2017-04-17 06:17:10 -06:00

88 lines
2.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _BITMATRIX_H_
#include "core/bitMatrix.h"
#endif
class Stripper
{
Vector<S32> numAdjacent;
Vector<bool> used;
BitMatrix adjacent;
Vector<S32> vertexCache;
Vector<S32> recentFaces;
S32 currentFace;
bool limitStripLength;
S32 bestLength;
U32 cacheMisses;
Vector<TSDrawPrimitive> strips;
Vector<U16> stripIndices;
Vector<TSDrawPrimitive> & faces;
Vector<U16> & faceIndices;
void clearCache();
void addToCache(S32 vertexIndex);
void addToCache(S32 vertexIndex, U32 posFromBack);
void getVerts(S32 face, S32 & oldVert0, S32 & oldVert1, S32 & addVert);
void rotateFace(S32 start, Vector<U16> & indices);
bool swapNeeded(S32 oldVert0, S32 oldVert1);
F32 getScore(S32 face, bool ignoreOrder);
bool faceHasEdge(S32 face, U32 idx0, U32 idx1);
void getAdjacentFaces(S32 startFace, S32 endFace, S32 face, S32 & face0, S32 & face1, S32 & face2);
void setAdjacency(S32 startFace, S32 endFace);
bool startStrip(TSDrawPrimitive & strip, S32 startFace, S32 endFace);
bool addStrip(TSDrawPrimitive & strip, S32 startFace, S32 endFace);
bool stripLongEnough(S32 startFace, S32 endFace);
void testCache(S32 addedFace);
bool canGo(S32 face);
void makeStripsB(); // makeStrips() from faces...assumes all faces have same material index
void copyParams(Stripper *from);
char * errorStr;
void setExportError(const char * str) { errorStr = errorStr ? errorStr : dStrdup(str); }
public:
Stripper(Vector<TSDrawPrimitive> & faces, Vector<U16> & indices);
Stripper(Stripper &);
~Stripper();
void makeStrips();
S32 continueStrip(S32 startFace, S32 endFace, S32 len, S32 restart); // used for simulation...
void getStrips(Vector<TSDrawPrimitive> & s, Vector<U16> & si) { s=strips; si=stripIndices; }
void setLimitStripLength(bool lim) { limitStripLength = lim; }
void resetCacheMisses() { cacheMisses = 0; }
U32 getCacheMisses() { return cacheMisses; }
const char * getError() { return errorStr; }
bool isError() { return errorStr!=NULL; }
// adjust strip building strategy
static F32 adjacencyWeight;
static F32 noswapWeight;
static F32 alreadyCachedWeight;
static U32 cacheSize;
static U32 simK;
};