127 lines
4.0 KiB
C++
Executable File
127 lines
4.0 KiB
C++
Executable File
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#ifndef _MFnAnisotropyShader
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#define _MFnAnisotropyShader
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MFnAnisotropyShader
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnAnisotropyShader)
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//
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// MFnAnisotropyShader facilitates creation and manipulation of dependency graph
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// nodes representing anisotropy shaders.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnDependencyNode.h>
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// *****************************************************************************
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// DECLARATIONS
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class MFnDependencyNode;
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class MFltVector;
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class MColor;
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// *****************************************************************************
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// CLASS DECLARATION (MFnAnisotropyShader)
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/// Manage anisotropic shaders
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/**
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Facilitate the creation and manipulation of anisotropy shaders.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnAnisotropyShader : public MFnDependencyNode
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{
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declareMFn( MFnAnisotropyShader, MFnDependencyNode );
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public:
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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MColor tangentUCamera( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setTangentUCamera( const MColor & tangu_camera );
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///
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MColor tangentVCamera( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setTangentVCamera( const MColor & tangv_camera );
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///
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float correlationX( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setCorrelationX( const float &correl_x );
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///
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float correlationY( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setCorrelationY( const float &correl_y );
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///
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float roughness( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setRoughness( const float &roughness );
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///
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float rotateAngle( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setRotateAngle( const float& rotate_angle );
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///
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float refractiveIndex( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setRefractiveIndex( const float& refractive_index );
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///
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bool anisotropicReflectivity( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setAnisotropicReflectivity( const bool& anisotropic_reflectivity );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnAnisotropyShader */
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