tge/lib/mayasdk5/include/maya/MSelectInfo.h
2017-04-17 06:17:10 -06:00

135 lines
3.2 KiB
C++
Executable File

#ifndef _MSelectInfo
#define _MSelectInfo
//
// *****************************************************************************
//
// Copyright (C) 1998-2003 Alias|Wavefront Inc.
//
// These coded instructions, statements and computer programs contain
// unpublished information proprietary to Alias|Wavefront Inc. and are
// protected by Canadian and US federal copyright laws. They may not be
// disclosed to third parties or copied or duplicated, in whole or in part,
// without prior written consent of Alias|Wavefront Inc.
//
// Unpublished-rights reserved under the Copyright Laws of the United States.
//
// *****************************************************************************
//
// CLASS: MSelectInfo
//
// MSelectInfo is used with user defined shape selection and is passed
// as an argument to the MPxSurfaceShapeUI::select method.
// This class encapsulates all the selection state information for
// selected objects.
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MSelectInfo)
//
// *****************************************************************************
//
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MDrawInfo.h>
// *****************************************************************************
// DECLARATIONS
class MSelectionMask;
class MPoint;
class MPointArray;
class MVector;
class MSelectionList;
class MMatrix;
// *****************************************************************************
// CLASS DECLARATION (MSelectInfo)
/// Selection state information used in MPxSurfaceShapeUI::select (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MSelectInfo : public MDrawInfo
{
public:
///
MSelectInfo();
///
MSelectInfo( const MSelectInfo& in );
///
~MSelectInfo();
public:
// Public accessor methods
///
M3dView view();
///
bool singleSelection() const;
///
bool selectClosest() const;
///
bool selectable( MSelectionMask & mask ) const;
///
bool selectableComponent( bool displayed,
MSelectionMask & mask ) const;
///
bool isRay() const;
MMatrix getAlignmentMatrix() const;
///
void getLocalRay( MPoint&, MVector & ) const;
///
bool selectForHilite( const MSelectionMask & ) const;
///
bool selectOnHilitedOnly() const;
///
int highestPriority() const;
///
void setHighestPriority( int );
///
void addSelection( const MSelectionList &item,
const MPoint &point,
MSelectionList &list,
MPointArray &points,
const MSelectionMask & mask,
bool isComponent );
///
MDagPath selectPath() const;
protected:
// No protected members
private:
const char* className() const;
MSelectInfo( void* in );
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MSelectInfo */