ( MObject& attr ) const; // child(attr)
///
MPlug operator[] ( unsigned physicalIndex ) const; // index(index)
///
bool operator!() const; // false if valid
///
bool operator ==( const MPlug &other ) const;
///
bool operator ==( const MObject &other ) const;
///
bool operator !=( const MPlug &other ) const;
///
bool operator !=( const MObject &other ) const;
///
operator MObject() const; // attribute()
protected:
// No protected members
private:
const char* className() const;
MPlug( const void*, bool );
const void* fPlug;
bool ownPlug;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPlug */