188 lines
5.3 KiB
C++
Executable File
188 lines
5.3 KiB
C++
Executable File
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#ifndef _MPxFieldNode
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#define _MPxFieldNode
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//
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//-
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// ==========================================================================
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// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
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// rights reserved.
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//
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// The coded instructions, statements, computer programs, and/or related
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// material (collectively the "Data") in these files contain unpublished
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// information proprietary to Alias Systems Corp. ("Alias") and/or its
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// licensors, which is protected by Canadian and US federal copyright law and
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// by international treaties.
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//
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// The Data may not be disclosed or distributed to third parties or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias.
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//
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// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
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// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
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// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
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// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
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// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
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// ==========================================================================
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//+
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//
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// CLASS: MPxFieldNode
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxFieldNode)
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//
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// MPxFieldNode allows the creation and manipulation of dependency graph nodes
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// representing fields. This is the top level of a hierarchy of field
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// node function sets. It permits manipulation of the attributes common to
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// all types of fields.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MObject.h>
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#include <maya/MPxNode.h>
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#include <maya/MPointArray.h>
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#include <maya/MVectorArray.h>
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#include <maya/MDoubleArray.h>
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#if defined(OSMac_MachO_)
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# include <OpenGL/gl.h>
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#else
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# include <GL/gl.h>
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#endif
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MPxFieldNode)
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/// Base class for user defined fields (OpenMayaFX)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAFX_EXPORT MPxFieldNode : public MPxNode
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{
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public:
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///
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MPxFieldNode();
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///
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virtual ~MPxFieldNode();
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///
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virtual MPxNode::Type type() const;
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///
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virtual MStatus compute( const MPlug& plug, MDataBlock& dataBlock );
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///
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virtual MStatus getForceAtPoint(const MVectorArray& point,
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const MVectorArray& velocity,
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const MDoubleArray& mass,
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MVectorArray& force,
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double deltaTime);
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///
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virtual MStatus iconSizeAndOrigin( GLuint& width,
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GLuint& height,
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GLuint& xbo,
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GLuint& ybo );
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///
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virtual MStatus iconBitmap(GLubyte* bitmap);
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/////////////////////////
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// Inherited attributes
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/////////////////////////
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// General attributes for every field.
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//
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/// magnitude attribute
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static MObject mMagnitude;
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/// attenuation attribute
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static MObject mAttenuation;
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/// maximum distance attribute
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static MObject mMaxDistance;
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/// flag for maximum distance attribute
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static MObject mUseMaxDistance;
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/// flag for per vertex attribute
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static MObject mApplyPerVertex;
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// Attributes for input force data.
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//
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/// input attribute compound, multi
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static MObject mInputData;
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/// child attribute, multi
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static MObject mInputPositions;
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/// child attribute, multi
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static MObject mInputVelocities;
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/// child attribute, multi
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static MObject mInputMass;
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/// child attribute
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static MObject mDeltaTime;
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// Attribute for input forces.
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//
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/// forces input attribute, multi
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static MObject mInputForce;
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// Attribute for output forces.
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//
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/// forces output attribute, multi
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static MObject mOutputForce;
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// Attributes for ownership.
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//
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/// X component of mOwnerCentroid
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static MObject mOwnerCentroidX;
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/// Y component of mOwnerCentroid
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static MObject mOwnerCentroidY;
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/// Z component of mOwnerCentroid
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static MObject mOwnerCentroidZ;
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/// owner centroid attribute
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static MObject mOwnerCentroid;
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/// owner position attribute, multi
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static MObject mOwnerPosData;
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/// owner velocity attribute, multi
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static MObject mOwnerVelData;
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// Attribute for world position.
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//
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/// world matrix attribute
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static MObject mWorldMatrix;
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/// Attribute for input pp data from particleShape
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static MObject mInputPPData;
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/// Attribute for input pp data from owner particleShape
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static MObject mOwnerPPData;
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protected:
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// No protected members
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private:
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// No private members
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static void initialSetup();
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxFieldNode */
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