tge/lib/mayasdk7/include/maya/MFnAmbientLight.h
2017-04-17 06:17:10 -06:00

114 lines
3.6 KiB
C++
Executable File

#ifndef _MFnAmbientLight
#define _MFnAmbientLight
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MFnAmbientLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnAmbientLight)
//
// MFnAmbientLight facilitates creation and manipulation of ambient light
// dependency graph nodes.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnLight.h>
// *****************************************************************************
// DECLARATIONS
class MPoint;
class MColor;
class MDagPath;
// *****************************************************************************
// CLASS DECLARATION (MFnAmbientLight)
/// Manage Ambient Light dependency Nodes
/**
Facilitate the creation and manipulation of ambient light nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight
{
declareDagMFn(MFnAmbientLight,MFnLight);
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
MObject create( const MObject& parent, bool UIvisible = true,
MStatus * ReturnStatus = NULL );
///
MObject create( const MObject& parent, bool UIvisible = true,
bool wantTransform = false, MStatus * ReturnStatus = NULL );
///
float ambientShade( MStatus * ReturnStatus = NULL ) const;
///
MStatus setAmbientShade( const float& ambient_shade );
///
bool castSoftShadows( MStatus * ReturnStatus = NULL ) const;
///
MStatus setCastSoftShadows( const bool& cast_soft_shadows );
///
float shadowRadius( MStatus * ReturnStatus = NULL ) const;
///
MStatus setShadowRadius( const float& shadow_radius );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnAmbientLight */