2017-04-17 06:17:10 -06:00

102 lines
3.1 KiB
C++
Executable File

#ifndef _MIkSystem
#define _MIkSystem
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MIkSystem
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MIkSystem)
//
// This class provides an interface to the inverse kinematics (IK) system.
// The ik system is used to set/query the global snapping flag for handles,
// set/query the global solve flag for solvers, and to find the ik solvers
// available in maya.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MObject.h>
#include <maya/MStringArray.h>
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MIkSystem)
/// Inverse kinematics (IK) system class (OpenMayaAnim)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAANIM_EXPORT MIkSystem
{
public:
///
static MObject findSolver( MString name, MStatus * ReturnStatus = NULL );
///
static MStatus getSolvers( MStringArray & names );
///
static bool isGlobalSnap( MStatus * ReturnStatus = NULL );
///
static MStatus setGlobalSnap( bool isSnap );
///
static bool isGlobalSolve( MStatus * ReturnStatus = NULL );
///
static MStatus setGlobalSolve( bool isSnap );
protected:
static const char* className();
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MIkSystem */