tge/lib/mayasdk6/include/maya/MFnReflectShader.h
2017-04-17 06:17:10 -06:00

111 lines
3.4 KiB
C++
Executable File

#ifndef _MFnReflectShader
#define _MFnReflectShader
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnReflectShader
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnReflectShader)
//
// MFnReflectShader allows manipulation of dependency graph nodes representing
// reflective surface shaders. This includes Phong and Blinn shaders.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnLambertShader.h>
// *****************************************************************************
// DECLARATIONS
class MFnLambertShader;
class MColor;
// *****************************************************************************
// CLASS DECLARATION (MFnReflectShader)
/// Manage Reflective Surface Shaders
/**
Facilitate the creation and manipulation of reflective surface shaders.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader
{
declareMFn( MFnReflectShader, MFn::kReflect );
public:
///
short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectedRayDepthLimit( const short& new_limit );
///
MColor specularColor( MStatus * ReturnStatus = NULL ) const;
///
MStatus setSpecularColor( const MColor& specular_color );
///
float reflectivity( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectivity( const float& reflectivity );
///
MColor reflectedColor( MStatus * ReturnStatus = NULL ) const;
///
MStatus setReflectedColor( const MColor& reflected_color );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnReflectShader */