tge/lib/mayasdk7/include/maya/MPxEmitterNode.h
2017-04-17 06:17:10 -06:00

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#ifndef _MPxEmitterNode
#define _MPxEmitterNode
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxEmitterNode
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxEmitterNode)
//
// MPxEmitterNode allows the creation and manipulation of dependency graph
// nodes representing emitters. This is the top level of a hierarchy of
// emitter node function sets. It permits manipulation of the attributes
// common to all types of emitters.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/M3dView.h>
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/MPointArray.h>
#include <maya/MVectorArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MTime.h>
#include <maya/MBoundingBox.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MPxEmitterNode)
/// Base class for user defined particle emitters (OpenMayaFX)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAFX_EXPORT MPxEmitterNode : public MPxNode
{
public:
///
MPxEmitterNode();
///
virtual ~MPxEmitterNode();
///
virtual MPxNode::Type type() const;
///
virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock);
virtual void draw( M3dView & view, const MDagPath & path, M3dView::DisplayStyle style, M3dView:: DisplayStatus );
/////////////////////////
// Inherited attributes
/////////////////////////
// General attributes for every emitter.
//
/// emitter type attribute
static MObject mEmitterType;
///
enum MEmitterType
{
///
kDirectional = 0,
///
kOmni,
///
kSurface,
///
kCurve,
///
kVolume
};
/// rate attribute
static MObject mRate;
/// speed attribute
static MObject mSpeed;
/// direction attribute
static MObject mDirection;
/// X component of mDirection
static MObject mDirectionX;
/// Y component of mDirection
static MObject mDirectionY;
/// Z component of mDirection
static MObject mDirectionZ;
// Attributes for ownership.
// Connections made with the owner object.
//
/// owner postion attribute, multi
static MObject mOwnerPosData;
/// owner velocity attribute, multi
static MObject mOwnerVelData;
/// owner centroid attribute
static MObject mOwnerCentroid;
/// X component of mOwnerCentroid
static MObject mOwnerCentroidX;
/// Y component of mOwnerCentroid
static MObject mOwnerCentroidY;
/// Z component of mOwnerCentroid
static MObject mOwnerCentroidZ;
/// input swept geometry attribute
static MObject mSweptGeometry;
/// world matrix attribute
static MObject mWorldMatrix;
// Attributes for target particle object.
// Connections with the target particle object.
//
/// start time attribute
static MObject mStartTime;
/// delta time attribute
static MObject mDeltaTime;
/// flag for maximum count attribute
static MObject mIsFull;
/// inherit factor attribute
static MObject mInheritFactor;
/// random seed attribute
static MObject mSeed;
/// random state attribute
static MObject mRandState;
static MObject mRandStateX;
static MObject mRandStateY;
static MObject mRandStateZ;
// Current time attribute.
// Connection with time node.
//
/// current time attribute
static MObject mCurrentTime;
// Output Attribute.
// Connection with the target particle object.
//
/// output particle attribute, multi
static MObject mOutput;
/// min distance attribute
static MObject mMinDistance;
/// max distance attribute
static MObject mMaxDistance;
///
MEmitterType getEmitterType( MDataBlock& block );
///
MObject getOwnerShape();
///
MTime getCurrentTime( MDataBlock& block );
///
MTime getStartTime( int plugIndex, MDataBlock& block );
///
MTime getDeltaTime( int plugIndex, MDataBlock& block );
///
int getRandomSeed( int plugIndex, MDataBlock& block );
///
void getRandomState( int plugIndex, MDataBlock& block );
///
void setRandomState( int plugIndex, MDataBlock& block );
///
void resetRandomState( int plugIndex, MDataBlock& block );
///
double randgen();
///
double getRate( MDataBlock& block );
///
double getMinDistance( MDataBlock& block );
///
double getMaxDistance( MDataBlock& block );
///
MPoint getWorldPosition();
///
MMatrix getWorldMatrix();
///
bool volumePrimitiveBoundingBox( MBoundingBox& box );
///
bool volumePrimitivePointInside( const MPoint& worldPoint, const MMatrix& emitterWorldMatrix );
///
double volumePrimitiveDistanceFromAxis( const MPoint& worldPoint, const MMatrix& emitterWorldMatrix );
///
bool hasValidEmission2dTexture( const MObject& texAttr, MStatus *stat = NULL );
///
MStatus evalEmission2dTexture( const MObject& texAttr,
MDoubleArray& uCoords,
MDoubleArray& vCoords,
MVectorArray* resultColors,
MDoubleArray* resultAlphas );
protected:
int randState[3];
private:
// No private members
static void initialSetup();
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
//****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxEmitterNode */