212 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| #ifndef _MFloatVector
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| #define _MFloatVector
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| //
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| //-
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| // ==========================================================================
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| // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors.  All 
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| // rights reserved.
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| // 
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| // The coded instructions, statements, computer programs, and/or related 
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| // material (collectively the "Data") in these files contain unpublished 
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| // information proprietary to Alias Systems Corp. ("Alias") and/or its 
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| // licensors, which is protected by Canadian and US federal copyright law and 
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| // by international treaties.
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| // 
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| // The Data may not be disclosed or distributed to third parties or be copied 
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| // or duplicated, in whole or in part, without the prior written consent of 
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| // Alias.
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| // 
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| // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING 
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| // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED 
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| // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A 
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| // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES 
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| // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN 
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| // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, 
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| // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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| // ==========================================================================
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| //+
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| //
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| // CLASS:    MFloatVector
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| //
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| // *****************************************************************************
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| //
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| // CLASS DESCRIPTION (MFloatVector)
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| //
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| //	This class provides access to Maya's internal vector math library allowing
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| //	vectors to be handled easily, and in a manner compatible with internal
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| //	Maya data structures.
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| //
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| // *****************************************************************************
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| 
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| #if defined __cplusplus
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| 
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| // *****************************************************************************
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| 
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| // INCLUDED HEADER FILES
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| 
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| 
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| 
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| #include <maya/MTypes.h>
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| #include <maya/MStatus.h>
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| 
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| // *****************************************************************************
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| 
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| // DECLARATIONS
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| 
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| class MFloatMatrix;
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| class MVector;
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| class MPoint;
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| #define MFloatVector_kTol 1.0e-5F
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| 
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| // *****************************************************************************
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| 
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| // CLASS DECLARATION (MFloatVector)
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| 
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| /// A vector math class for vectors of floats
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| /**
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|   This class provides access to Maya's vector math library.
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| */
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| #ifdef _WIN32
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| #pragma warning(disable: 4522)
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| #endif // _WIN32
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| 
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| class OPENMAYA_EXPORT MFloatVector  
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| {
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| public:
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| 	///
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| 						MFloatVector();
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| 	///
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| 						MFloatVector( const MFloatVector&);
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| 	///
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| 						MFloatVector( const MVector&);
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| 	///
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| 						MFloatVector( const MPoint&);
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| 	///
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| 						MFloatVector( float xx, float yy, float zz = 0.0);
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| 	///
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| 						MFloatVector( const float[3] );
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| 	///
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| 						~MFloatVector();
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| 	///
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|  	MFloatVector&		operator= ( const MFloatVector& src );
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| 	///
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|  	float&     		 	operator()( unsigned i );
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| 	///
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|  	float   			operator()( unsigned i ) const;
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| 	///
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|  	float&     		 	operator[]( unsigned i );
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| 	///
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| 	float				operator[]( unsigned i )const;
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| 	///
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|  	MFloatVector		operator^( const MFloatVector& right) const;
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| 	///
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|  	MFloatVector&   	operator/=( float scalar );
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| 	///
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|  	MFloatVector 	    operator/( float scalar ) const;
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| 	///
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|  	MFloatVector& 		operator*=( float scalar );
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| 	///
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|  	MFloatVector   		operator*( float scalar ) const;
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( int,
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| 												   const MFloatVector& );
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( short,
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| 												   const MFloatVector& );
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( unsigned int,
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| 												   const MFloatVector& );
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( unsigned short,
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| 												   const MFloatVector& );
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( float,
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| 												   const MFloatVector& );
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( double,
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| 												   const MFloatVector& );
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| 	///
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|  	MFloatVector   		operator+( const MFloatVector& other) const;
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| 	///
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| 	MFloatVector&		operator+=( const MFloatVector& other );
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| 	///
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|  	MFloatVector   		operator-() const;
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| 	///
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|  	MFloatVector   		operator-( const MFloatVector& other ) const;
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| 	///
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|  	MFloatVector  		operator*( const MFloatMatrix&) const;
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| 	///
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|  	MFloatVector&		operator*=( const MFloatMatrix&);
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| 	///
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|  	friend OPENMAYA_EXPORT MFloatVector	operator*( const MFloatMatrix&,
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| 												   const MFloatVector& );
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| 	///
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|  	float      		    operator*( const MFloatVector& other ) const;
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| 	///
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|  	bool       		   	operator!=( const MFloatVector& other ) const;
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| 	///
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|  	bool       	    	operator==( const MFloatVector& other ) const;
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| 	///
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| 	MStatus				get( float[3] ) const;
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| 	///
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|  	float      		   	length() const;
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| 	///
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|  	MFloatVector  		normal() const;
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| 	///
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| 	MStatus				normalize();
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| 	///
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|  	float      		 	angle( const MFloatVector& other ) const;
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| 	///
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| 	bool				isEquivalent( const MFloatVector& other,
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| 									  float tolerance = MFloatVector_kTol )
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| 									  const;
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| 	///
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|  	bool       		   	isParallel( const MFloatVector& other,
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| 									float tolerance = MFloatVector_kTol )
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| 									const;
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| 	///
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| 	MFloatVector		transformAsNormal( const MFloatMatrix & matrix ) const;
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| 
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| 	///
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| 	friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<( IOS_REF(ostream)& os,
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| 												const MFloatVector& v );
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| 
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| 	/// The null vector
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| 	static const MFloatVector zero;
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| 	/// The vector <1.0,1.0,1.0>
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| 	static const MFloatVector one;
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| 	/// Unit vector in the positive x direction
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| 	static const MFloatVector xAxis;
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| 	/// Unit vector in the positive y direction
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| 	static const MFloatVector yAxis;
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| 	/// Unit vector in the positive z direction
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| 	static const MFloatVector zAxis;
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| 	/// Unit vector in the negative z direction
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| 	static const MFloatVector xNegAxis;
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| 	/// Unit vector in the negative z direction
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| 	static const MFloatVector yNegAxis;
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| 	/// Unit vector in the negative z direction
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| 	static const MFloatVector zNegAxis;
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| 	/// The x component of the vector
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| 	float x;
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| 	/// The y component of the vector
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| 	float y;
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| 	/// The z component of the vector
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| 	float z;
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| 
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| protected:
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| // No protected members
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| 
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| private:
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| // No private members
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| 
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| };
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| 
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| #ifdef _WIN32
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| #pragma warning(default: 4522)
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| #endif // _WIN32
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| 
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| // *****************************************************************************
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| #endif /* __cplusplus */
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| #endif /* _MFloatVector */
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