tge/lib/mayasdk6/include/maya/MPxManipContainer.h
2017-04-17 06:17:10 -06:00

248 lines
7.1 KiB
C++
Executable File

#ifndef _MPxManipContainer
#define _MPxManipContainer
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxManipContainer
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxManipContainer)
//
// MPxManipContainer is the base class for user defined manipulator
// containers.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/MPlug.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MTypeId.h>
#include <maya/MString.h>
#include <maya/M3dView.h>
#include <maya/MDagPath.h>
#include <maya/MObjectArray.h>
// *****************************************************************************
// DECLARATIONS
class MPxManipContainer;
class MManipData;
typedef MManipData
(MPxManipContainer::*plugToManipConversionCallback)(unsigned index);
typedef MManipData
(MPxManipContainer::*manipToPlugConversionCallback)(unsigned index);
// *****************************************************************************
// CLASS DECLARATION (MPxManipContainer)
/// Base class for user defined manipulator containers (OpenMayaUI)
/**
MPxManipContainer is the base class for user defined manipulator
containers.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxManipContainer : public MPxNode
{
public:
///
enum baseType {
///
kFreePointTriadManip,
///
kDirectionManip,
///
kDistanceManip,
///
kPointOnCurveManip,
///
kPointOnSurfaceManip,
///
kDiscManip,
///
kCircleSweepManip,
///
kToggleManip,
///
kStateManip,
///
kCurveSegmentManip
};
///
MPxManipContainer();
///
virtual ~MPxManipContainer();
///
virtual MPxNode::Type type() const;
///
static MStatus initialize();
///
static MPxManipContainer * newManipulator(const MString &manipName,
MObject &manipObject,
MStatus *ReturnStatus = NULL);
// Methods to overload
///
virtual void draw(M3dView &view,
const MDagPath &path,
M3dView::DisplayStyle style,
M3dView::DisplayStatus status);
///
virtual MStatus connectToDependNode(const MObject &dependNode);
// Do not put any of these functions in the constructor.
///
virtual MStatus createChildren();
///
MDagPath addFreePointTriadManip (const MString &manipName,
const MString &pointName);
///
MDagPath addDirectionManip (const MString &manipName,
const MString &directionName);
///
MDagPath addDistanceManip (const MString &manipName,
const MString &distanceName);
///
MDagPath addPointOnCurveManip (const MString &manipName,
const MString &paramName);
///
MDagPath addPointOnSurfaceManip (const MString &manipName,
const MString &paramName);
///
MDagPath addDiscManip (const MString &manipName,
const MString &angleName);
///
MDagPath addCircleSweepManip (const MString &manipName,
const MString &angleName);
///
MDagPath addToggleManip (const MString &manipName,
const MString &toggleName);
///
MDagPath addStateManip (const MString &manipName,
const MString &stateName);
///
MDagPath addCurveSegmentManip (const MString &manipName,
const MString &startParamName,
const MString &endParamName);
///
MDagPath addRotateManip (const MString &manipName,
const MString &rotationName);
///
MDagPath addScaleManip (const MString &manipName,
const MString &scaleName);
///
MStatus finishAddingManips();
///
static MStatus addToManipConnectTable(MTypeId &);
///
static MStatus removeFromManipConnectTable(MTypeId &);
///
void addPlugToManipConversionCallback(
unsigned manipIndex,
plugToManipConversionCallback callback);
///
unsigned addManipToPlugConversionCallback(
MPlug &plug,
manipToPlugConversionCallback callback);
///
MStatus getConverterManipValue(unsigned manipIndex, unsigned &value);
///
MStatus getConverterManipValue(unsigned manipIndex, double &value);
///
MStatus getConverterManipValue(unsigned manipIndex, double &x, double &y);
///
MStatus getConverterManipValue(unsigned manipIndex, MPoint &point);
///
MStatus getConverterManipValue(unsigned manipIndex, MVector &vector);
///
MStatus getConverterManipValue(unsigned manipIndex, MMatrix &matrix);
///
MStatus getConverterManipValue(unsigned manipIndex,
MEulerRotation &rotation);
///
MStatus getConverterManipValue(unsigned manipIndex,
MTransformationMatrix &xform);
///
MStatus getConverterPlugValue(unsigned plugIndex, double &value);
///
MStatus getConverterPlugValue(unsigned plugIndex, double &x, double &y);
///
MStatus getConverterPlugValue(unsigned plugIndex, MPoint &point);
///
MStatus getConverterPlugValue(unsigned plugIndex, MVector &vector);
///
MStatus getConverterPlugValue(unsigned plugIndex, MMatrix &matrix);
///
MStatus getConverterPlugValue(unsigned plugIndex,
MEulerRotation &rotation);
///
virtual MStatus doPress();
///
virtual MStatus doDrag();
///
virtual MStatus doRelease();
protected:
private:
static const char * className();
friend class MFnPlugin;
void * internalData;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxManipContainer */