tge/lib/mayasdk6/include/maya/MPxFieldNode.h
2017-04-17 06:17:10 -06:00

188 lines
5.3 KiB
C++
Executable File

#ifndef _MPxFieldNode
#define _MPxFieldNode
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxFieldNode
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxFieldNode)
//
// MPxFieldNode allows the creation and manipulation of dependency graph nodes
// representing fields. This is the top level of a hierarchy of field
// node function sets. It permits manipulation of the attributes common to
// all types of fields.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/MPointArray.h>
#include <maya/MVectorArray.h>
#include <maya/MDoubleArray.h>
#if defined(OSMac_MachO_)
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MPxFieldNode)
/// Base class for user defined fields (OpenMayaFX)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAFX_EXPORT MPxFieldNode : public MPxNode
{
public:
///
MPxFieldNode();
///
virtual ~MPxFieldNode();
///
virtual MPxNode::Type type() const;
///
virtual MStatus compute( const MPlug& plug, MDataBlock& dataBlock );
///
virtual MStatus getForceAtPoint(const MVectorArray& point,
const MVectorArray& velocity,
const MDoubleArray& mass,
MVectorArray& force,
double deltaTime);
///
virtual MStatus iconSizeAndOrigin( GLuint& width,
GLuint& height,
GLuint& xbo,
GLuint& ybo );
///
virtual MStatus iconBitmap(GLubyte* bitmap);
/////////////////////////
// Inherited attributes
/////////////////////////
// General attributes for every field.
//
/// magnitude attribute
static MObject mMagnitude;
/// attenuation attribute
static MObject mAttenuation;
/// maximum distance attribute
static MObject mMaxDistance;
/// flag for maximum distance attribute
static MObject mUseMaxDistance;
/// flag for per vertex attribute
static MObject mApplyPerVertex;
// Attributes for input force data.
//
/// input attribute compound, multi
static MObject mInputData;
/// child attribute, multi
static MObject mInputPositions;
/// child attribute, multi
static MObject mInputVelocities;
/// child attribute, multi
static MObject mInputMass;
/// child attribute
static MObject mDeltaTime;
// Attribute for input forces.
//
/// forces input attribute, multi
static MObject mInputForce;
// Attribute for output forces.
//
/// forces output attribute, multi
static MObject mOutputForce;
// Attributes for ownership.
//
/// X component of mOwnerCentroid
static MObject mOwnerCentroidX;
/// Y component of mOwnerCentroid
static MObject mOwnerCentroidY;
/// Z component of mOwnerCentroid
static MObject mOwnerCentroidZ;
/// owner centroid attribute
static MObject mOwnerCentroid;
/// owner position attribute, multi
static MObject mOwnerPosData;
/// owner velocity attribute, multi
static MObject mOwnerVelData;
// Attribute for world position.
//
/// world matrix attribute
static MObject mWorldMatrix;
/// Attribute for input pp data from particleShape
static MObject mInputPPData;
/// Attribute for input pp data from owner particleShape
static MObject mOwnerPPData;
protected:
// No protected members
private:
// No private members
static void initialSetup();
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxFieldNode */