tge/lib/mayasdk7/include/maya/MPxSurfaceShapeUI.h
2017-04-17 06:17:10 -06:00

128 lines
3.7 KiB
C++
Executable File

#ifndef _MPxSurfaceShapeUI
#define _MPxSurfaceShapeUI
//
//-
// ==========================================================================
// Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Alias Systems Corp. ("Alias") and/or its
// licensors, which is protected by Canadian and US federal copyright law and
// by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be copied
// or duplicated, in whole or in part, without the prior written consent of
// Alias.
//
// THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING
// TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED
// WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES
// WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY,
// ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA.
// ==========================================================================
//+
//
// CLASS: MPxSurfaceShapeUI
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxNode)
//
//
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MPxNode.h>
#include <maya/M3dView.h>
#include <maya/MBoundingBox.h>
#include <maya/M3dView.h>
#include <maya/MSelectInfo.h>
#include <maya/MDrawRequest.h>
#include <maya/MDrawRequestQueue.h>
// *****************************************************************************
// DECLARATIONS
class MSelectionList;
class MPointArray;
class MPxSurfaceShape;
class MDrawData;
class MMaterial;
// *****************************************************************************
// CLASS DECLARATION (MPxNode)
/// drawing and selection for user defined shapes (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxSurfaceShapeUI
{
public:
///
MPxSurfaceShapeUI();
///
virtual ~MPxSurfaceShapeUI();
///
void getDrawData( void * geom, MDrawData & );
/////////////////////////////////////////////////////////////////////////
// Methods to overload
///
virtual void getDrawRequests( const MDrawInfo &,
bool objectAndActiveOnly,
MDrawRequestQueue & requests );
///
virtual void draw( const MDrawRequest &, M3dView & view ) const;
///
virtual bool select( MSelectInfo &selectInfo,
MSelectionList &selectionList,
MPointArray &worldSpaceSelectPts ) const;
/////////////////////////////////////////////////////////////////////////
///
MPxSurfaceShape* surfaceShape() const;
///
MMaterial material( MDagPath & path ) const;
protected:
private:
static const char* className();
friend class MDrawRequest;
friend class MDrawInfo;
void * instance;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxSurfaceShapeUI */