2017-04-17 06:17:10 -06:00

121 lines
3.8 KiB
C++
Executable File

#ifndef _MMessage
#define _MMessage
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MMessage
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MMessage)
//
// This is the base class for message callbacks.
//
// There are three types of messages in maya that are exposed through the
// API and they are the following:
// scene messages, dependency graph messages, and dependency node messages.
// can be registered for these messages using the addCallback
// methods of the MSceneMessage, MDGMessage, and MNodeMessage classes.
//
// When a callback is added a number or id is returned. This id is used to
// keep track of the callback and is necessary for removing it.
// A callback id with the value 'NULL' represents an invalid callback.
// Use the removeCallback member function of this class for removing a
// callback.
//
// It is the user's responsibility to keep track of the callback id's
// and remove all callbacks for a plug-in when it is unloaded.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
typedef unsigned int MCallbackId;
// Declaration for the callback table
typedef struct MMessageNode {
void* fClientPtr;
void* fServerPtr;
void* fSubClientPtr;
MCallbackId fId;
bool isValid; // Unused
} * MMessageNodePtr;
// *****************************************************************************
// CLASS DECLARATION (MMessage)
class MIntArray;
class MObject;
/// Message base class
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MMessage
{
public:
///
static MStatus removeCallback( MCallbackId id );
///
static MStatus removeCallbacks( MIntArray &ids );
///
static MCallbackId currentCallbackId( MStatus* ReturnStatus = NULL );
///
static MStatus nodeCallbacks( MObject& node, MIntArray& ids );
protected:
static void addNode( MMessageNodePtr node );
static void removeNode( MMessageNodePtr node );
private:
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MMessage */