155 lines
4.5 KiB
C++
Executable File
155 lines
4.5 KiB
C++
Executable File
#ifndef _MClothParticle
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#define _MClothParticle
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems Corp., and/or its licensors ("Alias").
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// All rights reserved. These coded instructions, statements, computer
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// programs, and/or related material (collectively, the "Material")
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// contain unpublished information proprietary to Alias, which is
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// protected by Canadian and US federal copyright law and by international
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// treaties. This Material may not be disclosed to third parties, or be copied
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// or duplicated, in whole or in part, without the prior written consent of
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// Alias. ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING TO THE MATERIAL,
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// INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED WARRANTIES OF
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// NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
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// IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES WHATSOEVER, WHETHER DIRECT,
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// INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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// OR OTHER TORTIOUS ACTION, OR IN EQUITY, ARISING OUT OF OR RELATED TO THE
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// ACCESS TO, USE OF, OR RELIANCE UPON THE MATERIAL.
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// ==========================================================================
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//+
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// *****************************************************************************
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//
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// CLASS: MClothParticle
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MClothParticle)
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//
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// Interface for cloth particle.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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// MayaCloth Export
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#ifdef _WIN32
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# ifndef MAYACLOTH_EXPORT
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# ifdef MAYACLOTH_DLL
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# define MAYACLOTH_EXPORT _declspec( dllexport )
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# else
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# define MAYACLOTH_EXPORT _declspec( dllimport )
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# endif // MAYACLOTH_DLL
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# endif // MAYACLOTH_EXPORT
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#else
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# ifndef MAYACLOTH_EXPORT
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# define MAYACLOTH_EXPORT
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# endif
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#endif // _WIN32
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// *****************************************************************************
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// DECLARATIONS
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class MPoint;
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class MDoubleArray;
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class MVector;
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class MClothEdge;
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class MClothTriangle;
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class MClothMaterial;
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class MClothPolyhedron;
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// *****************************************************************************
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// CLASS DECLARATION (MClothParticle)
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/// Interface for cloth particle.
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class MAYACLOTH_EXPORT MClothParticle
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{
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public:
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///
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MClothParticle();
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///
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virtual ~MClothParticle();
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///
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virtual MPoint getPosition( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void setPosition( const MPoint &position,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual MVector getVelocity( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void setVelocity( const MVector &velocity,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual MVector getAccelaration( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void setAccelaration( const MVector &acc,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual MClothEdge* getEdge( unsigned int index,
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MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual unsigned int numEdges( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual bool ignoreSolid( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void ignoreSolid( bool isIgnored,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual bool ignoreClothCollision( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void ignoreClothCollision( bool isIgnored,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual double getMass( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual void setMass( const double mass,
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MStatus* ReturnStatus = NULL ) = 0;
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///
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virtual MClothMaterial* getMaterial( MStatus* ReturnStatus = NULL ) const = 0;
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///
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virtual unsigned getIndex() const = 0;
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///
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virtual bool equals(MClothParticle *other) const;
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///
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bool collideWithPolyhedron( MClothPolyhedron *poly = NULL );
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protected:
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// No protected members
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private:
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friend class CpHParticle;
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void *fData;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MClothParticle */
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