79 lines
3.1 KiB
Makefile
Executable File
79 lines
3.1 KiB
Makefile
Executable File
O=.obj
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# there is no "exe" for x86 UNIX, but the makefiles need some extension so use this for now.
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EXT.EXE=$(BUILD_SUFFIX).bin
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EXT.LIB=$(BUILD_SUFFIX).a
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PRE.LIBRARY.LIB=../lib/$(DIR.OBJ)/
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PRE.ENGINE.LIB=../engine/$(DIR.OBJ)/
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# we won't be needing any DLLs, but just leave the def'n in place.
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EXT.DLL=$(BUILD_SUFFIX).dll
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EXT.DLE=$(BUILD_SUFFIX).dle
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EXT.DEP=.d
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MKDIR=mkdir -p $(@:/=)
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RM=rm -f
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RMDIR=rm -rf
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CP=cp
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LN=cp
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# these compiler names can be overridden on conf.GCC2.LINUX.mk and
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# conf.GCC3.LINUX.mk. These two files allow you to build the same source
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# tree with two different compilers without introducing conflicts.
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COMPILER.c =gcc
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COMPILER.cc =g++
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COMPILER.asm =nasm
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LINK =ar
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LINK.cc =ld
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# Noteworthy compiler options:
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# -DUSE_FILE_REDIRECT: enable fileio redirection to home directory. The
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# exact location is ~/.PREF_DIR_ROOT/PREF_DIR_GAME_NAME. These are set in
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# platformX86UNIX.h. You can disable redirection at run time with the
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# -nohomedir command line paramater. Files will then be stored in the game
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# directory, like the windows version.
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# -MD: generate .d dependency makefiles. These are necessary if you want
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# to cleanly do partial builds.
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# -w: disable all warnings
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# -fno-exceptions is safe to use (if your code doesn't use exceptions),
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# but it is disabled by default
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# -fno-check-new is not tested
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CFLAGS.GENERAL = -DUSE_FILE_REDIRECT -I/usr/X11R6/include/ -MD -march=i586 \
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`freetype-config --cflags` -mcpu=i686 -ffast-math -pipe
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#-w -fno-exceptions -fno-check-new
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CFLAGS.RELEASE = -O2 -finline-functions -fomit-frame-pointer
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CFLAGS.DEBUG = -g -DTORQUE_DEBUG # -DTORQUE_DISABLE_MEMORY_MANAGER
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CFLAGS.DEBUGFAST = -O -g -finline-functions
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ASMFLAGS = -f elf -dLINUX
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LFLAGS.GENERAL =
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LFLAGS.RELEASE =
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LFLAGS.DEBUG =
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# the included vorbis libs are used by default. You
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# can use your own libs if you want, just comment out the following
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# variable and uncomment the one after it. Note, the executable will not
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# automatically use the sdk ogg/vorbis libraries because they are not in the
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# system path. This means that if you don't have vorbis installed, you will
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# get runtime errors from the executable unless you use the "runtorque.sh"
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# script to start it.
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LINK.LIBS.VORBIS = -L=../lib/xiph/linux -logg -lvorbis -ltheora
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# the following uses the system libraries
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#LINK.LIBS.VORBIS = -logg -lvorbis
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# GLU must be statically linked, otherwise torque will crash.
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# JMQNOTE: aside from gluProject/unProject, GLU doesn't work.
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# calling a GLU function that calls a GL function will cause a
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# crash. let me know if you have a fix :)
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LINK.LIBS.GENERAL = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -lpthread -ldl # -lefence
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LINK.LIBS.TOOLS = $(LINK.LIBS.VORBIS) -Wl,-static -Wl,-lGLU -Wl,-dy -L/usr/X11R6/lib -lSDL -lpthread -ldl # -lefence
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# -lefence is useful for finding memory corruption problems
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LINK.LIBS.SERVER = $(LINK.LIBS.VORBIS) -lpthread -lSDL -L/usr/X11R6/lib
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LINK.LIBS.RELEASE = -lXft
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LINK.LIBS.DEBUG = -lXft
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PATH.H.SYS =
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